How Redemption Works

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Comments

  • DDTrini_LopezDDTrini_Lopez Join Date: 2002-11-06 Member: 7296Members
    Yeah. It happened to me too several times . Mostly playing as skulk.

    Today playing I redeemed 2 onos and 1 fade . It's fun . But annoying cause I don't get kills . Sometimes I'm shooting at an onos towards me , and when he reaches me he just disapears ... cowards !! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    redempt is based on FPS, if youre weak enough, then every frame or so you have a % chance to fly away, the % being porportional to the level of redemption.

    if you die at the hive, its the same as when a marine pegs you after youve ran around the corner, its half life's anti lag thing, for a split second youre still on the marines screen and he can still pump ammo into it. half life's lag compensation can be annoying, but without it you couldnt hit crap without under 100 ping or leading your targets =/
  • ScinetScinet Join Date: 2003-01-19 Member: 12489Members, Constellation
    I have only once tried the redemption fade and actually quite liked what I experienced. In a two-hive situation I chose redemption and celerity. We were trying to force the marines out of Sewer and harrass their main base. They had HMGs and HAs available but fortunately were a bit low on res.

    Durring the rushes to Sewer and marine base I probably got redeemed over twenty times. My constant disappearance and (thanks to celerity) swift reappearance drove the marines insane as they never managed to inflict sufficient damage to kill me. This was also due to the fact that the rines didn't concentrate their fire on me but instead randomly sprayed all attacking fades. All in all, since the comm didn't have the res to equip all his marines with HA, he had to give some LA guys welders. Since I wasn't afraid of death I just constantly rushed the base, attacked the nearest LA marine with a welder in hand, cut him down, got shot and redeemed. Repeating this long enough caused the marine HAs to go in such a shape that the cara fades were able to finish them off easily.

    So, GO REDEMPTION!
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    i hate redemption it never works properly, im on 56k with 85 frames and i always die with redemption, it waits until i have atleast 20 health left (if i were gorge) and i still die...redemption still isnt good enough i think
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--SinSpawn+Apr 30 2003, 08:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ Apr 30 2003, 08:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i hate redemption it never works properly, im on 56k with 85 frames and i always die with redemption, it waits until i have atleast 20 health left (if i were gorge) and i still die...redemption still isnt good enough i think <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I dont have problems with my ping, but with fps i do have. So if i take redemption and rush in the marine base or attack againts a group of marines, i will die before it redeems me.

    So i choose cara and celerity <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    Redemption fade is best in a defensive situation only. Res flow is hurting and you can't afford another chance at fading again.
    However, when you are attacking a marine base, especially turreted up and potentially in a 3rd hive position, carapace is your best friend.
  • FlyFlownFlyFlown Join Date: 2003-04-26 Member: 15847Members, Constellation
    /me agrees with Ahnteis.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    <!--QuoteBegin--MMZ>Torak+Apr 30 2003, 09:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Apr 30 2003, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Lucid+Apr 30 2003, 03:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lucid @ Apr 30 2003, 03:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont get redemp for anything. As a gorge I can take out 1 marine if i have lvl 3 cara... as long as he doesn't have lvl 3 weapons or med support. Most comms in pubs aren't quick enough to med the rine in time. It's such a surprise to see a gorge go after a marine that it catches both the rine and the comm off guard. Oh and if you try this, remember to stay close to the rine, dont stop moving, and use spit..... it does more damage than spray. Oh and you have 3 D's right next to you, you can take 2-3 rines no problem (but if they are smart they'll kill the D's instead). I remember one game i killed the same guy 4 times in a row. He was soooo mad. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have killed infinitely more marines with healing spray than spit.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    takes 7 spits to kill a lvl 0 armor rine with spit. It takes 10 heal sprays to kill the same rine. You can't aim.
  • The_SnakeThe_Snake Join Date: 2003-04-25 Member: 15824Members
    <!--QuoteBegin--Pjofski+Apr 30 2003, 12:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pjofski @ Apr 30 2003, 12:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--2of12[B0RG]+Apr 29 2003, 09:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2of12[B0RG] @ Apr 29 2003, 09:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> redemption blows.

    SOMETIMES you get redeemed.

    you ALWAYS get carapace or regeneration. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Uh, no way. One time as a Fade on ns_nancy, I was redeemed 21 times. I had 4 deaths, whole map. Kills? 30 something. But that's not the point. The point is, for 2 resources, I spared myself the pain of spending:
    21x54 = A little over 1000.
    And we were running low on resources. Had I chosen Carapace, which is good for <b>only</b> Skulk, I would've died. Or Regeneration, which is only usually good for Lerk, if I used that, I would've died. Every time I was redeemed, it seemed certain I was going to die. One time in Subspace (they relocated in there. Gorge rushed in, built movement, we all teleported in there) we just all appeared in and started swiping and killing. There were turrets everywhere, and somehow an HMG/HA marine was in the VENT of the hive and just started mowing everyone down. Most died. However, the Gorge had enough res to do it again. THEY had to evolve and waste 54 resources AGAIN and over and over and over... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good for only Skulk?! I was an Onos once, 150 armor. Put in carapace, band THREE HUNDRED FIFTY FRICKIN ARMOR! 60 more than a Hvy armor...Oh I want to see them stop me now hahaha...
  • CalantusCalantus Join Date: 2003-03-23 Member: 14823Members
    <!--QuoteBegin--Scinet+Apr 30 2003, 12:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scinet @ Apr 30 2003, 12:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have only once tried the redemption fade and actually quite liked what I experienced. In a two-hive situation I chose redemption and celerity. We were trying to force the marines out of Sewer and harrass their main base. They had HMGs and HAs available but fortunately were a bit low on res.

    Durring the rushes to Sewer and marine base I probably got redeemed over twenty times. My constant disappearance and (thanks to celerity) swift reappearance drove the marines insane as they never managed to inflict sufficient damage to kill me. This was also due to the fact that the rines didn't concentrate their fire on me but instead randomly sprayed all attacking fades. All in all, since the comm didn't have the res to equip all his marines with HA, he had to give some LA guys welders. Since I wasn't afraid of death I just constantly rushed the base, attacked the nearest LA marine with a welder in hand, cut him down, got shot and redeemed. Repeating this long enough caused the marine HAs to go in such a shape that the cara fades were able to finish them off easily.

    So, GO REDEMPTION! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is so very true, if the marines don't have lvl 3 weapons redemption can be useful if used in the correct situations. A celerity-redempt fade is not absent from a fight very long if the point of contact is close by. I've found that if you shoot your arsenal of acid rockets then close into melee to be redempted back to a hive you can do just as much damage as a carapace fade <i>if</i> there is no healing backup at the point of conflict. If there is healing then you should choose carapace by all means, but when you're isolated from healing it can be very hard to be effective as een a carapace fade as you're forced to run often. In these cases, redeption can keep you in the fight just as long as carapace provided you know what you're doing.

    I might just be extremely lucky, but I've found that I <i>almost always</i> redempt back to the hive if I play my cards right. It's very difficult for marines to kill you off even up close if you're running amongst them. The key is to co-ordinate your efforts, never attack a position alone no-matter how small, as you are very vulnerable to concentration of fire. If 4 marines all train their HMGs at you, you're in real trouble, but that will rarely happen unless you're alone. Shoot that acid, then blink in there and circle strafe like map while swiping. You can usually kill 1-2 LA marines this way each time, and you're back in no time thanks to hive healing and celerity. A fade that does a little damage, redempts off then comes back later might not be a problem for marines, but what if the fade is only <i>part</i> of the offencive? It gets to be <i>real</i> "annoying" when you suddenly have to shift attention to a melee fade swiping your men down, only to have him redempt and knowing he's gonna be back in a couple of secs anyway. All the while you're being rained on by acid and spikes from his carapaced friends.

    No, redemption is not useless. But it <i>is</i> situational and cannot be used in the same way you might use a carapace fade, nor should you expect the same results.
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