The Yellalocation Script

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
This is a fast and intuitive "yell a location script" to yell a map location as quick as possible:
Just bind 9 keys for the pad (e.g. numpad) and one Key for toggling the display (and turning it off).

First select the map (Left pic)
Then you can team-say the maps 9 most important locations with that pad sorted like on the minimap (right pic).
(The toggle key is "b" or "insert")

This is in testing stage, Display is not perfect.
Do you like it or is it a waste of time?

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Sounds cool. Gues it'll help out those without mics.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    edited May 2003
    Nice, although i'm sort of hoping 1.1 will impliment comm variables. If they aren't in the code already then i guess its time for a friendly reminder:

    Ability to make a bind such as this:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    bind key "say_team I'm at $L ($H|$A)"
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    And have it show up in team chat as:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    <NSPlayer> I'm at Processing (100|50)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    would = teh own.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    ns_tranith? Never played that one. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    Jeah cuz I know more maps than you and I updated the zip.
    This is not to tell were you are, this is to tell were the team should be and you just died.

    There are plugins (voogru) that support the variables "res" "health" "ammo" "location"
    by changing "%L" in any text into the value.
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    <!--QuoteBegin--TeoH+May 6 2003, 11:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeoH @ May 6 2003, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice, although i'm sort of hoping 1.1 will impliment comm variables. If they aren't in the code already then i guess its time for a friendly reminder:

    Ability to make a bind such as this:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    bind key "say_team I'm at $L ($H|$A)"
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    And have it show up in team chat as:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    <NSPlayer> I'm at Processing (100|50)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    would = teh own. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yay, that would be really nice... although i think that NS can only payed effective using voice-com.
    An alternative feature to the location variables would be the UnrealTournament-Style, where your location was added automatically in chat for your teammates.. looking like this:

    Console:
    say Hehe, owned that guy

    Own Team:
    Player (Holo Room): Hehe, owned that guy

    Enemy Team:
    Player: Hehe, owned that guy

    But after all that's just a quick thought what MIGHT be cool... i don't know if this would be worth the coding-effort for the Devs.

    -my2cent-

    Hyper
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Sounds like it'll help til location thingbobs are implemented. It'll be especially good for comming if it works.
  • DemonmercDemonmerc Join Date: 2002-11-01 Member: 3651Members
    Why dont you ask the Frontline Force team how they did it?
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin--Fam+May 6 2003, 10:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fam @ May 6 2003, 10:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ns_tranith? Never played that one. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it's a hybrid between trane and tanith <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    -> I use voicecomm and know my locations more or less, so I don't need this. Looks interesting tho.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I just use this script. its really good and helps organisating.
    Apart from the "spam chat" factor its really usefull for anyone.

    Only disadvantage is that you dont see if you are parasited.
  • DaddenDadden Join Date: 2003-01-08 Member: 12015Awaiting Authorization
    <!--QuoteBegin--Fam+May 6 2003, 05:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fam @ May 6 2003, 05:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ns_tranith? Never played that one. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    omg its a 1.1 map you nub <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • localhost2600localhost2600 Join Date: 2002-12-04 Member: 10448Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Only disadvantage is that you dont see if you are parasited. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    thats kinda odd, but then again i don't know much bout hl scripting so......
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