Stuff Kill Buildings?
buggerbb
Join Date: 2003-03-04 Member: 14296Members
Join Date: 2003-03-04 Member: 14296Members
Comments
-Danish Monkey
Yes, this can be viewed as a tatic; however, when you consider that doing so effectivly blocks that pathway completely...I would call it a bug...just my opinion though..
-Danish Monkey
I tried a few things to figure out the problem and i found that with a rotating weel that goas around in a circle like a marry-go-round DOSN'T hurt buildings at all... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
BUT... when i turned the same weel up on end it killed buildings all over the place, i couldn't get it stuck no matter what i tried... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
WHAT IS THE DIFFERENCE?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> this is kinda **** me off, but i guess i will have to accomidate for it...
OR, am i just doing something wrong???
-Danish Monkey
blocking shipping isnt an exploit. the door would have never been made like that if it wasnt meant to be blocked.
but flayra has accepted it as part of the game.
but flayra has accepted it as part of the game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Until 1.1 anyhow, I suppose.
As for Caged... yeah, you can't block shipping anymore.
check out my new map... NS_wheel03... the middle wheel that spins around now kills buildings as well as people, as before in ns_wheel01 it would just get stuck... i had the base platform part of the entity so when you build something on the spinning circle it was like bulding IN the entity, so it would just get stuck..
with how i have it now, each wing is a entity, so the space between dosn't count as one, so when the wings came around and hit the object (chamber) it is was if the entity was pushing it, not inside of it....
That is what i think anyways, im not sure if it is backable, but it worked, you can check it out with my newest map... <a href='http://www.wsu.edu/~cdoughty/ns_wheel03.ZIP' target='_blank'>NS_wheel03</a>
-Danish Monkey <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What about like at the bottom of pits and holes? The foreboding antechamber on nothing has holes on either side which kill any alien structure plonked down there (I tried it as a gorge). Couldn't this kind of "trigger hurt" be used on said doors etc?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->no, the door wasn't meant to be blocked.
but flayra has accepted it as part of the game.
Until 1.1 anyhow, I suppose. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hmm, Fam has given us a bit of a riddle. Does this mean the new build of caged in 1.1 removes the shipping door problem? Or does it mean that Flayra has made it impossible to block doors with structures? Personally I think it's the first option there.
And in any case, I full-heartedly support the removal of that *exploit*.