I Edited Entity For Balance And Server's Cpu

superelfsuperelf Join Date: 2003-05-05 Member: 16077Members
edited May 2003 in NS General Discussion
<div class="IPBDescription">edit entity</div> <img src='http://toyoch.hp.infoseek.co.jp/tanith.jpg' border='0' alt='user posted image'>
<img src='http://namomo.nownuri.net/temp/tanith5.jpg' border='0' alt='user posted image'>
<img src='http://namomo.nownuri.net/temp/tanith6.jpg' border='0' alt='user posted image'>
<img src='http://toyoch.hp.infoseek.co.jp/eclipse.jpg' border='0' alt='user posted image'>
<img src='http://namomo.nownuri.net/temp/bast2.jpg' border='0' alt='user posted image'>
<img src='http://namomo.nownuri.net/temp/nothing9.jpg' border='0' alt='user posted image'>
<img src='http://namomo.nownuri.net/temp/nothing10.jpg' border='0' alt='user posted image'>
<img src='http://namomo.nownuri.net/temp/nothing11.jpg' border='0' alt='user posted image'>
how about this? it's for balance and lower cpu usage, because delete many entity and edit them. i use this at my server, it don't has problem

my server cpu clock only 1g (Amd thunder bird) but i can running 22 user server(don't over 100 ping) it's don't mean from bast, hera, tanith
but other map can running


if u runing this then must ur all map backup plz. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

i has two case entity, one is it, other one has only effect for decraease entity

thanks toyoch.

get ripent at here...

<a href='http://modNS.org/files/ripent.exe' target='_blank'>http://modNS.org/files/ripent.exe</a>

don't worry.. it's need only server, public user don't need download this.
always, user allow server's map setting.

ps. delete link, I do not have mappers consent. sorry! all mapper, sir.

Comments

  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    Uuuh, that looks cool! Give me your servers ip quick, I wanna come n play ^^

    I love the thing you did with Satcom, that should be done with the official map too! The current set is highly unbalanced, that one looks a lot more balanced!
  • lochnesslochness Join Date: 2002-12-13 Member: 10753Members
    i would also like the IP to the server that runs maps like that.
  • superelfsuperelf Join Date: 2003-05-05 Member: 16077Members
    edited May 2003
    203.229.24.72:27015 Namomo (22) in korea
    211.18.157.216:27015 NS-LaBoratory (25) in japan

    Laboratory server is don't mine but there use my entity <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    thats freakish, siegable, and aesthetically nasty.
  • superelfsuperelf Join Date: 2003-05-05 Member: 16077Members
    edited May 2003
    ah... it for balance

    i dislike some position, too. but don't have another idea.

    anyone rerpot me that more good postion
  • Big_Chief_Brown_BottomBig_Chief_Brown_Bottom Join Date: 2003-01-22 Member: 12584Members
    edited May 2003
    i like how none of the hives except the satcom one are jetpack vulnerable anymore. keep in mind that the grate above the hive in satcom can be shot through like paper. if you'd post your server name/ip i'm sure many would be pleased to try it out. did you move the marine spawns when you moved the hive into some of them?

    <heh no temp ban yet. some people just dont' have a sense of humor> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • superelfsuperelf Join Date: 2003-05-05 Member: 16077Members
    edited May 2003
    <img src='http://namomo.nownuri.net/temp/nothing12.jpg' border='0' alt='user posted image'>

    marine base and respawn points moving here. it was exchange aliens hive position.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hunt down and punish<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If this thread would be posted in the mapping forum, were it belongs to, it wuld have been dissed, like it should be.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    1 major thing here, did you ask the mappers b4 editing the maps? Might want to check with them abou that.
  • NiddingNidding Join Date: 2002-11-20 Member: 9439Members, Constellation
    It seem st remove some of the atmosphere from the maps with the hives in nonbacterium areas.

    It doesn't feel right.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    this is almost the stupidist thing iv ever seen , the maps are balanced all ready and where u have moved the hives looks just stupid and i wouldnt like to be a mapper seeing you mess about with my map. as its ur server you can do what u want but i think its just silly :/
  • FrahgFrahg Join Date: 2002-12-03 Member: 10432Members, Constellation
    I think you traded Jetpack-ability for siege-ability. All of the hives you've shown in your pictures have a siege location around a corner from the hive. Sat comm, Cargo, and Refinery used to be relatively unsiegeable, and now they have easy to lay and defend siege locations.

    Still, I like people who are willing to toy with the current state of affairs to achieve a better state of balance. Good job!

    --Frahg
  • superelfsuperelf Join Date: 2003-05-05 Member: 16077Members
    edited May 2003
    I can't have mappers consent. sorry! all mapper, sir.

    It was seem foolish. But I wish more funny and balancy game. I know some hive position hasn't
    bacterium areas. but some location movement doesn't has effect.
    I didn't find difference method. before change this, Ailen has a lot of lose time from korean server . I shoud be all mapper forgives me.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    mappers not be mad, it look weird, and i think you traded some unbalance for other unbalance, now it more easy siegeing, not easy now jetpacking.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited May 2003
    'Apology' not accepted. We went through this once before in the mapping forum, ironically with the same person who pointed it out first.

    I have a strong feeling whoever made ripent never intended this sort of use. :-\
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    what... the... **** <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    You changed some map layouts! Where do the marines start in nothing and eclipse now?
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I don't think I'll try those, but he basically switched the middle hive with the marine spawn.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I like the look of a few of the hives, and seiging requires teamwork, jetpacking doesn't...

    it's always good to ask the mappers first <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->



    shouldn't this be in mapping?
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