Map Lay-out (need Advice)

ndigondigo Join Date: 2003-05-05 Member: 16070Members
<div class="IPBDescription">Tell me what you think...</div> I'm making a new map, and I was wondering what would be the best (most tactical lay-out)

because I haven't played NS alot (atleast no Wars, because I'm not in an NS clan) I don't know what would be a good tactical layo-out

I was thinking something like this: (please note, this is map-layout-map, so little rooms and corridors have been left out, and it is not on scale)

<img src='http://edit.games-on.nl/ns_temple.JPG' border='0' alt='user posted image'>

If you have any comments, or ideas how the little rooms or little corridors should be connected, just edit the picture and post it again here,

thanks alot everybody!

Comments

  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    Similar designs have been shot down before.
  • ndigondigo Join Date: 2003-05-05 Member: 16070Members
    <!--QuoteBegin--Papercut+May 5 2003, 06:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Papercut @ May 5 2003, 06:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Similar designs have been shot down before. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    so???

    you have any other suggestions??
    saying my ideas suck don't deliver me a new map lay-out??

    anyone out there that DOES want to help me?
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    for my new map (and how i know me, wich will never been released), i have a similar layout, well.. now i wont give you too much advise.. ;-) i dont want that you have the same layout than i have
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    Well the way you have it there is way too simple, but if you have a room in the middle, it might provide a nice battleground where most of the fights would be. Like lets take tanith for example:
    <img src='http://www.tribes2maps.com/ns/graphics/maps/ns_tanith.gif' border='0' alt='user posted image'>
    Where reactor room is the double res, but it might be a little marine favoured because it is so close to the marine start, but you can see how there are multiple routs to all the hives and multiple routs to all the routs. So make it alot more complex.
  • 129th_lerk_airborne_division129th_lerk_airborne_division Join Date: 2003-05-05 Member: 16069Members
    most maps have 1 res node at the marine base all ready built and 1 just outside the marine start, the alien hives all have a res node in it and 1 just outside, when doing res nodes try and avoid the triple res node <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> like cargo bay and im not a big fan of double res nodes aswell. Also those "big rooms" you metioned make sure they provide cover for skulks or have a vent going above them so skulks can drop down and ambush marines going through those rooms
  • ndigondigo Join Date: 2003-05-05 Member: 16070Members
    yeah, this is some real feedback, thanks guys!!

    I'll map a little further...

    Progress will be posted here offcourse <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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