The Ns Skulkraces Needs *you*
That_Annoying_Kid
Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
![That_Annoying_Kid](https://forumstest.unknownworlds.com/uploads/ipb/nav-14175.gif)
<div class="IPBDescription">to use your mapping skills</div> Since Comprox has decided to take a leave of absence this leaves the Ns Skulkraces aka the flaytona "2" without someone to run them...so I stepped in and offered to do it, MonsE seemed to approve so here I am now...
what I need out of this excellent forum is for someone to take the time and put a nice big line across the 3 maps in question that the skulk races are being held, my experience with mapping is minimal, however I'm invisioning something like that cool moving red line in the Hera ready room tracing the course of the race over these maps.
the race's to be held on these three maps
<a href='http://www.evolutionarily.org/memberspace/comp/nothing.GIF' target='_blank'>Nothing</a>
<a href='http://www.evolutionarily.org/memberspace/comp/caged.GIF' target='_blank'>Caged</a>
<a href='http://www.evolutionarily.org/memberspace/comp/tanith.GIF' target='_blank'>and Tanith</a>
If having the moving red line from Hera is to much of a difficulty to put in, then a simple visible line will do.
only serious forumites need apply
feel more than free to PM/IM me with details and or questions
thank you for your time
Daub
what I need out of this excellent forum is for someone to take the time and put a nice big line across the 3 maps in question that the skulk races are being held, my experience with mapping is minimal, however I'm invisioning something like that cool moving red line in the Hera ready room tracing the course of the race over these maps.
the race's to be held on these three maps
<a href='http://www.evolutionarily.org/memberspace/comp/nothing.GIF' target='_blank'>Nothing</a>
<a href='http://www.evolutionarily.org/memberspace/comp/caged.GIF' target='_blank'>Caged</a>
<a href='http://www.evolutionarily.org/memberspace/comp/tanith.GIF' target='_blank'>and Tanith</a>
If having the moving red line from Hera is to much of a difficulty to put in, then a simple visible line will do.
only serious forumites need apply
feel more than free to PM/IM me with details and or questions
thank you for your time
Daub
This discussion has been closed.
Comments
BUT.. and i do mean "BUT"... there could be a way to do it with simply updating the entities.
When you decompile a map, you have all your brushes **** up in a bloody mess. But, the point based entities are still at the right spot.
Now, it would be possible to decompile the map, load it up in Hammer, put in a series of LASERS (func_beam), save as .map, and recompile the .BSP with the updated entities, thust leaving the original map the same, but with new entities.
But it would be a helluva job imho...