Switchable Texture Lights Not Working

taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
Alright, I'm stumped.. I've been playing with this for two hours, and it is now two hours past my bedtime, so I need to stop and sleep now.

I am trying to create a switchable texture light. I have the newest FGD, I have Cagey's 1.7p8 tools, I have the Hammer 3.5 beta. The lights and some surrounding brushes on each are all grouped into a func_wall, rendermode solid, fx255, named "MSlights", texture light style "Switch with TL@name". There is a brush with a button texture on it which is a func_button - target "TL@MSlights", toggle flag set, reset time 3. Compile the map, the lights are on, hit the switch, nothing happens. Ever.

I tried changing the name of the lights and the switch target accordingly. Nothing. I tried targeting with just "@MSlights", nothing. I tried just "MSlights", nothing. I tried setting the lights global entity name to "MSlights" to match the regular name, nothing. I have tried everything I can possibly think of to try, and the lights will not turn off. What am I doing wrong? GAA!

Comments

  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Add a point light entity with the same name as the brush entity, then set the style to "Grouped." Make sure the point light doesn't actually give off any light, it'll just serve as a relay of sorts.
  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    How do I make the point light not give off any light? I tried 0 0 0 0 but that put out a lot of white light (which is actually noted at valve-erc, which I just saw) .. I also tried 255 255 255 0, and various other RGB with 0 brightness, and they all give off white light. Do I just have to put the entity inside a wall or something?
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    The instructions.html that came with the compile tools suggests you use a brightness value of 0.01, so try this setting: 1 1 1 0.01
  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    edited May 2003
    Heh.. well, that worked. Thanks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I'm one of those people who likes to glance at the manual for new stuff, but since it won't make sense at first anyway I put it aside and start playing with stuff. Unfortunately this sometimes means I forget to go back and look at the manual again later.. so anyway, thanks.

    Edit- Buh, I can't even spell correctly today.
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