I Have A Dumb Question About Ms3d

PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
edited May 2003 in NS Customization
<div class="IPBDescription">Really simple, easy question i guess</div> Okay, well I had a sudden urge to recolor all my alien chambers to look Zergish. This is what I did:

1. I opened MS3D and went to Tools->Half-Life->Decompile normal HL MDL file. Then I decompiled my ba_resourcet.mdl (which is the texture file for ba_resource.mdl)
2. I received a .qc and 2 .bmps
3. I opened Photoshop, edited the .bmp's and saved them.
4. I went to MS3D and went to Tools->Half-Life->Compile QC file.

Then I select the .qc file, and receive a 1kb ba_resourcet.mdl file. Like you may know from the size of the file, something went wrong. When I tried it ingame, it certainly worked, but well... It only had one color, and the .bmp's were pretty colorful. I also doubt I did something wrong, because all the other *t.mdl files were about 250kb.

My question is, what did I do wrong? How can I compile the texture file correctly, so I can use my skin ingame? Thank you for your effort if you answer my dumb noob question.

Comments

  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    For reskins you really don't have to go to all that trouble. Half Life Model Viewer's import/export function is exactly what you need. Just remember that once you've edited the texture you'll want to make sure it's in indexed colour mode (256 colour) - that might be some part of why your textures were all one colour.
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    Thanks for your advice. I shall try that then.

    The .bmp's were in indexed colour mode btw.
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    <!--QuoteBegin--Souris+May 3 2003, 01:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Souris @ May 3 2003, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For reskins you really don't have to go to all that trouble. Half Life Model Viewer's import/export function is exactly what you need. Just remember that once you've edited the texture you'll want to make sure it's in indexed colour mode (256 colour) - that might be some part of why your textures were all one colour. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yupp.. HLMV is the reskinners holy grail.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    <!--QuoteBegin--Pykmi+May 3 2003, 01:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pykmi @ May 3 2003, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My question is, what did I do wrong? How can I compile the texture file correctly, so I can use my skin ingame? Thank you for your effort if you answer my dumb noob question. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you need to put in:

    $externaltextures (if its not there, milkshape sometimes leaves some commands out)
    $cliptotextures (to stop milkshape re-sizing the textures during the compile)

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Umm. I think your problem is you decompiled from a *T.mdl file. I'm not all too versed with these thing, but I would recommend you drop both reference and texture MDLs in one directory and decompile the reference MDL. It should decompile both automatically. Then when you're finished compile it again, and all should be fine.
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    Well I ended up using HLMV to do the reskins, and I now have them up working <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Looking good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    lets have some pics!
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