Restart Round?

EyEr0nEyEr0n Join Date: 2003-03-31 Member: 15093Members
What is the command to restart a round?
i.e: Make everyone go into readyroom and the timelimit is back to what it was at the start, and all the buildings and hives are gone?

Comments

  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    IIRC, sv_restart-style functionality isn't implemented yet, so your best option is to "changelevel" back to the same map.
  • Eternal_BlissEternal_Bliss Join Date: 2002-11-07 Member: 7633Members, NS1 Playtester, Contributor
    <!--QuoteBegin--verbose+Apr 28 2003, 09:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (verbose @ Apr 28 2003, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IIRC, sv_restart-style functionality isn't implemented yet, so your best option is to "changelevel" back to the same map. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    or do 'restart', it has the same effect <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    edited April 2003
    <b>restart</b> works? Have to try that, I've been using <b>mp_autoconcede 1</b> then F4.

    Ah <b>restart</b> reloads the map. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'll stick to my method. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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