Ns_deus

esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
edited May 2003 in Mapping Forum
<div class="IPBDescription">..</div> Ok, this is the first room of my first map i've done since about 1996 when i was involved in the Quake scene. Things've changed a lot since then, but the principle's the same.

<img src='http://deus.org.uk/files/ns_deus1.jpg' border='0' alt='user posted image'>

<b>EDIT:</b>
Ok, a little backstory on the map. It's set on the Deus (Latin for god) Orbital Space Artillery Cannon. A orbiting cannon basically intended to provide massive damage and artillery support on a planet from the safety of space. That's the skinny of it, i will be releasing a full back story and so on when the map's about 90% done.

For the thing i'm talking about, think Zeus from Final Fantasy: The Spirits Within, or the cannon i +really+ can't remember the name of from Akira.

Comments

  • 129th_lerk_airborne_division129th_lerk_airborne_division Join Date: 2003-05-05 Member: 16069Members
    very nice ready room , i like what you done with the observe team <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> just put a light or 2 by the observe team ladder to see it easier as i had to turn up my brightness to see it .
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    I'm actually gonna try make this map pretty atmospheric, a lot of dark corners, since the flashlight is hideously underused for many reasons. I'm not saying it's going to be pitch black, but dark enough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    But yeah, i see what you mean, i'll put one or two little spots ont he ceiling next to it.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Ok, added little spots on the observe match hole. Also put one in the little tunnel for random team (can't see in pic).
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Oh well, it was nice while it lasted.

    I've essentially wasted two days of hard mapping work, and also quite a substantial amount of time neglecting my girlfriend for nothing.

    I made a bit of a schoolboy error and accidently deleted the ready room + another room and saved it without noticing. I might add, NEVER use the carve function in the new hammer, it means death if you're carving anything more than a cube.

    RIP ns_deus. May one day come i find the time and effort to start over >_<.
  • wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I made a bit of a schoolboy error and accidently deleted the ready room + another room and saved it without noticing. I might add, NEVER use the carve function in the new hammer, it means death if you're carving anything more than a cube.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    ::esuna::, you've compiled it at least once before, so simply open up the .map file in hammer and you should get your map back again. (I do this all the time)

    Unless you exported again after the deletion... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--wrongwaygoback+May 5 2003, 07:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wrongwaygoback @ May 5 2003, 07:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ::esuna::, you've compiled it at least once before, so simply open up the .map file in hammer and you should get your map back again. (I do this all the time)

    Unless you exported again after the deletion... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I had exported, but i realised something, at one point i copied the map to another folder to run a leak test on it. So i have an old version, which thankfully also has the finished ready room in it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    You could also try opening up the .rmx file (first rename it's extension to .rmf and rename the original .rmf). This is a backup worldcraft makes every time you save the map.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Heh, it's all good, i've redone a lot of the work i did before. It's back on track again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <img src='http://deus.org.uk/files/ns_deus2.jpg' border='0' alt='user posted image'>
    This is "Fire Command". Read my edited first post for a little background on the map.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    you could stand to increase the gamma slightly.

    That hive is a deathtrap, give it another enterance-exit. currently, the marines can simply stroll into the hallway outside the door, build turrets and sieges, and it's over.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Redford+May 6 2003, 12:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ May 6 2003, 12:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you could stand to increase the gamma slightly.

    That hive is a deathtrap, give it another enterance-exit. currently, the marines can simply stroll into the hallway outside the door, build turrets and sieges, and it's over. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The door at the end is a non worker, the main entrance accesable will be underneath the main walkway in a set of human sized conduits so the hive isn't visible from the doorway. Also behind the pipes on the far side will be vent access, also you can't see the hive from this location. Soon will be another vent or two, depending as to which layout i intend to take <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> This is muchly a work in progress, but please rest assured that i will have as many balancing issues as i can sorted by the time it's released.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Is there a room behind the door though? *imagines marine seige base being set up there*. Plus it seems to be a jetpacker's haven, maybe break the ceiling up a bit?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Behind the door (now crooked, sparking) is an empty room, inaccessable to everyone, purely for the interest of making it intirely invisiible to the comm so he can see the conduit beneath.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Make SURE you plaster the floor of that empty room with nobuild, otherwise we'll have marine buildings in there (including sieges) and that would be that.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Already ahead of you dude <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited May 2003
    Ok, i've been working on the actual layout, but it's late, i've probably made some schoolboy errors. Feedback greatly appreciated ^_^.

    <img src='http://deus.org.uk/files/ns_deus.jpg' border='0' alt='user posted image'>

    I've tried +extremely+ hard to cater for Onos in this, put in one or two "choke" points, make the vents not the be all and end all to a map, but also keeping them handy as not to be obsolete. And also taking into account siege outposts (except one hive, hive 3, is un-siegable, except inside the actual room). I've never noticed how many things you have to take into account in NS mapping, damn it's hard work, heh.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    nice picture! most people MS paint their layout and it's hard to see anything in it.. but you.. hehe nice.
    We can actually understand!

    Right now, i can see a few hallways with high r_speeds like the one right in the middle.
    Could be fixed with enough height variations though...
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited May 2003
    does hive 3 lead right into the double node room? that could be a bit of an imbalance.

    the lower left res node seems a little too out of the way.
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    indeed ,nice lay-out man .. and i really like your mapping skills ..
    and its your first map for half-life <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    that would be awesome , post 2 more screenies plz. its VERy inspiring <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--moultano+May 8 2003, 03:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ May 8 2003, 03:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> does hive 3 lead right into the double node room? that could be a bit of an imbalance.

    the lower left res node seems a little too out of the way. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmm, i was thinking that too, i might rejig it about a bit, make the double res room in the middle. It's not +quite+ so easy for hive 3 aliens to get there, but it's still a short distance in comparison to the rest / marine start.

    Oh, and i used photoshop to do this, purely because it has a grid i can use / snap to. So it was very easy to keep it uniformed and so on. And, well, i am a designer, heh.

    New screenies will appear when i've done a bit more work on it (had to backtrack and redo a lot based on errors i didn't know how to fix because i'm new to HL mapping <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ).
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited May 2003
    *bump*

    Just for anyone interested, i've added my map to <a href='http://nsworld.ns-central.co.uk/' target='_blank'>NS World</a>, it can be found <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=220' target='_blank'>here</a>.

    There's one new shot there, and 2 old ones. But it is coming along, slowly but surely.
  • WolhayWolhay Join Date: 2003-05-19 Member: 16483Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the cannon i +really+ can't remember the name of from Akira.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think the cannon is named "Sol" which means "sun" in latin and swedish which is one reason why I remember its name, the other reason is that I've listened to a track which sampled "It's Sol sir!".

    It would be jolly good if the posted images were downsized since the screenshot stretches my measly 1024 resolutions and makes it a tad annoying to read. The layout image is a perfect size for my resolution.

    The infestation ends a bit abrubt in the unnamed hive otherwise it doesn't look too shabby.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin--Wolhay+May 23 2003, 11:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wolhay @ May 23 2003, 11:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It would be jolly good if the posted images were downsized since the screenshot stretches my measly 1024 resolutions and makes it a tad annoying to read. The layout image is a perfect size for my resolution. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Mozilla firebird (formerly pheonix) does that for you, in addition to being the best browser out there.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited May 2003
    <!--QuoteBegin--moultano+May 23 2003, 11:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ May 23 2003, 11:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Mozilla firebird (formerly pheonix) does that for you, in addition to being the best browser out there. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Also IE does this for you too. I realise they're big, but i'd prefer to have bigger images than people complaining they're too small ^_^

    And Wolhay, thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WolhayWolhay Join Date: 2003-05-19 Member: 16483Members
    I've tried Firebird, Mozilla and Explorer and none of them resized images in these forums to fit the screen. Explorer does resize images that are loaded at least.
    Perhaps there are options that I've failed to discover.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    I know you do have the option in firebird, I'm not sure whether it is on or off by default. It would involve a user.cfg edit to change.
  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    Looks good, but hive1 looks waaay too close to the marine spawn, perhaps if you pulled it up a bit, or moved some of that lower left section up between hive1 and the spawn <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    so the map is finished ?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Nazul+May 24 2003, 06:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nazul @ May 24 2003, 06:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so the map is finished ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nooo, nowhere near it, about a quarter of it is done, but i'm doing the whole thing, detail and all as i'm going along (rather than just designing the basic layout and adding as i go along) And out of that quarter done a +LOT+ is going to change, so until a final release i'm less than 10% done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Just trying to give regular-ish updates on it so you can see how it develops.
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    Ohhh yes!!
    Wooden crates! Make them into breakables (:
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited July 2003
    <!--QuoteBegin--JoltGris+May 24 2003, 07:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JoltGris @ May 24 2003, 07:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ohhh yes!!
    Wooden crates! Make them into breakables (: <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    They are <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Sign In or Register to comment.