Ladder Limits?

DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
Hi, first off Im a nubie, first map, never mapped before. Ive been making my ladders [func_wall], and my null textued [func_ladder] 2 wide no matter how long they are. On my final compile I got a "Bad Surface Extents" error on most of my ladders. I searched high and low for info on ladders. The best I can figure is make them both, func_wall and func_ladder a minimum of 16 wide. But then my ladders look like crap. I know about the solid render, 255 fx amount. Thats not my problem, the width is. Whats the smallest width I can make my ladders. If they must be 16 wide any way to make them look better? Thanks for helping!

Comments

  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited May 2003
    <!--QuoteBegin--{DEAD}scott+May 6 2003, 01:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DEAD}scott @ May 6 2003, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hi, first off Im a nubie, first map, never mapped before. Ive been making my ladders [func_wall], and my null textued [func_ladder] 2 wide no matter how long they are. On my final compile I got a "Bad Surface Extents" error on most of my ladders. I searched high and low for info on ladders. The best I can figure is make them both, func_wall and func_ladder a minimum of 16 wide. But then my ladders look like crap. I know about the solid render, 255 fx amount. Thats not my problem, the width is. Whats the smallest width I can make my ladders. If they must be 16 wide any way to make them look better? Thanks for helping! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What the texture scale on the func_wall?

    If I remember correctly, BAD_SURFACE_EXTENTS usually means that the compiler is choking while trying to subdivide a surface for creating light patches. The subdivide size is, by default, scaled by the texture scale.

    EDIT: amazing how one word can ruin an entire explanation... make the last word scale, not size.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Texture scale? Im not sure, but the texture for all my ladders is r25_ladder2. For example, Ladder 1 is texture r25_ladder2 the size of this is 16w, 81L, and 717h. It works but looks bad. Same ladder at 2w, 81L, and 717h gives me the "bad surface extends" warning but looks good. ZHTL problem html gives me this info about Bad Surface Extents.

    This is typically caused by having extremely large scales on faces, (typically far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error.

    I took this as meaning my ladders were too long for their width. Am I wrong about this?
    Thanks
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    its not the name of the texture or the size of the faces its the scale of the textures.
    should not be much above 10x and less than 0.2x .
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    its not the name of the texture or the size of the faces its the scale of the textures.
    should not be much above 10x and less than 0.2x .
    its that important. must say it twice. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Gosh Ollj, I feel like this map is yours with all the help you've given me. Thanks to you and all the others here who have held my hand and walked this nubie into the light. Ice and waffles baby!
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    edited May 2003
    Now that you have shown me where to look, I have found the problem

    [QUOTE FROM ANOTHER POST HERE]

    There is a bug in Worldcraft when using the texture application "set to fit" option.

    It rounds down the texture scale to two decimal places, sometimes producing a number just short of the required scale and face splitting occurs.

    An adjustment of +0.01 is all that is needed for the face splitting to be correct.

    Thanks again!
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