Rr Room Signs Inverted
DEADscott
Join Date: 2003-03-29 Member: 15022Members, Constellation
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Hi, 2 of my ready room signs are inverted, mirrored. I'm probably over looking something basic here, but after 12 hours I still have no clue. Another thing tied into that I think, is from ChromeAngel's mapping help page quote, " a func_illusionary (textured with NULL on 5 sides and joinaliens-b on the side facing into the room, with render mode set to "additive" and FX Amount of 255). " I made a null brush with func_illusionary, now how do I ungroup it to texture differnt sides? Thanks for your help!
Comments
Anyway, to be able to texture faces of a same brush with different textures use the "toggle texture application". With this activated you select faces instead of brushes.
This is were you'll be able to invert your textures in the right direction. To do so just put a minus to your "x" value.
To select an individual face you need to use the "Toggle Texture Application" tool (looks like a cube with all sides different colors on the toolbar). When you have this tool selected the "Face Properties" toolbar should appear. Click the face with the reversed texture to select it. This will display the face's properites in the "Face Properties" toolbar. Enter -1 in the "X Scale" box of the "Face Properties" toolbar and click apply. This will flip the texture hoizontally and should fix your problem.
Doh! Bob replied while I was typing!