[wip] Nexus + Problem, Help Plz

NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
k well i started work on the nexus for the protoss conversion with the intention of completing it completely myself...

i created in truespace, all's good. i save it as a .3ds and 'port into max. problem 1 , i get this

Comments

  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    so how do i fix the mesh? i looked at some skinmeshing tut's but it seems way out of my depth, i tried to start but the textures won't show on the model even after i keep clicking "apply to selection" but i think i entered a number into the selection box, **** all my subgroups <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    anyway it looks like this

    anyone who has experience skinmeshing can you please help?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    What's the problem, exactly?
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    wut will this replace?
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    edited May 2003
    I was gonna say press the "show map in viewport" button, but since you rendered that picture, the texture would've showed.

    After finally learning to skin mesh, I saw this link on the Modeling 101 topic, look's like it's pretty good. I haven't tried it yet though:
    <a href='http://www.chilliweb.co.uk/chilliskinner/' target='_blank'>http://www.chilliweb.co.uk/chilliskinner/</a>
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    Hows the marine gonna get in it?
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    Coil - the mesh is horribly disfigured, you can't really see from the wireframs but its pretty... weird looking and i don't know how to fix it...

    its gonna be the CC for the protoss team, so a zealot will get in it, not marine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    um the arms will be folded inwards and crystal on top off when no-ones inside, and then it lights up and arms fold out when someone enters it...
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    And tell me, how are you going to make this crystal light up without changing the code hmm?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    for the god of polygon reduction please build this model out of primitive models that itersect each other instead out of one model with lots of polygons.
    a glowing cristal could be done with a sphere map.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    If you're using Max, I'd suggest checking the UVW Mapping tutorials in the 101 topic. It's the easiest way to map in max.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Are you saying the problem is that your mesh gets distorted in the conversion process? In that case, just fix it up in 3dsm. It doesn't look all that distorted. Your problem is probably in the way things read/write 3ds files. Milkshape has convention incompatabilities too. As for polys, this one doesn't look that bad at all. I guesstimate about 500 triangles or so.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    bast is gona have big problems with that thing clipping thru..btw you could make a Big version of Nexus and small one? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    ollj - it is primitives welded together? um jamil thanks... grrrr i hate skinmeshing
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