Regeneration Settings

Shoelessrat2Shoelessrat2 Join Date: 2003-04-28 Member: 15919Members
edited April 2003 in NS General Discussion
<div class="IPBDescription">Alien regen time</div> During a massive gameplay of at least 16 people on a lan, the alien team experienced a butt whooping of great magnitude due to the slow regen rate of their creatures. They thought that it was unfair and ultimately futile in their desire to win the game. So in light of that, I was wondering what the creators thoughts were behind this and if anyone else has experienced something similar.

Thanks for reading...

~Shoe

<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

P.S. The above is the original post, for those of you wondering what I was saying (i.e.) alien spawning versus the regeneration of health, I was referring to the regen of health. Sorry for the confusion.

Comments

  • DeepShadowsDeepShadows Join Date: 2003-02-11 Member: 13408Members, Constellation
    tell them to get more than one D-chamber
  • abtmabtm Join Date: 2003-04-08 Member: 15337Members
    I don't think there is a current problem with regeneration, however -- I'll leave that speculation up to people who know better.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    maybe regen is not intended to make fades invincible while taking heavy fire.
  • lochnesslochness Join Date: 2002-12-13 Member: 10753Members
    go with 2 gorges... one to grab a few RTs, drop 3 DCs, then go for the hive... while the other goes around the map setting up more RTs and lots of DCs for healing stations. Then get carapace (you'll stay alive much longer), and use the healing stations to heal up real fast and run right back into the fight. Trust me, that 2nd hive might take a little longer, but skulks are a fighting force not to be underestimated.
  • ElloEllo Join Date: 2003-01-08 Member: 12017Members
    From the way he worded the post I thought he actually meant the aliens respawn rate. If its that, i agree. The marines far superior spawning rate and instant travel to anywhere on the map via a PG can give the marines a big advantage early in the game, especially in large games.
  • DarsunDarsun Join Date: 2003-04-13 Member: 15469Members
    the success of strategies is all relative to the opposition. good marines will kill most of those skulks and hunt down the gorge(s). good skulks wont let that happen. good marines and good skulks cause those games that last hrs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> . so strategies must be adapted to the opposition, there is no one sure fire strat (although i personally love the mine rush...but u need good shooters to do it).

    as for regen, i'm assuming u mean regeneration of health (a defense upgrade) not regeneration in terms of respawning.
    i always get carapace as aliens. its all up to each individual. its a good idea to get 3 DCs if u want maximum power on the defense upgrades. carapace is for skulks (cuz they die easily anyway) and aliens with support (gorge or dc) whereas regen is good for the guerilla tactics.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    Counters
    <ul>
    <li>Umbra the Hive
    <li>Have Gorge Health Spray the Hive
    <li>Surround Hive With Defence Chambers
    <li>Keep Them Out of the Hive With OC's Around Hive Room
    </ul>
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    the regen rate (healthwise) of a skulk is just fine for harrassment techniques. Regen+silence=deadly.

    As for other creatures, I never use regen. Fades get redeem, lerks need carapace, onos.. who gets to play as one these days, really.
  • Alpha_1Alpha_1 Join Date: 2002-12-18 Member: 11041Members, Constellation
    Regen is for those with the skill to harrass and not die doing it. It allows you to stay in the area and wait for the health to go back up. As long as you use it wisely it is better than cara, but again, it takes skill to use it wisely.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    I like regen but I don't use it. On the server I play the Marinews don't have the courtesy to be afraid and run away when they see a fade, stupid humans. They seem to think: "Oh boy! A pile of 58 res walking around! And here I am, unequipped, worthless... this is my chance to make a difference! BANZAI!!" Don't they know they should either be cowering in fear or run away screaming at their COM for medpacks!?

    I often find I have trouble running away fast enough even with carapace. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--Stoneburg+Apr 29 2003, 12:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Apr 29 2003, 12:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like regen but I don't use it. On the server I play the Marinews don't have the courtesy to be afraid and run away when they see a fade, stupid humans. They seem to think: "Oh boy! A pile of 58 res walking around! And here I am, unequipped, worthless... this is my chance to make a difference! BANZAI!!" Don't they know they should either be cowering in fear or run away screaming at their COM for medpacks!?

    I often find I have trouble running away fast enough even with carapace. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hahah don't run use blink. I always use blink. Walking is for chumps.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Yeah.. blink. You can always trust it to work.

    As long as you're in no danger what-so-ever.

    If you're being shot at however, it activates a small program. It keeps track of your health, the amount of bullets flying in the air towards you, the proximity and number of enemies etc. The higher these numbers become (inversed for health) the more likely your blink is to either get you stuck in a wall, grid, invisible hat-stand, or simply not work at all.¨
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    <!--QuoteBegin--Stoneburg+Apr 29 2003, 01:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Apr 29 2003, 01:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah.. blink. You can always trust it to work.

    As long as you're in no danger what-so-ever.

    If you're being shot at however, it activates a small program. It keeps track of your health, the amount of bullets flying in the air towards you, the proximity and number of enemies etc. The higher these numbers become (inversed for health) the more likely your blink is to either get you stuck in a wall, grid, invisible hat-stand, or simply not work at all.¨ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL. SO true...so true. Actually, maybe it's just because you were panicking a bit I dunno? anyways, to answer his question, aliens structures don't regenerate themselves at all except for the hive. You need D chambers to actually heal structures, or have a gorge do it.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--Speed 2 Dave+Apr 29 2003, 04:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Speed 2 Dave @ Apr 29 2003, 04:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Regen+silence=deadly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Observatory + MT = Not so deadly anymore <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Well i usually take celerity for fade. I can attack very fast and run away too.
    But if they have HA/hmg, then i choose adrealine.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Cara for everything, 'cept an Oni.

    Otherwise, you end up being fodder.
  • DarsunDarsun Join Date: 2003-04-13 Member: 15469Members
    as for regen being with people "with skill"...
    like all upgrades, it all depends on your playing style, not skill. some people like to run in, get as many frags as they can and run out with the aid of carapace. others like to stick to vents, pop in, pop out and regen. it doesnt take much skill to do either, but those with skill will be more successful.
    also, carapace is great if u have a supporting gorge or some d towers in proximity - the havoc u can wreak in situations like that (which arise from good teamwork and good playing) is amazing.
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    In answer to the original question: the reason regen isn't any faster is because it is for HIT AND RUN tactics NOT rambo style kamikaze skulk! If you want rambo style kamikaze skulk, you're a carapace man, if regen was made any quicker it would be unbalanced and the other defense upgrades would need to be improved and that would lead to too many marines getting munched. This happened prior to 1.04, carapace was amazing and regen was crap, this meant that pretty soon, all the good players realised carapace was the way to go, now they're realising that it isn't as good any more and regen is coming back into style. They fixed the imbalance, don't ask them to screw with it again!
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    I recently re-discovered Regen , and found interesting uses to it. Of course it's not effective when charging marines , but when you have to destroy turret farms it's invaluable. It works well even against lvl3 turrets (provide you strafe fast enough)
    Regen cloaked fades are creepy. Just camp the marine entrance and wait for the claw softening meat to come to you. Chuckling can give your position away , while the regen sound is generic enough to be ignored at first , then feared as it becomes louder (when you wait at their armory for exemple)
    Should nasty marines hurt you bad enough , blink away a little , pretend to flee before them and all of a sudden charge them as soon as you have enough HPs.
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    well done 90% of ppl missed what the guy actually meant
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    regen=not effective when compared to carapace in 1,04 it is as simple as that becuase carapace is too damned good.
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