Polys

neuesneues Join Date: 2003-04-28 Member: 15908Members
is it true if i make alot of brushes for a ceiling (or for whatever) it will lower it than just making a brushe that fills the full ceiling by itself?

Comments

  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    I assume you mean to say: "will the wpoly count drop when I construct a ceiling of seperate brushes instead of one big brush?"

    The answer is: no, 1 big brush gives a lower wpoly count.

    What probably confuses you is the fact that large faces get cut up during the compile process. Although this is true (faces get cut up every (240xtexture scale) units, the extra faces generated by creating many seperate brushes will give a higher poly count.
    Another reason can be that sometimes the compiler makes extra cuts at the faces. To prevent this you could create a checkerboard pattern of hintbrushes to create a 240x240 grid to help the compiler. Since this takes a lot of work and compile time and only works on very crude rooms it isn't something you're likely to ever need.
  • neuesneues Join Date: 2003-04-28 Member: 15908Members
    well thats a relief seen as though thats what i ahve ben doing. thank you
  • PodPod Join Date: 2002-11-03 Member: 5745Members
    <!--QuoteBegin--Wolv+May 2 2003, 08:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wolv @ May 2 2003, 08:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...] (faces get cut up every (240xtexture scale) units [...]
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->

    this can of course be changed :E
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    <i>this can of course be changed :E </i>
    Sure, but few people are willing to use a new and experimental tool with warnings like "will most likely only screw up software mode" to decrease their poly count. And if you've got a decent amount of brush detail in your map the gains won't be all that impressive anyway.
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