Switchable Texture Lights Not Working
taleden
Join Date: 2003-04-06 Member: 15252Members, Constellation
Alright, I'm stumped.. I've been playing with this for two hours, and it is now two hours past my bedtime, so I need to stop and sleep now.
I am trying to create a switchable texture light. I have the newest FGD, I have Cagey's 1.7p8 tools, I have the Hammer 3.5 beta. The lights and some surrounding brushes on each are all grouped into a func_wall, rendermode solid, fx255, named "MSlights", texture light style "Switch with TL@name". There is a brush with a button texture on it which is a func_button - target "TL@MSlights", toggle flag set, reset time 3. Compile the map, the lights are on, hit the switch, nothing happens. Ever.
I tried changing the name of the lights and the switch target accordingly. Nothing. I tried targeting with just "@MSlights", nothing. I tried just "MSlights", nothing. I tried setting the lights global entity name to "MSlights" to match the regular name, nothing. I have tried everything I can possibly think of to try, and the lights will not turn off. What am I doing wrong? GAA!
I am trying to create a switchable texture light. I have the newest FGD, I have Cagey's 1.7p8 tools, I have the Hammer 3.5 beta. The lights and some surrounding brushes on each are all grouped into a func_wall, rendermode solid, fx255, named "MSlights", texture light style "Switch with TL@name". There is a brush with a button texture on it which is a func_button - target "TL@MSlights", toggle flag set, reset time 3. Compile the map, the lights are on, hit the switch, nothing happens. Ever.
I tried changing the name of the lights and the switch target accordingly. Nothing. I tried targeting with just "@MSlights", nothing. I tried just "MSlights", nothing. I tried setting the lights global entity name to "MSlights" to match the regular name, nothing. I have tried everything I can possibly think of to try, and the lights will not turn off. What am I doing wrong? GAA!
Comments
I'm one of those people who likes to glance at the manual for new stuff, but since it won't make sense at first anyway I put it aside and start playing with stuff. Unfortunately this sometimes means I forget to go back and look at the manual again later.. so anyway, thanks.
Edit- Buh, I can't even spell correctly today.