Jp's Brought To A "new" Level Of Cheapness

JesusCJesusC Join Date: 2003-03-28 Member: 14996Members
<div class="IPBDescription">...didn't know they could do that</div> As a general rule when I comm I avoid JP/HMG combos, simply because I've always thought of them as overpowered at the 1 hive level. But after suffering 3 marine losses in a row the other night no one would dare get in the comm chair. So I offered my comm skills if the marines were willing to try something crazy. I proceeded to do a by the books JP rush.

build IP -> build armory ->recycle ip -> build arms lab -> recycle armory -> build proto -> recycle arms lab/resource tower -> drop 9 jet packs -> recycle protolab, spam health/ammo all over hive -> game ends in less than 3 minutes (marine win <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) .

I'd never actually tried doing that before, only having read about people trying to fight it off. And of course disaster ensued as for the next 4 games every commander tried to emulate that same build pattern (down to the lack of an IP). I really understand what everyone means by, "jp's are cheap!"

Has anyone actually developed a successful counter to this kind of JP rush? I've seen later ones beaten back by skilled lerks, but the aliens usually don't have cara within the first two minutes. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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Comments

  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Not like HA is any better. lol..it's ridicously to see 2 fades wipe out an entire base with 3 standard marines and 2 heavily armed HA marines in cargo hive..pathetic...point being..imo..aliens are stronger than marines hehe
  • FyreFyre Join Date: 2003-02-20 Member: 13763Members, Constellation
    its simple geta bunch of skulks that dont ankle bite and actually use there climbimg wall ability. works in most hives i will admit its damn hard in things like refinery though.

    the other thing you could try is a couple of gorges (remeber there a higher level thn skulks )

    sit under the hive so regenerates you and all spit once one down there fool of a com has sold there ip no comming back for them lol.
  • sugarmychurrosugarmychurro Join Date: 2002-11-23 Member: 9746Members
    Team gorges in hive BEFORE JPs get there of course. All aliens heal spray jetpackers to death...gg.


    Thats about all...if you have any skulks, send one to marine start to take care of comm so he cant build an IP. Most likely he wont have the cash anyhow.
  • BarxBaronBarxBaron Join Date: 2003-02-02 Member: 13031Members
    for one thing how are you gonna heal-spray-defend a hive like Refinery or even Satcom on tanith or other hive rooms with huge ceilings?

    btw this is pretty much the problem right now

    JP are overpowered and HA imo are underpowered (unless in a 200+res group of HA who weild eachother, but come on .....the marines highest tech depends too much on weld/teamwork to be that great...compared to the ability to rambo and solo a hive with a JP)
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    If you do a search theres more than enough threads about it. What your describing is merely an extreme or 'true' JP rush.

    It's old news and being sorted in 1.1.
  • ChadsehChadseh Join Date: 2003-03-26 Member: 14916Members
    A good JPer will <i>never</i> get caught by a level 1 skulk.
  • RickyGervaisRickyGervais Join Date: 2003-01-10 Member: 12148Members
    Thats a foolish jp rush, if your men die your f*****. Better to wait a few more minutes and keep your IP and armory with the possibility of HMGs aswell.

    Anyway JP rushes arent invincible, depends on the hive you have some are easy to jp kill some are hard. While marines are teching up if your team is good/better than the marines you should be able to keep thier res point down fairly well thus limiting thier res and slowing them down.
    By the time marines attack with a sensible JP rush strat you should be able to have gotten up a couple of OCs in your hive and a couple of lerks evolved aswell. 2 OCs and 2 Lerks with good aim should bring em down. All depends on how organised your team is though.
  • The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
    <!--QuoteBegin--pandas|churro+May 2 2003, 02:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pandas|churro @ May 2 2003, 02:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Team gorges in hive BEFORE JPs get there of course. All aliens heal spray jetpackers to death...gg.


    Thats about all...if you have any skulks, send one to marine start to take care of comm so he cant build an IP. Most likely he wont have the cash anyhow. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is the counter.
    Only thing I have to add is: don't forget to also heal the hive. Every healspray heals a huge amount of health when used on buildings. I'm not totally sure, but I think it's 100.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin--BarxBaron+May 2 2003, 08:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BarxBaron @ May 2 2003, 08:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the marines highest tech depends too much on weld/teamwork to be that great... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    omg he said it... TEAMWORK D:


    Anyhow I disagree.. A JP team can be more effective than an HA team. A Rambo JP can also be useless as hell.
    They are different techs and shouldn't be treated parallelly. (sp?)


    Oh and a skilled JPer CAN be taken down by a 1hive skulk. (Well not one... depends on the hive, teamwork, etc...)
  • porpporp Join Date: 2002-11-06 Member: 7445Members
    Having the entire alien team gorge is a 'counter'? You won't have time to all gorge when the 7 JPs are in your base, and even if you do have the time, your 4-foot heal spray won't reach. Spit is far too slow moving to pose a serious threat to even a moderately skilled JPer.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    The thing about the jps is that marines have them before the gorge even has enough res for an rt.
  • BlackMagicBlackMagic Join Date: 2002-12-31 Member: 11666Members
    lol i've done that so many times..its not a foolish idea..you have any idea how fast you can get hmg jp by doin that? even with 1 rt..its insane ^^ but you better hope you give your hmg/jp to someone you trust..heh
  • abtmabtm Join Date: 2003-04-08 Member: 15337Members
    If JP's are cheap, then so are lerks. Please realize that both classes have that "high flying hard to hit" type.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Then again, marines have guns. Skulks have teeth. Lot easier to hit a lerk with a gun than catch a jetpacker with your teeth.
  • SpuraSpura Join Date: 2002-11-17 Member: 9083Members
    Lol lerks and JP aren't compareable. With 1 hive lerks can't manevuer in fligh the glide too much they can't fly and spike at all, they can't fly for long or they can't spike for long. Either way lerks have to fly and bite against fly and ranged, or sit and shoot sucks also, either way you don't have energy to do it for more then 30 sec.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Hmmm, let's see... A bunch of unupgraded marines flying around my hive that can't spawn and the comm can't afford that many medpacks (cuz all the money went into jp).... Can we say parasite kills?
  • The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
    taboofires: Can you say "12 lmg clips"? That's how fast the hive dies if you don't heal it. You really do need the gorges.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Although I haven't tried it, it sounds like the multiple gorge method might just work. Not because you use the healing spray on the JPers, but if all the gorges heal the hive, I don't think it'll die, and then eventually the JPers will run out of ammo, and they'll lack the RP to get must more, if any.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    ive never seen jetpacks till the second hive is half up, wall walking and parasiting can keep them down for a few seconds, and once i have leap, its all over, jetpackers fall like flies.
  • JHunzJHunz Join Date: 2002-11-15 Member: 8815Members, Constellation
    Here's a question for you: how long does it take for a gorge to die if 9 marines are shooting at it? Answer: really really fast.

    Even if the whole team gorged, the gorges could still be wiped out pretty easily by the marines, who can then proceed to take down the hive. And they won't run out of ammo, because they all stocked up at the beginning before the armory got recycled.
  • AnimosityAnimosity Join Date: 2003-01-03 Member: 11768Members
    " ive never seen jetpacks till the second hive is half up" rofl where the fck do you play.....

    anyway, this whole "gorge before they get to your hive" thing is a bit silly. i can get from base to a hive with a jetpack in the time it takes to evolve easily. and then they have to know you're coming, so thats another 5 - 7 seconds on your side. people who can jetpack well dont get taken down.
  • michaeltoemichaeltoe Join Date: 2003-04-17 Member: 15588Members
    The way I've always felt is that one hive aliens are too weak and two hive aliens are too strong... and three hive aliens, well, it's over by then. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    just bored myself to death last night on CoFR, the comm did the same strat every time, unchangingly, each game. Oh, and he always went marines. Boring boring boring.

    Oh, and I went comm once and won with 3+Resnode HA rush (tech up, get HA, drop a few heavy weapons, win). Decked out 3 people in HA, then squashed the aliens like bugs, even though they had 2 hives.
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    I've been playing Voogru since 1.0, never seen a JP rush. At least none that worked <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    /me runs off before the flaming commences
  • JesusCJesusC Join Date: 2003-03-28 Member: 14996Members
    edited May 2003
    Thanks, I'll have to try the gorge method. Although it might be hard since it's still early in the game when all the skulks are running about and you need to have an early warning that the jp's are coming that soon. That and the long spawn-queue at one hive <i>really</i> hurts the aliens against a hardcore jet pack rush.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    id just like to point out that all of these JP arguments assume that the marines are organized and skilled and great FPS flyers, and that the aliens dont know how to wallwalk very well.

    with teams as stacked as that the marines deserve to win.

    if the mariens are that organized and skilled then why the heck not let them win?
  • neonfaktoryneonfaktory Join Date: 2002-07-13 Member: 939Members
    I was in that game Jesus... I remember it because the game before I said "Jesus!" in frustration, and you said "Yes?" and I larfed.

    We barely even tried and it worked (well, me at least). I just kinda lofted around, shot a few skulks... uber lame imo - was no fun at all really. But it worked, and like JesusC, I was suprised.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    JP rushes can be countered with parasites..
  • JesusCJesusC Join Date: 2003-03-28 Member: 14996Members
    edited May 2003
    <!--QuoteBegin--neonfaktory+May 2 2003, 02:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (neonfaktory @ May 2 2003, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was in that game Jesus... I remember it because the game before I said "Jesus!" in frustration, and you said "Yes?" and I larfed.

    We barely even tried and it worked (well, me at least).  I just kinda lofted around, shot a few skulks... uber lame imo - was no fun at all really.  But it worked, and like JesusC, I was suprised. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah, I never expected it to work, and I don't think aliens saw it coming after owning the marines the whole night prior. Hence the problem, by the time the aliens realize "omg jps!" there's already 6 dead ones in queue and the hive is at 3000 health.
  • JesusCJesusC Join Date: 2003-03-28 Member: 14996Members
    <!--QuoteBegin--taboofires+May 2 2003, 08:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ May 2 2003, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmmm, let's see... A bunch of unupgraded marines flying around my hive that can't spawn and the comm can't afford that many medpacks (cuz all the money went into jp).... Can we say parasite kills? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not exactly. After dropping the jp's I recycled the protolab -since dead marines wouldn't be spawning or needing new jp's. That's more then enough res to spam medpacks/ammo all over the hive.
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