Zerg Ultralisk Charge Animation

Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
edited April 2003 in NS Customization
<div class="IPBDescription">need suggestions</div> ok, the ultra animation is progressing nicely, thanks to jamil and delarosa's assistance in testing, and it looks very nice in game, total bad **** <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

i'm gonna animate it's charge animation ( attack 3 ) soon. in attack 3, the animation is not looped, which means that after the initialization, ( the initial movement ) , teh onos will stays in the same pose while it charges ( runs ).
i was thinking about let it wildly slash it's front blades when it charges before i animated it, now i found out it can't be done, as i have stated IT IS LOCKED IN TEH SAME POSE WHEN IT CHARGES (RUNS ).

i can't think of a good pose to use for charge. So i need suggestions here.
when u make suggestions, please bear these 2 points in mind:

1. this pose is static, it's locked, which u will be seeing in most of teh duration of the charge animation.
2. this pose only affects upper body, because teh lower body is in running animation.

thanks

Comments

  • JimJim Join Date: 2002-11-26 Member: 9989Members
    have the blades crossed in front, like he's trying to batter them to death <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    I'd say position the arms so they're scooped wide-ish touching the floor, like he's trying to sweep people off their feet.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Correct me if I'm wrong, but can't the loop be turned on/off in the qc? If not, I'd like to see its head down and the blades crossed in the front, so the blades make the damage and the head is well defended by the big head-plate (well, just so it looks like this...)
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    <!--QuoteBegin--Sin Goku+Apr 30 2003, 05:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sin Goku @ Apr 30 2003, 05:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Correct me if I'm wrong, but can't the loop be turned on/off in the qc? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    no, some animation is hard coded in the game like this one
  • therougeknighttherougeknight Join Date: 2002-11-03 Member: 6379Members
    Could we get a pic of the ultra ingame, that might be helpful in deciding a good gesture.
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    <!--QuoteBegin--therougeknight+Apr 30 2003, 05:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (therougeknight @ Apr 30 2003, 05:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Could we get a pic of the ultra ingame, that might be helpful in deciding a good gesture. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it's the same as the one in the picture of hyper's skinmeshed version.
  • therougeknighttherougeknight Join Date: 2002-11-03 Member: 6379Members
    Heh, well could we get a pic for a size comparision to it's surroundings and how well it blends into the map. (I'd really like to see what this thing looks like ingame... please... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    <!--QuoteBegin--therougeknight+Apr 30 2003, 05:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (therougeknight @ Apr 30 2003, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heh, well could we get a pic for a size comparision to it's surroundings and how well it blends into the map. (I'd really like to see what this thing looks like ingame... please... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    but i want to keep it under wrap before the actual release <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    sorry no in game shots before that. besides, skin is not done anyway. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PariahPariah Join Date: 2002-11-27 Member: 10049Members
    kinda hard to give you good suggestions if you dont at least show us size comparasins..from what i imagine this guy is gonna touch the roof from the looks of him...i wanna know ...get a pic of him standing beside a marine or something.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    start -
    head in neutral position, say the - position
    bring head back, drawn up from the top of the neck
    scoup head down, with mouth letting out the roar

    Stuck -
    head in a lowered position, positioned between the two shoulderblades
    mouth closed, or clenched bare-ing teeth
    tusks... just so happen to be the LEAST important part of this animation... (attention to detail)
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    <!--QuoteBegin--Pariah+Apr 30 2003, 06:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pariah @ Apr 30 2003, 06:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> from what i imagine this guy is gonna touch the roof from the looks of him <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    not gonna happen, there is the bounding box issue, so i make the main body of ultralisk roughly the same size as onos. maybe a little bigger than that.
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    make it lower its head, charge, and then lift up at the end of the animation(charging).
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    Have the blades crossed in front of his face.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    blades crossed looks like the best idea......
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