Is Level 3 Weapons Worth It?

CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
edited May 2003 in Frontiersmen Strategy
Well is it? I'm not talking about when you have res flowing in faster than you can spend it, sure of course you get level 3. But when things are tight, aliens are just going fade and you're attacking. When I'm comming that 60 res seems like a lot of res when I could have another HA+GL/HMG? What's your thoughts?
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Comments

  • AliceyAlicey Join Date: 2003-02-17 Member: 13662Members
    With level 3 weapons, people gain a lot more confidence and will chase fades down a lot more frequently. And chasing fades down leads to a lot more dead fades with level 3 weapons.
  • roachemsroachems Join Date: 2003-04-02 Member: 15148Members
    edited May 2003
    both of u guys are right..
    i've wondered, what about lvl 3 armor first? lvl 2 weapons are pretty powerful and with a lmg on aid a lvl 2 hmg can take down a fade fairly easily. and you sure as hell can last longer against that fade with lvl 3 armor. especially with HA, 290 armor plus a high % of pierce defense. combined with welders and if you have a good team its going to be pretty hard for fades to take on marnies.
    regular infantry marines, with lmgs, can hold off 2 hives with maxed out upgardes. so both is nesscary. - (if your team is good)
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    With 1 HA/HMG you get instant repellant against the next wave or 2.
    With level 3 weapons, you can turn the tide, BUT, the time it takes to upgrade to level 3 might spell your doom.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    If you don't need to attack NOW, get the weapons up. It's long-term value is well worth it. If you might not last the 3 minutes until it upgrades, or you are ready to destroy a hive right now, hold off on it.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    It does save resources if your team doesn't fire blindly hoping to hit a moving skulk. If you can aim decently then it'll definitely take less shots to kill something which saves on numerous ammo drops and suchlike. I like that picture of a pistol with a scope on it anyway... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SolusSolus Join Date: 2003-05-02 Member: 16015Members, NS1 Playtester
    Fully upgraded weapons are very good and think of it as buying a gun that is between the lmg and the hmg for everyone...Permenantly. It's great for the teammates that are perceptive and will stop to listen to scratching sounds of the skulks. But if an alien gets close up, it means nothing.

    Fully upgraded armour means you will survive 3 bites from a skulk instead of one. It is useful if your team has flashy expensive equipment like JP and HMG's. All the comm has to do is patch them up with med kits and the aliens will almost never bite a JP 3 times in a row. 2 times, yes. They won't even be able to react within 1 second.
  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Solus+May 4 2003, 09:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Solus @ May 4 2003, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fully upgraded armour means you will survive 3 bites from a skulk instead of one. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A vanilla marine takes 2 bites to kill, with level 1 and 2 armor, 3 bites, and with level 3 armor, 4 bites, I believe.
  • SolusSolus Join Date: 2003-05-02 Member: 16015Members, NS1 Playtester
    4 Bites. No wonder some marines take ages to drop. I hate vsing them because a 1 skulk ambush is nearly impossible.
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    Yea it would just depend on the situation... good res flow and you can spare the res, go for it. Slow res and you do need another HA outfit, don't bother with lvl 3 just yet. The actual dmg increase you get from it isn't all that much... it's more of a morality thing for the grunts.


    Speaking of armour upgrades... if you haven't noticed, armour upgrades basically = carapace for marines.. lvl 1 = ~50% increase in 'effective' life, lvl 3 = ~100% increase. So it's deffinately worth getting, even before weapon upgrades. Hand out welders and vanilla marines can be like light tanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Also, weapon upgrades barely give a 25% decrease in killing time when maxed out..
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    Lvl 3 LA marines take about half the damage of an unupgraded HA marine to kill. Considering that the upgrade to lvl 3 ends up costing you about the same amount as dishing out a grand total of 5 suits of heavy armor, and is given to *every marine*, i'm actually a fan of armor upgrades over almost anything else.
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    I like a bigger gun first, then thicker armor. Mileages vary <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Hmm. Armor 3 before any weapon upgrade might sound good, but... on any 'fun' map, always go with the w1-a1-w2-a2-w3-a3 model.
  • 129th_lerk_airborne_division129th_lerk_airborne_division Join Date: 2003-05-05 Member: 16069Members
    Im all in favor for lvl 3 weapons over a HA with HMG or GL, a lvl 3 lmg will do enough damage to kill a fade, a lvl 3 lmg will do 650 in 1 clip. I like my arms lab upgrades to go like this : lvl 1 gun damage, lvl 1 armour , lvl 2 gun damage, lvl 3 gun damage *or lvl 2 armour if there is not enough resource* then lvl 3 armour.
  • SolusSolus Join Date: 2003-05-02 Member: 16015Members, NS1 Playtester
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->During exploratory surgery, doctors in New Delhi, India discovered a 6-year-old girl that had a jaw growing in her chest. The jaw was putting pressure on the girl's heart and lungs, causing her much pain. It was eating her alive. It had well-developed teeth and even a tongue.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Woah! Freaky signature!
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--Solus+May 5 2003, 05:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Solus @ May 5 2003, 05:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fully upgraded armour means you will survive 3 bites from a skulk instead of one. It is useful if your team has flashy expensive equipment like JP and HMG's. All the comm has to do is patch them up with med kits and the aliens will almost never bite a JP 3 times in a row. 2 times, yes. They won't even be able to react within 1 second. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But if skulk bites a jp'er three times (he has lvl 3 armor) and then com heals him with medpacks, after that he is as weak as marine with level 0 armor.

    Welder will fix the armor, but how many times commander's equips light marines with welders?
  • 129th_lerk_airborne_division129th_lerk_airborne_division Join Date: 2003-05-05 Member: 16069Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Woah! Freaky signature! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    is it ok ? will i need to change it ?
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    <!--QuoteBegin--Align+May 5 2003, 02:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ May 5 2003, 02:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm. Armor 3 before any weapon upgrade might sound good, but... on any 'fun' map, always go with the w1-a1-w2-a2-w3-a3 model. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i go a1-w1-w2-a2-w3-a3

    as lvl1 armor allows rines to take another bite

    whereas lvl1 weaps do nothing for no of bullets it takes to kill vanilla skulk and seing as i try to work on getting upogrades asap lvl1 armor is researched 2-3 mins into game
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    <!--QuoteBegin--Paq+May 5 2003, 02:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paq @ May 5 2003, 02:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But if skulk bites a jp'er three times (he has lvl 3 armor) and then com heals him with medpacks, after that he is as weak as marine with level 0 armor.

    Welder will fix the armor, but how many times commander's equips light marines with welders? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If I've got lvl 3 armour, you can bet I'll be dishing out welders like candy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Remember it's not only good for skulk bites... but lerk spikes, acid splash, OCs, gorge heal spray even O_o
    There's benifits both ways and quite frankly it probably doesn't even matter most of the time which way you go..

    I still normally get weapon upgrades b4 armour, but experimenting with armour upgrades... I dunno - it seems the marines die less with armour upgrades, so they aren't respawning and losing the main squad (less rambos), ending up in marines being a much more formidable patrolling death team. Concentrated firepower (even with only lvl 1 weapons) owns. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    I'd prefer lvl 3 weapons with an lmg to an hmg with no upgrades/one weapon upgrade. But only the first two are really needed...Level two armor is pretty much useless, it doesn't give you much leeway (considering lvl 1 armor and lvl 2 armor are dead in three skulk bites). but lvl 3 armor, (when was the last time i saw that?) is killer.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    The only times i have seen level 3 armor is when we have either won already, or comm has gone armor only, and we have lost already.
  • AsteriskAsterisk Join Date: 2003-02-22 Member: 13835Members, Constellation
    well i am an upgrade comm so i always go A1, W1, W2, W3, A2, A3 of course this varries to what the kharra are doing. if the get fades fast then i go A2 after W2.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    In my experience, 2 weapons and 1 armor should do it. By then, if your Marines aren't doing pretty well, it's safe to say you're going downhill. Unless I've really got res out the ****, I like to spend my money on equipment.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    Something that certain people apparently fail to grasp:

    Marine upgrades become significantly less cost effective with each level.

    Lv3 weapons costs 60 resources, takes 3 minutes to research and has the number '3' in it, which we all know is a larger number than '1' or even '2'.....

    This does not make it a worthwhile upgrade. The phrase "You get what you pay for" does not apply here. Lv3 weapons provides very little advantage over lv2 weapons, and comes at an enourmous cost. It is not cost effective.

    By this i mean, that in a usual game there are many things you can invest 60 resources in that will provide a greater benefit to you than level 3 weapons. If you do not have lv1/2 armour, if you do not yet have a protolab/upgraded armoury/JP research, if you can equip a few marines with JPs and have them kills DCs/Res towers, these things will benefit you much more than 60 resources spent on the level 3 weapons upgrade.

    In otherwords, it does not make any sense to rush for level 3 weapons. It is only cost effective to take level 3 weapons when you have already: Upgraded your armoury/built a protolab/taken lv1/2 armour upgrades/etcetc. It is a late game option that you may upgrade when you have little else to spend resources on. Treat it in this fashion. I'm tired of seeing pub commanders going straight for level 3 weapons without a single armour upgrade :\

    The level 1 armour and weapons upgrades are cheap, and very effective for their cost. They provide a noticable improvement over unupgraded marines and so they are always worth taking. After lv1 upgrades, things become debatable. Level 2 weapons and armour are possible upgrades if you have a decent resource flow, they are not as cost effective as the lv1 upgrades and you should not go for level 2 weapons before you have an armour upgrade. Marines at 2/1 can be considered a pretty normal level to be upgraded to towards the end of the game. Level 3 upgrades will not appear in a 'normal' match, but might be taken in certain stalemate situations - where you have plenty of res but aren't really making any progress.

    Personally, my choice of first lv3 upgrade if i was ever to get that far would be armour, not weapons. Because of the way the numbers round up, lv3 armour allows you an extra bite, a significant improvement. Lv3 weapons benefits from no such rounding issues and is barely any better than lv2.

    A word on heavy armour:

    By the numbers, armour upgrades for heavy armour have proportionally less effect than they have on LA marines. Do not become obsessed with armour upgrades if you are using heavy armour, the difference the upgrades make to heavy armour is not dramatic.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    It also rather depends on whether you use turrets or not. Sure, they don't get much/any use in clan matches (at least not yet ^_^), but on a pub server when you use turrets to compensate for marines with ADD, level 3 weapons have a significant effect.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited May 2003
    <!--QuoteBegin--TeoH+May 6 2003, 01:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeoH @ May 6 2003, 01:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By the numbers, armour upgrades for heavy armour have proportionally less effect than they have on LA marines. Do not become obsessed with armour upgrades if you are using heavy armour, the difference the upgrades make to heavy armour is not dramatic. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    IIRC, by Kitsunes number tables, every armor upgrade makes HA take one more bite. I'll go search for his numbers and a link to it right now.
    E:<a href='http://www.geocities.com/kitsune/104stats.htm' target='_blank'>Here.</a>
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--Align+May 6 2003, 08:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ May 6 2003, 08:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IIRC, by Kitsunes number tables, every armor upgrade makes HA take one more bite. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yep, but since they can survive 8-10 bites anyway, 1 extra bite on a HA is really nothing compared to 1 extra bite on a LA.

    We're talking about the difference between an upgrade that may let an ONOs take 10 more bullets, and an upgrade that may let a skulk take 10 more bullets. Which is more impressive?
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    Yup good point teoh. Needs a bit of beefing IMO... heavy armour should get more of a benifit than that.
    And you're probably right about not even bothering with lvl 3, it's a whole lot of res (and time) for the passive but very small benifits you get from them.. unless it's a loong drawn out game of course.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    In ns-Nothing one time our comm just had us grab nodes all OVER the place, mine them, guard them, and we 'rushed' to level 3 weapons/armor. (we did NOT touch cargo however, until we had HA). Our comm told us that after we got level 3 upgrades, we can 'rambo all we want'. It was funny. the marines still stuck together for the most part, and somehow even after we upgrade rushed we still had HA at the same time they got fades. HA pushes to cargo, killed cargo, then main base gets chomped. A fade and a lerk was working ont he comm chair while 6 HA and 2 jp rushed back to base to save it. We manage to set up again and then finally relocated to cargo.

    Anyways, upgrades rulez!
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    I tend to always do lvl 1 armor first...means my marines life longer...which can make a big difference right off. After that I tend to immediatly do lvl 1 and 2 weapons...then lvl 2 armor...depending game lenght I do weapons over armor last. I find that though the dmg increase isn't to much...it does add up. if you have marines that can actually follow orders and work together your talking about some impressive actually dmg hit increase. Just depends on the game and the team.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    I like weapon 1 over armor 1, but they research so fast, that you usually have both before you know it. It doesn't matter which I get though, I'm happy either way.
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