Counter For Heavy Armored Marines With Hmgs?

TankBusterTankBuster Join Date: 2003-04-06 Member: 15256Members
<div class="IPBDescription">I mean this is ridiculous</div> I did a search but I turned up no results and error messages <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> So maybe someone could kindly point me to a link where this was discussed before or just quickly brief me on your ideas for countering heavies.
Killing off their RTs doesn't seem to be enough because of the res bug. With three res towers, 5 minutes can buy a squad of heavies with hmgs and welders. And then it?s game over for the Kharaa once they start making their rounds.

<b>If only</b> spore cloud was available to lvl 2 lerks and damage wasn?t hindered by armor. I mean heavies still have to breathe don?t they? That would have been a great counter! ?if only (sigh).
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
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Comments

  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    use leap correctly. 2 leaps kill an fully upgraded ha hmg marine.
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    Fades and umbra. At point-blank range a fade using claws will win, but ONLY if he has umbra cover. Without it, the HMG tears the fade to shreds in mere seconds. The lerk needs to dart in, release the umbra cloud close to the marines, and get out before he gets shot to death. The fades then blink to melee range and rip up the marines. The lerk has to continually move the umbra forward though, since smart marines will be doing their best to get out of that cloud.

    A gorge using offensive webbing also helps tremendously.
  • KBTKaiserKBTKaiser Join Date: 2003-04-05 Member: 15205Members
    another thing that sounds probable is gorge's crazy webbing.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    -Don't play on servers with more then 18 people on until they fix the resource model.
    -Webs+Umbra+Fades/Skulks (ie: teamwork)
  • TsungfaiTsungfai Join Date: 2002-12-23 Member: 11454Members
    <!--QuoteBegin--KBTKaiser+Apr 30 2003, 10:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KBTKaiser @ Apr 30 2003, 10:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> another thing that sounds probable is gorge's crazy webbing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Webbing works extremely well, just make sure you have adreneline.
  • TankBusterTankBuster Join Date: 2003-04-06 Member: 15256Members
    edited May 2003
    I guess you just gotta ambush a moving squad of heavies with these 3 elements in order to take them down? Too bad motion thwarts any nearing ambushes moving into position. So I assume you gotta play the guessing game and pick a room to which to ambush.

    Gorges and skulks would hide near the entrance, lerks in the ceiling and fades waiting just around the corner covering the front. Lerks swoop down, umbra & retreat, fades blink forward, and gorge webs the retreat and skulks leap from behind. Repeat until successful.

    Sounds simple enough <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    Yeah I'll chime in with some experience. We were aliens on ns_nothing trying to hold on to Viaduct. The marines had set up an outpost at generator and were travelling in packs of 4 ha/hmgs down the elevator and through the entry way leading to viaduct.

    We were able to hold them back with 2 fades and web. Basically I was gorge and I would web the entry from way far down the hallway while the fades acid spammed them and slashed. I was actually standing in that high ceiling entrance to the red room and webbing the entry way from there; any marine that tried to come through got webbed and slashed. I built the dcs far enough so that the grenades couldn't get them. The marines eventually had to fall back and try something else.

    It's true that welders melt through webbing like a hot knife through butter but you can still slow down marines enough for the fades to become extremely deadly. Just keep webbing and the fades will do the rest.
  • Alias20Alias20 Join Date: 2003-04-05 Member: 15212Members
    Leaping a HA is pretty tough in an open hallway. There's a bunch of wierd quirks that comes with leaping too, so I'd stick with the simpler umbra/fade combo if you're not well practiced in the art. As a skulk, you basically do what you do against any other marine: bite like crazy and keep moving. HAs are slow so you should have an easy time circle strafing them. But lets be honest; if you're defending your hive against HAs with only skulks, something has gone terribly wrong. =)

    Cheers,
    Alias20
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    If you're using the "we don't need no stinking hives" strategy (whether by design or by default), you'll want to employ a slightly different tactic:

    1. Parasite, so everyone knows where the HA group is.
    2. WOLs. They're actually effective against HA. They also provide healing stations. This is key to...
    3. Hit and run. With one hive, suicide runs will land the whole team in the spawn queue. Also, one-hive aliens can't belt out enough damage to make a single ambush feasible. So you avoid the marines (take vents and side passages) and occasionally jump out and inflict a bite or two.

    You have to assume that this is the last big hurrah for the marines, and once the HA rush is broken the marines will collapse. If the marines have the res to field multiple waves of HA, you're pretty much hosed no matter what you do.
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    bite and run away doesnt work if they have welders
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    <!--QuoteBegin--NightCrawler.+May 1 2003, 04:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ May 1 2003, 04:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> bite and run away doesnt work if they have welders <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Every weld orgy buys your gorge more time, and provides an opening for attacking skulks.

    But you're basically right; if the marines can:
    1. Field a team of HA/HMG/welders
    2. Keep them supplied with health and ammo
    3. Work together to make a coordinated assault

    ...then you're basically hosed as a one-hive alien, no matter how many RTs you have or what strategy you employ. The hope is the marines will make a mistake that you can exploit (no welders, splitting up, comm getting tied up elsewhere and forgetting to resupply).
  • Little_HunterLittle_Hunter Join Date: 2003-01-26 Member: 12793Members, Constellation
    Against one hive aliens A hev armor with hmg is god. Unless you can get 3 lerks firing at a hev from a distanse (with out hte hev armor seeing where the lerks are) then the hevs will never die.

    Against hive two aliens it's much differnt. Fades can dish out the melee damage as fast as a skulk, and have the life total to survive a storm of hmg fire. Odds are though, if you are fighting hev armor, try using umbra. Umbra will shield you from so many rounds it's crazy(given the recoil on a hmg). Most comms when they give out hev armor rarly give out gls. Since Hev armors can run away from aliens like jetpackers, a gl is a must to counter umbra. If you are playing on a pub server, the best way to kill hev armor is to try to get the group to split up(by running decoy suside gorges away from hives), or use umbra (assuming the com didn't give out gls)
  • BelrickNZBelrickNZ Join Date: 2002-12-19 Member: 11156Members
    Always the braggers. Leap vs HA/HMG. Leap = straight line attack. Straight line = dead skulk in a split second.

    HA are countrable though. Just not on pubs. Squads of HA = teamwork. gee how do u beat teamwork <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> How often do you see squads of fades? The players always become solo frag **** when they fade for sum reason.


    ps: welders should not benifit from attack upgrades! grr.
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    One thing about Leap as an attack, the damage it does is highly based on your FPS. It will do 4 damage per touch, but the touches are calculated based on your FPS, much like build speed, jetpack thrust, and Charge damage.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--Berger+May 1 2003, 07:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Berger @ May 1 2003, 07:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One thing about Leap as an attack, the damage it does is highly based on your FPS. It will do 4 damage per touch, but the touches are calculated based on your FPS, much like build speed, jetpack thrust, and Charge damage. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I wondered why people could build their infantry portals faster than I could even when i had a slight headstart on them... Damn - that = p00 out of 10.

    And what do people mean by this "res bug"? Do marines get extra resources or summat? God, I'd hate it if this turned out another Empire Earth style resource-cheating AI... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    It's not a "res bug", I wish people would stop using the word "bug" for everything, it's just that the resource system favors the marines more the bigger the server is, together with the respawn limitation on aliens it makes it more and more unbalanced the more players are on.
  • kraphtkrapht Join Date: 2003-04-28 Member: 15915Members
    When I am a marine in heavy armor, and I am in a cloud of umbra fighting skulks/fades, should I use my welder to kill things, or my hmg?

    How much damage per second does the welder do anyway? more than hmg in umbra?
  • lordbluewolflordbluewolf Join Date: 2003-03-04 Member: 14287Members
    i would say that if you are together in a group with buddies firing their hmg's everywhere, i would be tempted to use my welder to fall back, merely so i can use my own hmg. i usually only use a welder in three situations
    1) I am welding stuff and an alien gets to me before i can pull out a weapon
    2) I come across an undefended res tower
    3) I somehow managed to make it to the top of a hive and have cover or no ammo...

    i'm really not a big fan of using the welder as a melee weapon.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    welder="elite".

    Anotehr HA and I once held off wave after wave of aliens (they came in pairs of 2), some of them FADES, and the whole time we ONLY had our welders out. We needed to hold generator room BADLY, and also save the structures there. The rest of the team were respawning, and the PG just went down. We held generator for like 10 minutes by just welding and the comm giving us a medpack now and then, and managed to rebuild a PG and let reinforcements arrive. I must've welded 2 fades to death myself. It's the fact that with contant welding I am damned near invincible. Eventually we saved up enough for more HA, and with the help of GL to clear out webs and lerks, managed to push the aliens back to viaduct, kill viaduct, and lock it down. We already had cargo. The rest of the game is like your standard 2 hive lockdown except much shorter as comm saved up a bit more to suit up everyone with HA.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    HOW on earth could you fight fades with a welder of all things??? Damn - you must either have superflytrickachick elite skills or else you happed upon seriously dementedly poor fades...
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Stoneburg+Apr 30 2003, 11:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Apr 30 2003, 11:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> -Don't play on servers with more then 18 people on until they fix the resource model.
    -Webs+Umbra+Fades/Skulks (ie: teamwork) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hm, could you explain whats wrong with it now?
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    There's about 100 posts in this forum explaining what is wrong with the resource model.

    Marines can use their resources with 100% efficiency. The resource income increaes in a linear fashion with team size. Many of the Marine upgrades are across-the-board increases for a one-time payment.

    Basically larger teams allow Marines to tech up extremely fast. You could technically have 2/2 upgrades before Aliens get lvl 3 cara. You can have JP's and HMG's before Aliens get lvl 3 cara. You can hve HA before Aliens have their second hive started. All of this with just one extra resource node if teams are big enough.

    The bigger the team, the more resources every node gives you, and with a bigger team you can easily hold more nodes.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--MagiTek+May 1 2003, 12:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MagiTek @ May 1 2003, 12:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fades and umbra. At point-blank range a fade using claws will win, but ONLY if he has umbra cover. Without it, the HMG tears the fade to shreds in mere seconds. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *bzzt* wrong. A good melee fade can go toe-to-toe with a HA\HMG, by himself, and win most of the time. The problem is, you have to be a *good* melee fade. Celerity helps.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    <!--QuoteBegin--NightCrawler.+Apr 30 2003, 11:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ Apr 30 2003, 11:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> use leap correctly. 2 leaps kill an fully upgraded ha hmg marine. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hehe not if you have low fps (i have about 25fps)
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--obuh+May 3 2003, 12:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ May 3 2003, 12:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--NightCrawler.+Apr 30 2003, 11:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ Apr 30 2003, 11:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> use leap correctly. 2 leaps kill an fully upgraded ha hmg marine. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hehe not if you have low fps (i have about 25fps) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah - not all of us run at 100 fps!
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    First of all, if you ask for a counter to a group of well upgraded HA/HMG marines with welders (and use them), it's like asking what the counter for onos is. There is none, and there isn't really supposed to be one. They are supposed to own up. Of course, onos still die, so you can kill them; but you won't kill them if they are doing it right.

    That said, here are some ways that you can exploit situations where the marines are doing HA less than impressively.
    1) Attack all at once, from multiple vectors. Do this against any marine force, so nothing really changes here, but move more slowly and and thus easier to butt in da bum.
    2) Concentrate fire on one target. Anyone who is an RTS vet will understand this one. If you rush at the marines and kill one or two, instead of just damaging everyone, you'll do a whole lot more for your team than you would otherwise. Figure in welders, and anyone not dead is effectively not even damaged. After you weaken their force, you might be able to take them out on the second run.
    3) Use a varied force if you have 2 hives (and there's no good reason to not have 2 by the time the marines have loaded HA). Gorges should lay down some webs, fades should distract/soften the marines with rockets, and skulks should take advantage of the distraction and get in the real damage from behind. It's too dangerous for lerks to get in close to that kind of force, so just protect the fades/help soften up the armor with spikes. One of the biggest advantages of the fades drawing fire is that the marines won't be able to hold still enough to weld effectively, less they eat some rocket.
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    Catch the HA's off gaurd when they are reloading. And the 3 minutes it takes to buy 5 HA's is long enuf for aliens to catch up on some stuff too.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    <!--QuoteBegin--Brave Ulysses+May 3 2003, 07:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brave Ulysses @ May 3 2003, 07:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HOW on earth could you fight fades with a welder of all things??? Damn - you must either have superflytrickachick elite skills or else you happed upon seriously dementedly poor fades... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well this was back in 1.03, welders did slightly more damage than now, and I'll admit the fades were dumb in that they didn't retreat. My partner and I welded our armor back faster than they can damage us, and eventually our welders just did enough damage to the fades to kill them.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--|ds|meatshield+May 4 2003, 06:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ May 4 2003, 06:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll admit the fades were dumb in that they didn't retreat. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've actually encountered that a few times - some people seem to consider fades immortal. YES they do a tonne of damage, but with only 200 Health and something like 125(?) Armour they WILL die, even with regen. Especially if they don't hide every once in a while.
  • FrostyFrosty Join Date: 2003-04-20 Member: 15667Members
    edited May 2003
    its actualy easy, have a lerk fly ram them and umbra at mele range, there weapons are now near usless falow up by fade claws, lerk teath, and skulk bite. the goes down damn fast my freind (3 ha takin down by me (skulk), and this one lerk, there was a fade puting in some rockety cover fire too, but he ran away early cus he got hurt some)

    oh and as for the res model

    more players doesnt speed up the marines, it just slows down the aliens, cus there are more aliens to take from the hive res pool.
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