Crashing On Compile

buggerbbbuggerbb Join Date: 2003-03-04 Member: 14296Members
<div class="IPBDescription">Can you find the problem??</div> Ya, everytime i go to compile the level it dumps out when the game starts to open... there are no lights in the level, but it is something else causing the problem...


<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Half-life\Half-Life"


** Executing...
** Command: C:\Program Files\Worldcraft\hlcsg.exe
** Parameters: "c:\program files\worldcraft\ns_wheel01"

hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlcsg -----
Command line: "C:\Program Files\Worldcraft\hlcsg.exe""c:\program files\worldcraft\ns_wheel01"

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]


entering c:\program files\worldcraft\ns_wheel01.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (2.55 seconds)
SetModelCenters:
10..30..40..50..60..80..90.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (1.56 seconds)
Using WAD File: \program files\half-life\half-life\ns\ns_tanith.wad
Using WAD File: \program files\half-life\half-life\ns\decals.wad
Using WAD File: \program files\half-life\half-life\ns\ns.wad
Using WAD File: \program files\half-life\half-life\ns\ns_eclipse.wad
Using WAD File: \program files\half-life\half-life\ns\ns_hera.wad
Using WAD File: \program files\half-life\half-life\ns\ns_nothing.wad
Using WAD File: \program files\half-life\half-life\valve\halflife.wad
added 3 additional animating textures.
Texture usage is at 1.49 mb (of 4.00 mb MAX)
5.03 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\Program Files\Worldcraft\hlbsp.exe
** Parameters: "c:\program files\worldcraft\ns_wheel01"

hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlbsp -----
Command line: "C:\Program Files\Worldcraft\hlbsp.exe""c:\program files\worldcraft\ns_wheel01"

-= Current hlbsp Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'c:\program files\worldcraft\ns_wheel01.prt'
5.08 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\Program Files\Worldcraft\hlvis.exe
** Parameters: "c:\program files\worldcraft\ns_wheel01"

hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlvis -----
Command line: "C:\Program Files\Worldcraft\hlvis.exe""c:\program files\worldcraft\ns_wheel01"

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


530 portalleafs
1301 numportals
BasePortalVis:
10..20..30..40..50..60..70..80..90.. (1.55 seconds)
LeafThread:
10..20..30..40..50..60..70..80..90.. (5.19 seconds)
average leafs visible: 79
g_visdatasize:13963  compressed from 35510
6.83 seconds elapsed

-----   END   hlvis -----




** Executing...
** Command: C:\Program Files\Worldcraft\hlrad.exe
** Parameters: "c:\program files\worldcraft\ns_wheel01"

hlrad v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlrad -----
Command line: "C:\Program Files\Worldcraft\hlrad.exe""c:\program files\worldcraft\ns_wheel01"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           256.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [             1.000 ] [             1.000 ]
global gamma amount  [             0.500 ] [             0.500 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]


[Reading texlights from 'c:\program files\worldcraft\lights.rad']
[1 texlights parsed from 'c:\program files\worldcraft\lights.rad']

4025 faces
Create Patches : 30693 base patches
0 opaque faces
562872 square feet [81053664.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.


-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files\worldcraft\ns_wheel01.bsp" "C:\Program Files\Half-life\Half-Life\ns\maps\ns_wheel01.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files\worldcraft\ns_wheel01.pts" "C:\Program Files\Half-life\Half-Life\ns\maps\ns_wheel01.pts"


** Executing...
** Command: C:\Program Files\Half-life\Half-Life\hl.exe
** Parameters: +map "ns_wheel01" -game ns -dev -console

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-Danish Monkey

Comments

  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Error: No Lights!
    Description: lighting of map halted (I assume you do not want a pitch black map!)
    Howto Fix: Put some lights in the map.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    though try to run the map as a lan game through the shell, insted of the compile runinig it

    also check out tommy14's errors page at <a href='http://www.slackiller.com/tommy14/errors.htm' target='_blank'>http://www.slackiller.com/tommy14/errors.htm</a>
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited April 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    there are no lights in the level, but it is something else causing the problem...
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    sure?
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Error: No Lights!
    Description: lighting of map halted (I assume you do not want a pitch black map!)
    Howto Fix: Put some lights in the map.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    When there is no light in your level RAD has nothing to do, therefore it does not start.

    You also Start "halflife" while your NS map gets copied into the "ns" directory.
    Start HL with "-mod ns"

    "-chart" and "-estimate" are nice commands in any compile step (csg bsp vis rad)
  • buggerbbbuggerbb Join Date: 2003-03-04 Member: 14296Members
    i got it to work, i just deleted the ns file and reinstalled it and everything worked fine... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> seems i do that a lot now....

    Thx for the help anyways guys... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I still can't get the text problem fixed...

    -Danish Monkey
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