[wip] Starcraft Pylon

2

Comments

  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yea think of jamil as simon cowwell(or however u spell it) he is mean n eveil but he tells the truth and his own opinion <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    could work on the delivery though.
    Encouragement and advice always works better than cynical criticism.
    I can't stand people who are always teetering on their high horse. Reality Check - this is a gaming forum.

    Btw, i think this is coming along great, albeit Jamil did manage to post SOME advice with the faces on the crystal, I'm sure with a little work zerg queen it'll all come up nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    I got the crystal done, but skinmeshing the 4 part ring... I have no clue.

    any help?
  • IllidanIllidan Join Date: 2003-08-17 Member: 19861Members
    I just read the first page, thou...
    just wnated to say that transparency in models is possible, even in HL and NS. U just need the new studiomdl.exe-file to keep the transparency.

    bb! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    skinmesh is done, here is what i got. I still need to skin it in photoshop to make it look a lot nicer

    dont worry about the lines, they will be gone
  • FaT_CaMFaT_CaM Join Date: 2003-04-11 Member: 15394Members
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    Yay, now all we need is some photon cannons.
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    how about this, needs more detail though.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Can't gather anything from that shot. Post the maps or at least put a checkered texture on it.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yea a checkered texture wud be nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Still not done right. Too much stretching.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    whoa, stretchiness pwnage.
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    how would I fix the streching? change the mesh?
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    edited August 2003
    this is the mesh i have just did for the crystal, it still looks strechted with the checker, how can I fix that
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    I think the best thing I can tell you is to read a tutorial and find out what the skinmesh is really for.
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    Is this better jamil, I redid the crystal and it has no streches
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    ok how about this, i think its done and not stretched, can anyone tell me if there are anymore stretches? so that i can get them fixed.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    any progress so far? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    edited September 2003
    the skinmesh is done, but i wanna fix it around a bit to make it easier to skin, its 4 512x512s

    I dont know how to compile it or anything, hoprfully someone else can take care of that.


    anyone interested in skinning it? shouldnt be too hard.

    and I dont know about animations maybe someone can do that too, (make the rings spin while upgrading and stuff like that)
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    4?! whoa man, the muta took up 3 and i thought that was a lot, try putting the repeated bits over each other so u dont have to use the same image again and again resized.
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    Ya 4 is a lot, im trying to lower it down now, ill try that putting repeat parts over eatchother, hopfully i can get it down to 2 512x512s
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Shouldn't take more than one.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    This is an extremely repetitive model; it should be no problem getting it onto a single 512x. Overlap parts that are identical (if you really wanted to save space, you could skin the entire crystal in the middle in two triangles, but that's probably a little extreme); it's a pretty standard method.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    The crystal needs additive transparency, so it needs an extra image.
    The crystal should have an unrepetitive texture, the rest can be 4 times the same.
    good skinmesh.
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    edited September 2003
    Ok heres the mesh, 2 512x512 you are right it shouldnt take more than 1, but its my first and i found it easier this way I guess, go try and skin it.

    maybe this will get done! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    btw, is it possible to make the crytal transparent? that would be awsome.

    (its on the next page fixed)
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    zerg_queen: here's a tip on skinmeshing models with repeating peices.

    Those tips around the crystals.. they are all the same right? ok
    In that case, the right thing to do is skinmesh when the model is actually not 100% done.
    By that i mean, model all of the peices which are unique in shape, and then model the repetitive stuff only once, and put them somewhere where they are aligned perfectly with the XYZ axis (no weird angles).

    Then skinmesh those part.

    Then, copy/paste the repetitive parts all over the model where they need to be.

    After that, simply select each peice, and add the same skinmesh file to them. Voila! EACH of them share the same .bmp and same skinmesh.

    Saves a lot of time, PLUS, since every peice is using the same skinmesh, you can make it a LOT bigger in the .bmp and have more detail! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ED0ggYED0ggY Join Date: 2003-06-08 Member: 17103Members, Reinforced - Shadow
    umm wat do u have to rename it too ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    <!--QuoteBegin--EviL_D0ggY!+Sep 5 2003, 08:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EviL_D0ggY! @ Sep 5 2003, 08:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> umm wat do u have to rename it too ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's not done yet, that's just the skinmesh, someone needs to skin it.
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