Lighting On Entity Objects
crode
Join Date: 2002-11-09 Member: 7876Members
Hey im having some issues dealing with the lighting on my map. As you can see in the screenshot, spotlights seem to have proper lighting across regular brushes and entity brushes. Texture lighting seems to have some problems. You can visually see the lines where the entities start. Ive tried the settings opaque, opaque embedded fix, opaque concave fix with no scucess.
Comments
Every Transparent (glass) Entity will be fullbright but transparent. Thaty why there are 3 versions of each glass texture with different brightness in the HL.wad.
opaque = object casts correct shadow BUT on intersections the shadow looks wrong NS on concarve entities some strange errors occur.
opaque embedded fix = object casts correct shadows fixed the intersecting light error from above.
opaque concave fix = object casts correct shadows fixed the shadows of entities.
opaque embedded + concave fix = Both. (makes RAD take ages)
The RAD parameter "-nopaque" disables this feature.
I have simular light errors for no reason EVEN on places that are covered with solid brushes all over the place.
This sometimes is caused by really thin brushes. play around with "-chop -texchop" or just change the brush shape/thickness.
mapping has become more and more disappointing to me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> So many things limiting my creativity. So many issues to deal with (still trying to fix the leaves problems) and now lighting issues. Im thinking of dropping it all and try work on mapping with a newer, more functional engine