This Happen To Anyone Else?
Pariah
Join Date: 2002-11-27 Member: 10049Members
<div class="IPBDescription">weapon models cover upgrade sprites</div> Im currently using the "Duster" lmg model...but i have a problem with it...the stock covers up my upgrade sprites so in order to see my upgrades i gotta switch to my pistol...i was wondering if this just happens to me or if its a common thing...also still waiting on HA hands =(
Comments
www.nsrc.tk
Y'know, it may well be possible to reposition the upgrades in the hud.txt so they're somewhere they won't get clipped.
I thought so too, but then I saw some very crafty messing about with CS huds, so maybe it's possible to fluff about with it a bit.
soz for bringing up old threads,
i got the same problem.. my unreal 2 replacement gun covers upgrades AND jetpack level,
souris mentioned this can be altered so the upgrades are shown elsewhere.. can u explain furthur?..
also, i am having thoughts that it might be textures that cause this problem. how can this be fixed?
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Meanwhile, on-topic:
(1) Looks like tweaking the HUD to move the upgrade sprites isn't possible - it's all hardcoded.
(2) With regards to the actual reason behind the issue of models clipping the sprites, I have a feeling (I'm not 100% on this, maybe only about 75% even) that it's down to models being placed badly by the modeller while being made. In models which don't clip, their reference meshes all seemed to be below and in front of the origin when I had a look in MS, while my Morita Carbine II which clips a little kind of crosses the origin. The only other model I have with bad clipping is the AvP2 shotty though, and although it doesn't go behind the origin, it is a little ways above it, and the reference mesh is VERY BIG.
I guess (2) isn't very conclusive at all, but it's perhaps something for weapon model makers to bear in mind.
and/or jetpack fuel.
i believe weapon models are drawn over the hud, so you have to position it just right on the screen.
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Meanwhile, on-topic:
(1) Looks like tweaking the HUD to move the upgrade sprites isn't possible - it's all hardcoded.
(2) With regards to the actual reason behind the issue of models clipping the sprites, I have a feeling (I'm not 100% on this, maybe only about 75% even) that it's down to models being placed badly by the modeller while being made. In models which don't clip, their reference meshes all seemed to be below and in front of the origin when I had a look in MS, while my Morita Carbine II which clips a little kind of crosses the origin. The only other model I have with bad clipping is the AvP2 shotty though, and although it doesn't go behind the origin, it is a little ways above it, and the reference mesh is VERY BIG.
I guess (2) isn't very conclusive at all, but it's perhaps something for weapon model makers to bear in mind. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
They would WORK. But there would be missing anims, wrong hitboxes and such.