Regarding the thing about clans on the last page, seriously, get a lanparty with a few friends, get drunk, see if you can all play together semi well, drink more alcohol, and then call yourselves a clan and keep the name on pubs for the hell of it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
/me thinks back to the birth of the [BADAIDS] Clan.... good times...... good times....
I believe it's the preferred testing method for NS to play while intoxicated. If it isn't, it should be. Everyone needs marines to be walking upside down and offense chambers that shoot themselves <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--abtm+May 7 2003, 11:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (abtm @ May 7 2003, 11:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I believe it's the preferred testing method for NS to play while intoxicated. If it isn't, it should be. Everyone needs marines to be walking upside down and offense chambers that shoot themselves <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> It's actually surprising how much better i play with a beer or three floating around my system.
Today, for instance, got totally pwned playing, but last night i took down two fades with an LMG, AFTER beer. So it's all good. Heh.
Would alcohol count as a performance enhancing drug?
If your goal is to have fun playing the game, then yes, beer will help you meet that goal. You might have a harder time winning, but you probably won't care (unless you're an angry drunk).
As for clan vs pub scenes, I prefer the pub. Sure, it's frustrating when you draw a poor team, but just the sheer variety of gameplay makes it fun. When it came to clan play, I always knew what was coming. That wasn't any fun at all, and it got old very quickly. I really hope 1.1, if nothing else, succeeds in making a larger variety of viable strats for clan play.
<!--QuoteBegin--::esuna::+May 7 2003, 05:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ May 7 2003, 05:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Would alcohol count as a performance enhancing drug? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Jepp, it's considered cheating! DIE CHEATER DIE!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
But have no fear, the next version of cheating death will come with a tube you have to blow in before the start of every round <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--taboofires+May 7 2003, 05:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ May 7 2003, 05:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I really hope 1.1, if nothing else, succeeds in making a larger variety of viable strats for clan play. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> and exactly THAT is the point why this veteran testing is so important. On a public server you will always find a wide variety of tactics depending on the ppl you are currently on a team with. Clan matches in 1.04 are (most of the time) always the same thing over and over again. Veteran testing is to make sure there are lots of viable tactics for clanmatches, too (and not only viable tactics but tactics that have the potential to win!).
If they manage to get NS that balanced, it would be fun and variety for ALL players. If you "optimize" (personally I'd call that "mutilate") NS for puplic server's needs, than pubs still will have their fun, but clans would reach the limit of viable tactics soon.
creating or modifying balancing/tactics ONLY for clans or ONLY for pubs ruins things however, which is why this is hard. If you optimize for CAL matchs, nothing gets acomplished because pubs are like "WTH, get lost I might as well go back to CS -- PWN!"
Just have faith in the guys, old pt's, vets and Devs. They know what they are doing. Why lose faith in them now? They've done a great job up till now, espcially with such a difficult balancing act (fps vs. rts). Just back off, sit on your hands, and let them do what they are trying to do.
[edit: glide, you're just plain wrong. It's not gonna be a public test because 1.1 is a client side patch. They will only do one, not a-j or how ever many 1.03's there were. It would be one HUGE head ache. (speculation and logic wins)]
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Would alcohol count as a performance enhancing drug? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Mate of mine took some acid then went 23 - 4 on his local CS server <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I must say though that NS sobers me up faster than anything else. Hour or two nailing marines and I'm fine to stagger around wildly and throw up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
obuhNot Quite Smart at NSJoin Date: 2003-03-31Member: 15072Members, Constellation
<!--QuoteBegin--::esuna::+May 7 2003, 11:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ May 7 2003, 11:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Regarding the thing about clans on the last page, seriously, get a lanparty with a few friends, get drunk, see if you can all play together semi well, drink more alcohol, and then call yourselves a clan and keep the name on pubs for the hell of it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> oh yeah the best ns games I've ever played were on LAN...
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
The only thing I'm worried about is CAL, to tell the truth. I think that a few of CAL's rules don't fit with NS, such as the time limit. The thing I'm worried about is that CAL are apparently pressurising Flay (I may be wrong, this is word of mouth I'm going on) to change aspects of the game to fit their rules. At any rate, they certainly do not seem to be changing them, which is not how a league should work.
obuhNot Quite Smart at NSJoin Date: 2003-03-31Member: 15072Members, Constellation
edited May 2003
<!--QuoteBegin--::esuna::+May 7 2003, 11:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ May 7 2003, 11:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Would alcohol count as a performance enhancing drug? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> [jk]yes they should fix the alcohol exploit in 1.1[/jk]
The only concern I have with regard to veterans and clannies play testing is that it may raise the bar a little too much with respect to pub play. Let’s say for the sake of argument that it takes exactly 1 clip to kill a skulk (just numbers for example). And the play testers can fairly easily and routinely take out the skulks. It may be decided to tweak this. So now for the sake of argument it takes 1.5 clips. While this may be insignificant to experienced players, it could be seriously detrimental to the casual player. I’m sure this will be taken into consideration but I think it is still a valid concern. Balancing a mod for pub play and competitive play at the same time is a daunting task, no doubt evidenced by the amount of time it is taking to release it, but I don’t think it is as easy as “if it works for the top 10% it will work for everyone.”
ChurchMeatshield grunt-fodder // Has pre-ordered NS2Join Date: 2002-12-31Member: 11646Members, Constellation
Torak, while Iunderstand your concern, yor particular example isn't really the best one. FPS skills are soppused to not matter as much as teamwork and RTS skills (hence the no recoil, always same spread with guns feature)
<!--QuoteBegin--Insane+May 7 2003, 05:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ May 7 2003, 05:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only thing I'm worried about is CAL, to tell the truth. I think that a few of CAL's rules don't fit with NS, such as the time limit. The thing I'm worried about is that CAL are apparently pressurising Flay (I may be wrong, this is word of mouth I'm going on) to change aspects of the game to fit their rules. At any rate, they certainly do not seem to be changing them, which is not how a league should work. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I really really hope you aren't right. That would be a horrible thing to do on CAL's part.
The time limit thing is more of a feasablity thing. If you get into a stalemate and people still have things to do, you can't take all night in a match. It sucks but you really do need it for the sake of the players sanity. Plus, the new version hasn't come out, maybe they will change them when it does? I really really hope so, I'm sick of ties.
..Creepy, i just played Obuh on DB ([CK]Sephiroth[ENF]) and i shall kill you yet, skulk scum! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Anyway, i think that the best policy is just to leave it to the dev team. After all, its their mod, they created all the amazing and shiny things we take for granted, and we love it. So surely they must have some idea what they're doing, right?
but there's no way to get rid of FPS skills. Here's an example at its most basic, in the beginning of the game I can rambo the alien team and take out 4 skulks before I run out of ammo. If I load up on ammo first I can wipe out most pubby alien teams before they get carapace. There's no way to stop this. In fact, its better for me that there's no recoil and always the same spread on guns because the way I stay alive is often alot of jumping around randomly, circle strafing one way and then suddenly switching directions. I'll run away from aliens when I have to reload, hop on ladders, run a bit up, jump off, blah blah blah. I'm like a little monkey and it works because there's no recoil. If you add recoil like CS there'll be another problem. Next example of the rambo is the JPer with an HMG/GL and JP. I know all the vents, I know how to use motion, and shoot OTs without getting killed. If the alien leaves a single resource tower alone (requiring at least a fade or lerk to defend), I'll take it out in 10 seconds (a single HMG clip'll take it out). I require very little support from the commander (occasional health drops, I'll JP back to an armoury myself), and have often been able to take out every single alien node on nothing at a 2 hive game (this includes the vent hive node). I didn't work with my teammates per se, although I paid attention to their movements and was there to help them if they were getting swarmed. My ability to take down the aliens to the point where they couldn't afford celerity and carapace is due to my FPS skills, not RTS skills or teamwork. The point is, you can't eliminate them, and FPS skills will always be an integral part of any FPS game, whether or not you or flayra think or say so.
<!--QuoteBegin--pandas|-ixi-+May 7 2003, 01:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pandas|-ixi- @ May 7 2003, 01:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The biggest thing I'm noticing on these boards is that the people who dont partake in the clan style absolutely hate any kind of strat or suggestion that clanners make. While it is true that a lot of our suggestions are primarily aimed at creating a balanced game in strict tourneymode play, these will also have a profound effect on how pub play works as well. Hopefully in the next few weeks I will begin to put together a complete preview (complete w/ screenshots and the like) for a rather lengthy article to come out right before the final release of 1.1. Like cri.tical and Eats have said, the pub experience in the 1.1 beta is a lot more satisfying and a lot more entertaining as a whole than what it is now.
We appreciate pub servers too. We're not going to ruin that aspect of the game. If we did that, we'd never find new clanners to take under our wings and educate. So, hold your horses, let both sets of PTs do their jobs, and I'm more than positive you'll be happy with the end result. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Thing is, most of them end up using the better strat suggestions anyway.
<!--QuoteBegin---_Phoenix_-+May 7 2003, 10:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ May 7 2003, 10:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thats not the clan scene's fault. You just joined a clan which didn't suit you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> It was a clan that suited me.
I just dislike the whole NS clan scene because it leached all my fun out of NS. So now you'll only find me on pub servers because for me they are much more fun than the majority of clan games I had.
<!--QuoteBegin--Fortuna Wolf+May 7 2003, 07:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fortuna Wolf @ May 7 2003, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh, I completely trust the playtesters, alot of people I know are doing it and they keep me updated. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> lies :O
I think Flayra knows what he is doing, and if he accidently screws up somehow, i am sure he can fix things. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> The only problem is, if something us pubbers may think is wrong, the clanners may think otherwise. Then what will Flayra do?
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<!--QuoteBegin--supernorn2000+May 7 2003, 07:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ May 7 2003, 07:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think Flayra knows what he is doing, and if he accidently screws up somehow, i am sure he can fix things. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> The only problem is, if something us pubbers may think is wrong, the clanners may think otherwise. Then what will Flayra do?
will he take the clanners side? or the pubbers?
such confusion! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I think he will take his own side, to be sure.
obuhNot Quite Smart at NSJoin Date: 2003-03-31Member: 15072Members, Constellation
<!--QuoteBegin--Sanjiyan+May 7 2003, 12:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sanjiyan @ May 7 2003, 12:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ..Creepy, i just played Obuh on DB ([CK]Sephiroth[ENF]) and i shall kill you yet, skulk scum! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> lol
don't be angry, I'm just a bad-skilled player who gets sometimes very lucky hehe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Chopper Dave+May 7 2003, 01:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chopper Dave @ May 7 2003, 01:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hi guys, haven't been around for a while thanks to a sudden loss of internet provider. I'm sure you all missed me. Sadly enough, I will have finals in just two weeks, so it'll still be some time before I become as active in this community as I was a month ago...
But I digress. I noticed today that NS has entered a playtest, and I am a bit concerned about the testers. Now, I understand the desire to make NS one of the "best competitive game to play" evar. Heck, I heavily anticipate it. But I can't get over this feeling that whatever balance these guys achieve during testing will be horribly unbalanced in your standard public server.
For example, pretend the playtesters come to the conclusion that, in order to keep balance in jetpack tactics, a jetpacker should only be able to have around 3 seconds of sustained flight. Now this ends up being just peachy for clan matches, but the poor n00bs in the public servers can't pick up a jetpack without running out of fuel, cratering, and wasting the team's resources. In the wonderful tradition of the NS community, a few people castigate the n00b for being an idiot, and after a few minutes, he gets frustrated and leaves the mod for good.
Extreme example, but the point still stands. Is clan match balance also good enough for public matches? It's all fine and good for us veterans if they game is so tightly knit that no cheap tactics can be used, but the newer players to NS might find themselves presented with an even greater learning curve and less room for error than ever before.
I know it's a bit unreasonable, but I think that the already implemented "casual match" and "competitive match" gameplay styles should be fully fleshed out in order to make NS 1.1 a good release for everyone. "Competitive match" should include all the gameplay checks and balances the expert playtesters come to agree upon, in order that clan matches could be as even and fun for them as possible. Meanwhile, "casual match" should be a completely different beast - perhaps with less expensive purchase prices, faster respawn times, and just a more leniant gameplay system in general. Servers would decide which type of gameplay style to use - popular n00b servers would probably stick to casual, while the more regular-frequented servers might run competitive play to keep things interesting.
In the very least, take the n00bs' needs into consideration while designing NS 1.1 - let's not make things too hard for new players and potential fans.
Thoughts? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Veteran group is not the only play testing group so public play is still a contributing factor. The objective is to reach a middle point, somewhat like starcraft and/or other balanced games.
Comments
/me thinks back to the birth of the [BADAIDS] Clan.... good times...... good times....
It's actually surprising how much better i play with a beer or three floating around my system.
Today, for instance, got totally pwned playing, but last night i took down two fades with an LMG, AFTER beer. So it's all good. Heh.
Would alcohol count as a performance enhancing drug?
As for clan vs pub scenes, I prefer the pub. Sure, it's frustrating when you draw a poor team, but just the sheer variety of gameplay makes it fun. When it came to clan play, I always knew what was coming. That wasn't any fun at all, and it got old very quickly. I really hope 1.1, if nothing else, succeeds in making a larger variety of viable strats for clan play.
Jepp, it's considered cheating!
DIE CHEATER DIE!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
But have no fear, the next version of cheating death will come with a tube you have to blow in before the start of every round <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
and exactly THAT is the point why this veteran testing is so important.
On a public server you will always find a wide variety of tactics depending on the ppl you are currently on a team with.
Clan matches in 1.04 are (most of the time) always the same thing over and over again.
Veteran testing is to make sure there are lots of viable tactics for clanmatches, too (and not only viable tactics but tactics that have the potential to win!).
If they manage to get NS that balanced, it would be fun and variety for ALL players.
If you "optimize" (personally I'd call that "mutilate") NS for puplic server's needs, than pubs still will have their fun, but clans would reach the limit of viable tactics soon.
-my2cent-
Hyper
[edit: glide, you're just plain wrong. It's not gonna be a public test because 1.1 is a client side patch. They will only do one, not a-j or how ever many 1.03's there were. It would be one HUGE head ache. (speculation and logic wins)]
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Mate of mine took some acid then went 23 - 4 on his local CS server <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I must say though that NS sobers me up faster than anything else. Hour or two nailing marines and I'm fine to stagger around wildly and throw up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
oh yeah the best ns games I've ever played were on LAN...
Would alcohol count as a performance enhancing drug? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
[jk]yes they should fix the alcohol exploit in 1.1[/jk]
I really really hope you aren't right. That would be a horrible thing to do on CAL's part.
The time limit thing is more of a feasablity thing. If you get into a stalemate and people still have things to do, you can't take all night in a match. It sucks but you really do need it for the sake of the players sanity. Plus, the new version hasn't come out, maybe they will change them when it does? I really really hope so, I'm sick of ties.
Anyway, i think that the best policy is just to leave it to the dev team. After all, its their mod, they created all the amazing and shiny things we take for granted, and we love it. So surely they must have some idea what they're doing, right?
Here's an example at its most basic, in the beginning of the game I can rambo the alien team and take out 4 skulks before I run out of ammo. If I load up on ammo first I can wipe out most pubby alien teams before they get carapace. There's no way to stop this. In fact, its better for me that there's no recoil and always the same spread on guns because the way I stay alive is often alot of jumping around randomly, circle strafing one way and then suddenly switching directions. I'll run away from aliens when I have to reload, hop on ladders, run a bit up, jump off, blah blah blah. I'm like a little monkey and it works because there's no recoil. If you add recoil like CS there'll be another problem.
Next example of the rambo is the JPer with an HMG/GL and JP. I know all the vents, I know how to use motion, and shoot OTs without getting killed. If the alien leaves a single resource tower alone (requiring at least a fade or lerk to defend), I'll take it out in 10 seconds (a single HMG clip'll take it out). I require very little support from the commander (occasional health drops, I'll JP back to an armoury myself), and have often been able to take out every single alien node on nothing at a 2 hive game (this includes the vent hive node). I didn't work with my teammates per se, although I paid attention to their movements and was there to help them if they were getting swarmed. My ability to take down the aliens to the point where they couldn't afford celerity and carapace is due to my FPS skills, not RTS skills or teamwork. The point is, you can't eliminate them, and FPS skills will always be an integral part of any FPS game, whether or not you or flayra think or say so.
We appreciate pub servers too. We're not going to ruin that aspect of the game. If we did that, we'd never find new clanners to take under our wings and educate. So, hold your horses, let both sets of PTs do their jobs, and I'm more than positive you'll be happy with the end result. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Thing is, most of them end up using the better strat suggestions anyway.
Veterans will test NS in regards to gameplay, bugs and exploits specific to a league atmosphere, to ensure the game is fair.
Both groups are working together to give you the best final balance for all situations. Please, trust them. They have not failed you yet.
It was a clan that suited me.
I just dislike the whole NS clan scene because it leached all my fun out of NS. So now you'll only find me on pub servers because for me they are much more fun than the majority of clan games I had.
lies :O
I think Flayra knows what he is doing, and if he accidently screws up somehow, i am sure he can fix things. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The only problem is, if something us pubbers may think is wrong, the clanners may think otherwise. Then what will Flayra do?
will he take the clanners side? or the pubbers?
such confusion!
The only problem is, if something us pubbers may think is wrong, the clanners may think otherwise. Then what will Flayra do?
will he take the clanners side? or the pubbers?
such confusion! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I think he will take his own side, to be sure.
lol
don't be angry, I'm just a bad-skilled player who gets sometimes very lucky hehe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
But I digress. I noticed today that NS has entered a playtest, and I am a bit concerned about the testers. Now, I understand the desire to make NS one of the "best competitive game to play" evar. Heck, I heavily anticipate it. But I can't get over this feeling that whatever balance these guys achieve during testing will be horribly unbalanced in your standard public server.
For example, pretend the playtesters come to the conclusion that, in order to keep balance in jetpack tactics, a jetpacker should only be able to have around 3 seconds of sustained flight. Now this ends up being just peachy for clan matches, but the poor n00bs in the public servers can't pick up a jetpack without running out of fuel, cratering, and wasting the team's resources. In the wonderful tradition of the NS community, a few people castigate the n00b for being an idiot, and after a few minutes, he gets frustrated and leaves the mod for good.
Extreme example, but the point still stands. Is clan match balance also good enough for public matches? It's all fine and good for us veterans if they game is so tightly knit that no cheap tactics can be used, but the newer players to NS might find themselves presented with an even greater learning curve and less room for error than ever before.
I know it's a bit unreasonable, but I think that the already implemented "casual match" and "competitive match" gameplay styles should be fully fleshed out in order to make NS 1.1 a good release for everyone. "Competitive match" should include all the gameplay checks and balances the expert playtesters come to agree upon, in order that clan matches could be as even and fun for them as possible. Meanwhile, "casual match" should be a completely different beast - perhaps with less expensive purchase prices, faster respawn times, and just a more leniant gameplay system in general. Servers would decide which type of gameplay style to use - popular n00b servers would probably stick to casual, while the more regular-frequented servers might run competitive play to keep things interesting.
In the very least, take the n00bs' needs into consideration while designing NS 1.1 - let's not make things too hard for new players and potential fans.
Thoughts? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Veteran group is not the only play testing group so public play is still a contributing factor. The objective is to reach a middle point, somewhat like starcraft and/or other balanced games.