Texture Lights And Multimanagers
taleden
Join Date: 2003-04-06 Member: 15252Members, Constellation
Ok.. I have a switchable texture light which I was finally able to target with a switch, at the cost of a second light entity (thanks KFS), however it does not appear to work with a multimanager. The texture lights themselves are a func_wall called "MShd_lights_r"; there is a point light of 0 0 0 colored 0 intensity light also called "MShd_lights_r". I have a func_button targeting "MShd_lights_r" and pressing the button correctly toggles the lights; however I also have a multimanager with a key called "MShd_lights_r" (value = "1") and it does nothing. It also triggers a door after 4 seconds and that works fine, so the multimanager is being triggered, it just isn't toggling the lights.
Any ideas?
Any ideas?
Comments
That is, assuming the lights are supposed to go on for 1 second, then shut off, and then 3 seconds later the door is triggered. Correct?
"targetname" : "MS_hangar"
"MShd_lights_w" : "0"
"MShd_lights_r" : "0"
"MShd_door" : "4" (the func_door has this name)
When I push the button, the door opens after 4 seconds, but the red lights do not come on and the white lights do not shut off. To make sure the lights were togglable at all I added the second switch which targets "MShd_lights_r" directly, and this switch successfully toggles the red lights on and off.
One thing that confuses me is that supposedly switchable texture lights (as opposed to switchable point lights) must be targeted with the prefix "TL@" and then the texture light entity name; here I am targeting using the bare name, and that works after I added the point light you suggested. I was never able to get the lights to toggle using the "TL@" targeting scheme; is that scheme just plain wrong or is there some way to actually toggle texture lights using "TL@"name?
If I ever finish this map, you're going to have to get the first thank-you in the credits, KFS.. I think you've been the one to answer just about every question I've posted here so far. So, thanks for that. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
So, I think I must be seriously misunderstanding switchable texture lights, because I still cannot make them work. Static texture lights I can do - I have a rad file with the texture and an appropriate light color and intensity; I have that texture on a few brushes; I have those brushes grouped and turned into a func_wall entity/solid/255, and presto, they shine. But when set texture light mode to "Switch with TL@name", slap a name ("MSh_red") on the entity and have a func_button target it, they refuse to toggle. I even tried putting in three separate func_buttons - one targets "MSh_red", one targets "@MSh_red" and one targest "TL@MSh_red", and none of them work. Supposedly, at least one should successfully toggle the light. What am I doing wrong?