[wip] Protoss Forge

NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
<div class="IPBDescription">/pumping out the buildings</div> 702 polies....

post crits plz - intended for TF
and i can't skinmesh so i erally need help when its done

Comments

  • xexexexe Join Date: 2003-03-27 Member: 14921Members
    nice nice lokkin forward for our starcraft pack for protoss to come out
  • Visual_MirageVisual_Mirage Join Date: 2003-05-01 Member: 15973Members
    Yay! Very nice! I'm still working on the Artiber Tribunal which i've basically done the model of now, but i need someone to skin it, since i'm not good <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    You need someone to mesh the model before you can skin it...
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    yeah i can't mesh for **** :\

    seriously.

    i can release the file if anyone wants to mesh my buildings for me.....


    nexus, forge and cannon
  • 129th_lerk_airborne_division129th_lerk_airborne_division Join Date: 2003-05-05 Member: 16069Members
    it looks very good, you should keep going at it. if you just give it to some one else to mesh it then you wouldn't learn much about meshing. So keep going at it and you'll eventually get there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> if your ever stuck just ask a pro im sure they will be happy to give you advice
  • PariahPariah Join Date: 2002-11-27 Member: 10049Members
    arms lab? or did somone still think this was a tf
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    thats really nice. the half round part rotates in SC.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    send me a file, i'll get you a mesh

    jrose1@wou.edu


    only one at a time though
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    edited May 2003
    I'd suggest combining all those horizontal pieces and using a skin instead, just to simplify the model a bit. Might give you extra polys to do the spin effect on the dome. Also, take out the "floor" bit between the two main sections - I don't think it's really needed, and might look cooler without it.

    Looks spiffy, tho.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    let me suggest how to make every lathe/round object look better even with less polygons.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    interesting thingo on twisting! thanks for feedback i sent delarosa a mesh for him to skinmesh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    One Tip for all people sending a 3DS file... make a black BMP and apply it to all of the model....

    this helps me because i can get the file, and start working RIGHT away... i now have to wait until i get Milkshape... because the model has NO UV coordinates at all... (do this for us just in case our milkshape goes Kaput)
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    if i had a clue how i gladly would.. i simply made it in truespace, trianglulated and exported to .3ds.. you want me to texture map it with a black bmp? dont know if truespaces version of texture mapping would carry over..
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    well, we all need to learn more about our programs...

    I for one, just learned how to assign UV coordinates in Unwrap3D
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    Well i still don't know what you want? I can open it in max, assign texture maps and save again if you want...
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    no need... **progress report**



    not that this helps you... BUT
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    see that would take me 200000 years to make <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    jsut a tuip to all you lightwave users out there....

    pay for milkshape.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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