Phase Gates

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Comments

  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    Even if no fades are left when onos come around... a skulk can always xenocide those mines to clear them.
  • DoWDoW Join Date: 2003-05-09 Member: 16166Members
    Someone made a point earlier that I think should be reitterated involving this stratagy. Unless you are playing with n00bs, someone will put a mine on top of the phase, so when you marterialize, BOOM! When Im playing as a <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->, I always do this. Sometimes I have to beat the comms with a stick to get the mines to put on top ("Why do you want mines?" "So I can put them on top the phase." "WHY, we have en around them already!" "Trust me" is invariably how the conversation goes) but when some smart little <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->, etc try and phase in, and get telefragged^2, they change their tune <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
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