Transparent Models In Half-life!
coil
Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
Yes, it's true.
Head over to <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=31664' target='_blank'>this topic</a> to download the new DLLs included in DoD 1.0/retail. These DLLs, which go in your HL folder, will allow for model transparency in *any* mod!
So go get them! And thank Delarosa for hosting the DLLs! He's got a pretty solid site - tons of custom models for NS.
Why are you still here? Go!
(These DLLs will be included in the next HL patch, but it never hurts to be early. (; )
Head over to <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=31664' target='_blank'>this topic</a> to download the new DLLs included in DoD 1.0/retail. These DLLs, which go in your HL folder, will allow for model transparency in *any* mod!
So go get them! And thank Delarosa for hosting the DLLs! He's got a pretty solid site - tons of custom models for NS.
Why are you still here? Go!
(These DLLs will be included in the next HL patch, but it never hurts to be early. (; )
Comments
it would not help you at all. imagine trying to kill something you cannot see...
[edit] call me a nub, but what has a flashlight got to do with models? [/edit]
So, when you look at your pistol, the model is a v model.
Which i think you might be able to simulate the effect that you are in a helmet, with a visor.
Think Metroid, or think of a starcraft marine, i bet it would be possible to make it look like you're looking through a visor, I could be wrong though.
have a model of an inside helmet view, then make it mostly transparent so you get the impression of looking through a helmet.
am i right?
now we wont have the problem of those damned teeth getting in the way <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And the holograms in certain ready rooms?
They are pretty transparent to me.
What is new, I ask you?
/EDIT
okok, maybe I should do some research before spamming the forums...
Disregard this post plz
<img src='http://www.unknownworlds.com/forums/uploads/post-19-1052532102.jpg' border='0' alt='user posted image'>
without these dlls it would only be possible to do a solid thing, or none at all.
There are two kinds of transparency supported. The first, Masked transparency, works the same way grate textures work in mapping - anything on the texture that is solid blue (or solid red, or whatever - the last color on your palette) is rendered transparent. What this means is that you can make complex structures - like the leaves of a plant - out of a single brush, and then rely on the texture to pick out individual leaves. *Excellent* for keeping poly counts down. What's really cool is that if you're reskinning a model and would like to remove part of it (say he's got a mohawk, and you'd rather make him a skinhead), it's a piece of cake - just texture the elements you want to remove as transparent.
The second is called additive transparency, and is similar to the way additive transparency works in mapping - you have a full range of transparency, from solid to see-through, using a gradient of white-to-black in your texture. This allows for effects like the welder previously shown, with the transparent window.
All in all, this adds up to YUMMY in the modeling department. I can't wait to start playing with it. (:
-edit- <a href='http://www.planetquake.com/polycount/info/quake3/fang/fang.shtml' target='_blank'>This model</a> is a perfect example of both forms of transparency. Check out the second screenshot, the red-and-black skinned one - you'll see a fin down its back that is not visible in other skins (masked transparency), as well as the semitransparent fire (additive transparency). Gorgeous model, incidentally.
Edit: OMG that welder is AMAZNG <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> release it quick so it can go into custom NS!!! And also Lazer said in coil's link in the first post. that you can see steam coming through the window... wow the world never stops getting better!
i think these dlls are cool for reducing polycount, like add a glass pane between the sentry gun and its ammo rolls... and between the tripod maybe...
now we wont have the problem of those damned teeth getting in the way <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well... how will you know when you're cloaked then ?
sorry to inform you, but you've been living in a cave, that model has been released for about a month... the only thing he added was the transperency to the window...
ever since coil + others informed us about transperancy, the people over in models/skins have been trying to figure out how include this into our models...
the most relevant to include these dlls with 1.1 is to make the "infestation" be model polygons, and not world polygons... somthing i don't really understand, but... the NS team has been looking at those for a while.
for the custom aspect of their useage... dont' expect much...
now we wont have the problem of those damned teeth getting in the way <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well... how will you know when you're cloaked then ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The way you usually know you're cloaked.
<a href='http://dodec.dodstudios.net/images/hires_war_torn_flag_set.jpg' target='_blank'>Here's</a> a perfect example of transparencies in use. As you can probably tell, it was totally a normal flag, and in the texture itself, all you would have to do to make something transparent was have the certain colour to make it so.
<a href='http://dodec.dodstudios.net/filedb/pafiledb.php?action=file&id=251' target='_blank'>Here's the model, btw</a>