Ladder Limits?
DEADscott
Join Date: 2003-03-29 Member: 15022Members, Constellation
Hi, first off Im a nubie, first map, never mapped before. Ive been making my ladders [func_wall], and my null textued [func_ladder] 2 wide no matter how long they are. On my final compile I got a "Bad Surface Extents" error on most of my ladders. I searched high and low for info on ladders. The best I can figure is make them both, func_wall and func_ladder a minimum of 16 wide. But then my ladders look like crap. I know about the solid render, 255 fx amount. Thats not my problem, the width is. Whats the smallest width I can make my ladders. If they must be 16 wide any way to make them look better? Thanks for helping!
Comments
What the texture scale on the func_wall?
If I remember correctly, BAD_SURFACE_EXTENTS usually means that the compiler is choking while trying to subdivide a surface for creating light patches. The subdivide size is, by default, scaled by the texture scale.
EDIT: amazing how one word can ruin an entire explanation... make the last word scale, not size.
This is typically caused by having extremely large scales on faces, (typically far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error.
I took this as meaning my ladders were too long for their width. Am I wrong about this?
Thanks
should not be much above 10x and less than 0.2x .
should not be much above 10x and less than 0.2x .
its that important. must say it twice. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
[QUOTE FROM ANOTHER POST HERE]
There is a bug in Worldcraft when using the texture application "set to fit" option.
It rounds down the texture scale to two decimal places, sometimes producing a number just short of the required scale and face splitting occurs.
An adjustment of +0.01 is all that is needed for the face splitting to be correct.
Thanks again!