Wad Files

buggerbbbuggerbb Join Date: 2003-03-04 Member: 14296Members
<div class="IPBDescription">how to DL through HL</div> Hey, I have been having some trouble with this the past few days, and i was wondering if someone could help...

How do i make it so people, when they join a server that is playing my map and they don't have it, able to DL it...

If i just have the .bsp that it is easy, they just DL that and play, but when i have a custom .wad then they just drop out of the game, and it says "can't find .wad"... why?

-Danish Monkey <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Doesnt it upload all custom sounds textures and models by default? "allowupload"
    I thought so.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    I do believe you have to create a .res file for you map.

    Ahh yes, here we go:

    <a href='http://ahlmd.telefragged.com/old/tutres.shtml' target='_blank'>Creating .res files for your maps</a>.

    Good luck. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    OK, if you have a custom wad, or indeed custom sounds, models, sprites etc, what you can do is make a .res file. This is a file which specifies which additional files you need to play a certain map, when someone downloads a map from a game server. The res file is just a text document with a .res extension, and you place it in the same folder as the map (ie the maps folder), and give it the same name as the map. This is an example of a res file called ns_coolmap.res, used with the map ns_coolmap.bsp:

    maps/ns_coolmap.bsp
    maps/ns_coolmap.res
    ns_coolmap.wad
    models/ns_coolmap/nude_kittehgirl.mdl
    sounds/ns_coolmap/i_am_leet.wav

    You get the idea...

    HOWEVER, if you just have a custom wad to include with your map, it is far simpler to wadinclude it in the map so it is actually part of the same file as the bsp. To do this use the -wadinclude wadname parameter in hlcsg.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Right but you added to much. The .bsp and .res DO NOT need to be in the .res file. So the ns_coolmap.res would be this.

    ns_coolmap.wad
    models/ns_coolmap/nude_kittehgirl.mdl
    sounds/ns_coolmap/i_am_leet.wav

    Now you mappers know what I have to do to get ALL the files in your map on my clients machine.
Sign In or Register to comment.