Chippen building better worlds

chippenchippen Join Date: 2002-06-10 Member: 749Members
<div class="IPBDescription">Chippen building better worlds</div>Hm..... ok guy's i suck to spell on eng but I will try my besst

but here is a new map i have start on and i hope i will make it to 100% =)

but look on this pic´s and say what you think =D
I hope you like it

<a href="http://www.xoing.com/member/rightby/" target="_blank">http://www.xoing.com/member/rightby/</a>  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

Comments

  • Right_Behind_YouRight_Behind_You Join Date: 2002-04-23 Member: 501Members
    Hehehe, i hosted those pics...I just crave attention thats all...
    /me cries
    And by the way if you want me to host any of your map pics or map files, just PM me.
  • EosEos Join Date: 2002-06-08 Member: 738Members
    I love attention to but I have nothing to get any attention from. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->

    Also: Nice!
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    2nd pic - The infestation covers the walls, but stops dead at the edges of those lights. This transition, also on the ceiling, doesn't look very realistic.

    3rd pic - This room is just asking for some more dramatic lighting. Maybe some red lights by those tanks (?) in the back, and some light_spots along the walkway somewhere.

    6th pic - Nice job on that door <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    7th pic - Awesome use of the particle system in this area! But, again, the infestation does not spread realistically. What purpose do those windows serve?

    8th pic - You might be over using the caution strip in a few areas. I don't see anything "hazardous" about those monitors. Also, a light_spot would look nice under that cone of light.

    Overall, it's looking good. Lots of potential!
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    not bad except for some small texture misalignments.  however the second pic is very boring.  also, try not to scale the textures so far up.  they lose a lot of detail.  i also really like the door in 3rd to last and the pipe in 2nd to last.
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    what he said *points to cremator*
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    ! GREAT MAP !

    Pics 1 - 5 are great.  Nice contrast.  The only thing that I could really suggest is adding a light above the door in pic 5.

    Pic 6- That is a great looking door!
    Pic 7- great use of particle effect.  The only thing off here is that the infestation.  Why does it stop at the bottom of the upper ledge/roof?  If this area is close to a hive more infestation is needed.
    Pic8- Great looking computers <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->


    Keep up the good work
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Wow, great job.  I really like the doors in pics 4 and 6, although I don't care for the hazard stripe as a door frame.  Your 5th shot is awfully plain, maybe you could make it better by adding some ceiling supports to the top of the wall.  The 7th shot is great, nice architecture and use of particle systems.
  • HicksHicks Join Date: 2002-04-11 Member: 418Members
    on the 8th the central door and area looks very bland. also the ceilings in *most* of the pictures could use more detail, like wireing.
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