Kharaa Chamber Graphical Syntax
DarkOmen
Join Date: 2002-11-05 Member: 7148Members
<div class="IPBDescription">Ph33r my "elite" photoshoping skillz!</div> Alright, here's my idea:
I've been playing NS since the second day of it's public release, and I can tell you that the Kharaa Chamber models never seemed right to me, particularly the base of the model. If the chamber were built on a sloped surface, it would be possible to see underneith it... if a chamber were built on a ledge, god knows why the bottom of it's cone shaped body just cuts off, when a chamber is built on a grated floor, and a player can pass underneith, well that looks pretty retarded too. Don't get me started on WOLs! Anyway, I'm not here to tell the devs that they did a bad job on the chamber models, in fact, I think they're great! Unfortunately, in this game, you will often see stuctures piled on top of each other, and I hereby offer a solution to the graphical syntax problem revolving around the base of the chambers.
Here's the deal:
At the base of each chamber, add a couple of root-like appendages. Make them look like fleshy branches, why not.
I've been playing NS since the second day of it's public release, and I can tell you that the Kharaa Chamber models never seemed right to me, particularly the base of the model. If the chamber were built on a sloped surface, it would be possible to see underneith it... if a chamber were built on a ledge, god knows why the bottom of it's cone shaped body just cuts off, when a chamber is built on a grated floor, and a player can pass underneith, well that looks pretty retarded too. Don't get me started on WOLs! Anyway, I'm not here to tell the devs that they did a bad job on the chamber models, in fact, I think they're great! Unfortunately, in this game, you will often see stuctures piled on top of each other, and I hereby offer a solution to the graphical syntax problem revolving around the base of the chambers.
Here's the deal:
At the base of each chamber, add a couple of root-like appendages. Make them look like fleshy branches, why not.
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