[mrel]chicken Model

RoadMasterRoadMaster Join Date: 2002-06-01 Member: 718Members
<div class="IPBDescription">you knew it would come back sometime...</div> Next in the series of the NS farm pack I'm creating is this lovely chickenlerk model.... it has a custom skeleton and animations (although I screwed up the attack animations, bleh) and it weighs in at 1036 polies if I'm not mistaken. Next in the series will probably be the cow onos, although I'm not entirely sure... and please don't post suggestions for animals unless it's for the skulk, which I'm still unsure of. I know what I'm doing for the onos and fade already, and I already have a pig gorge which you can find <a href='http://members.rogers.com/roadm/images/piggorg.zip' target='_blank'>here</a> but it has ugly animations... and back legs which I may fix before I do the pack release (among other things). So in short this is version 1, I may release another version at a later point when I do the rest of the models... who knows...

ENOUGH RANTING from me, here are the goods....
<a href='http://members.rogers.com/roadm/images/chickenlerk.zip' target='_blank'>Download the Chickenlerk</a>

<img src='http://members.rogers.com/roadm/images/chickenscreen7.jpg' border='0' alt='user posted image'>
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Comments

  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    ownt... pwnt.. nice.
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    I just downloaded it.

    I'm waiting for the mutalisk, and the default is boring and stukabat is too dark, so I'll download this one.

    All bright and so on. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Good job.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    T2K mirror up... Link in Sig
  • 129th_lerk_airborne_division129th_lerk_airborne_division Join Date: 2003-05-05 Member: 16069Members
    ROFL <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> that's decent much better than that ugly counter strike chicken-lerk replacement :
    im now a member of the -=129th chicken airborne division=- <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> good job road master
  • pantspants Join Date: 2002-12-20 Member: 11188Members
    edited May 2003
    YAY its out! looks good

    ahahaha great animations <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    As for the Skulk - either go for a giant rat, or a dog.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    Hehe, i have to try that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    edited May 2003
    BAKBAKBKBAKBKAKBKAKBKABBAKBA BAAAAKAAAAAAAAAWWWWWW!! BAKBAKBAKBAKBAKBAKBAKK!!!!
    MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    BAAAAAAAAAAAAAAAAAAAAAAAAAAAKKKKK!!!!

    Its a nice model, too. You should try to perfect its animations and stuff... i see potential...
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    I laughed my butt off when I saw the umbra animation <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • 129th_lerk_airborne_division129th_lerk_airborne_division Join Date: 2003-05-05 Member: 16069Members
    for the skulk i can only think of a sheep or a baby horse <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> maybe a sheep dog ? though sheeps walking on walls would be a little odd <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • IcELoRD-2010IcELoRD-2010 Join Date: 2003-04-14 Member: 15478Members
    edited May 2003
    Sheep/dog/horse = Surely not my two cents!

    I would definatly go for a fat suspicious rat bCaus:

    1: A rat can climb walls - 2: A rat fits well on a farm -

    3: Such a fat little rat fits well into the maps out there currently


    BtW: <b>Very</b> good work Roadie, but needs some work on the animations...

    But... Wait with that 'till u have finished your Skulk & Fade models [E:] as u said!
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    well I've never seen a rat climb a wall :f

    nice work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    Skulk is the best as a dog, I mean, its got the long snout, sharp teeth, stands four legs(the rat is kinda squatted down). I just think it would be better as a dog.
  • 129th_lerk_airborne_division129th_lerk_airborne_division Join Date: 2003-05-05 Member: 16069Members
    hmm thinking of a farm animal to replace the skulk is a toughie <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> rats aren't really suppose to be in farms <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> for obvious health and saftey reason, a baby horse is too tall, dog or sheep is best to fit the skulk *dog more* though the sheep would be funny.

    marine1:erm jenkins was that you who made that baa noise ?
    marine2: no sir it wasnt
    BAA BAA BAA
    marine1:AHH SHEEP SHOOT THEM JENKINS, MY BOY SHOOT !!!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    BAA BAA BAA <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
    marine2:but they are sooo cute sir <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    marine1:-sigh- guess they are kinda cute <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I'd like to have a beaver as skulk. I'd love to see a tail slap <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> It got the shape of a skulk but I don't think they can climb walls (perhaps trees) But HEY, it would be fun...
  • RoadMasterRoadMaster Join Date: 2002-06-01 Member: 718Members
    Thanks for all the positive feedback everyone, nice to see people enjoying my model. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I SO wish my attack animations would have worked, and yes the umbra animation is cool... if only it worked in game <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> And yes this is the first model I've ever animated, and in some parts it shows... geeze I spent forever on some of those animations...

    As for the skulk, my original two ideas were tomcat and bunny. Cats have more climbing ability than most other animals, but I stink at drawing let alone modelling cats, so I'm not sure about that. The Bunny idea seems cute and monty pythonish, but the main problems with it is it would be another VERY white model (the chickenlerk and cowonos have a lot of white, well the cow will when it's done at least) and I dunno if I want that, and also animating a bunny seems hard, they have some funny movement patterns which stretch out the body a lot. I like the rat idea but I'll have to think about how that would work...


    Anyway, thanks to everyone who likes me model and again for those who actually use it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    I'm not sure if I looked right, but when the chicken did it's attack ingame, it didn't do anything at all. It displays all right in HLMV, so it's rather odd.

    I'd love to see a rabbit as a skulk. You know, there are brownish rabbits too, and brownish cows.
  • RoadMasterRoadMaster Join Date: 2002-06-01 Member: 718Members
    Pykmi: I know the reason it doesn't work already. I make a custom skeleton and when I made it I didn't realize that NS attack animations uses specific bone names to determine which part of the model to move during an attack animation. At the point of realizeation I had two options.

    #1. Rename the bones on the reference and all animations in order to fit the NS default lerk animations

    #2. Let it rest with no attack animations working in game, and if I find a fix that's simpler do it when I have the time

    I stand by my decision for #2 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Also my model has no liftoff and landing animations... because I don't think those animations ever run anyway, and they would have been a pain for me to make.
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    Please do decision number one <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> .

    I so wanna see the umbra dance, and the kewl headswing !

    Pwetty pwease?

    Landing and lifting animations are pretty useless anyway, but I soo want the attack animations!
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    I really think you should do a sheep skulk.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    RM you pwn as usual. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • 129th_lerk_airborne_division129th_lerk_airborne_division Join Date: 2003-05-05 Member: 16069Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I really think you should do a sheep skulk. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> me and you both , sheep skulk in the lead by 2 votes
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    Road has a full conversion set already in development... your suggestions don't help, but hey, whatever floats your boat.
  • RoadMasterRoadMaster Join Date: 2002-06-01 Member: 718Members
    <!--QuoteBegin---=129th lerk airborne division=-+May 5 2003, 09:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=129th lerk airborne division=- @ May 5 2003, 09:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I really think you should do a sheep skulk. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> me and you both , sheep skulk in the lead by 2 votes <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is not a democracy... get back in your cages <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    edited May 2003
    hehe. all we need now the "farm animal conversion pack"
    skulk: sheep
    onos: cow
    lerk: chicken
    fade: farmer
    gorge: pig

    its a strange irrational thoght...
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    Why does everyone want sheep for skulks? They resemble skulks in no way execpt for four legs and a tail, plus eyes and all the other things 99% of evey animal in this world has.
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    but everybody live sheep...right? i mean, their cool and they make really warm sweaters when the farmers sexually rape them for their wool. sure its sick, but at least i don't freeze when i walk out of my home.
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    But, even though its a farm animal pack, it should be <i>semi</i>-serious. Just because people love dolphins dosen't mean we should make them into skulks.
  • Mr_EnigmaMr_Enigma Join Date: 2003-04-26 Member: 15843Members
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    There was already a standing-up cow model that was released for Fade... you should just use that....

    Then ohnos=what? not sure, but think about it... maybe a bulL?

    Anyway, dont include farmers for the kharaa team.... that would take away from it.... Then if you wanted to do afull conversion it would be animals vs. farmers.
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