Enforcer's Zergling Skinmesh
Tresth
Join Date: 2002-11-03 Member: 5602Members, Constellation
<div class="IPBDescription">a little problematic.</div> Lo,
I've been working on enforcer's model and began skinmeshing it.
First of all, I saved it from the ms3d infestation and lowered the polycount to 1250~ while keeping the same quality.
Then i began meshing it, but due to the fact it's my 2nd skinmesh ever and working with a "difficult" model, i had to give up.
It was mainly because i couldn't make it without any stretching parts (in fact i did, but max crashed and i can't get it back, and im pretty sure everyone knows the frustration you get when you lose your 24hour work)
The front and back legs, the body,neck and tail are meshed with the minimum stretching i could do with my actual meshing skill. It only misses feet, head, scales and dorsal claws.
I'm releasing here my current state before max crashed. And i really hope someone will continue working on it. You can even scratch my current skinmesh if you think it sucks too much lol ^^
Anyway, going back to my marine skeleton
I've been working on enforcer's model and began skinmeshing it.
First of all, I saved it from the ms3d infestation and lowered the polycount to 1250~ while keeping the same quality.
Then i began meshing it, but due to the fact it's my 2nd skinmesh ever and working with a "difficult" model, i had to give up.
It was mainly because i couldn't make it without any stretching parts (in fact i did, but max crashed and i can't get it back, and im pretty sure everyone knows the frustration you get when you lose your 24hour work)
The front and back legs, the body,neck and tail are meshed with the minimum stretching i could do with my actual meshing skill. It only misses feet, head, scales and dorsal claws.
I'm releasing here my current state before max crashed. And i really hope someone will continue working on it. You can even scratch my current skinmesh if you think it sucks too much lol ^^
Anyway, going back to my marine skeleton
Comments
and the texporter plugin to make it bmp like you see.
Please someone work on it, its worth it.
i would personaly like geek to have a go at this. after seeing his incredible skin for the thing therougeknight made i would love for him to do the skinning.
if he wants to do it, he's got the know how to do it, trust me.
someone?
It's really a point of personal preference, many people think that this version of the zergling doesn't fit into the original starcraft theme at all and prefer the version that looks similar to the one ingame the original starcraft. I personally think that my version of the zergling came out well, it just needs alittle animation tweaking.
<b>Not on these forums, please.</b>
was that a joke.. are u moking me boy!! *whips out mega trout* This might not be CS but i can still trout slap you.
I really mean <i>this is really important</i>
I want to see this finished.
please please mesh mesh please mesh please please!!!!
We need a volunteer.
I never did a skinmesh from scratch, just realigned my lowpolygonizred models to the existing texture.