Ns Economy Simulator Update

zubatazubata Join Date: 2003-02-04 Member: 13090Members
<div class="IPBDescription">new version</div> I finally made myself to do what I promised to add to my NS Economy Simulator ages ago ;-) and put it on the web.

<u>Here is the changelog:</u>

version 1.04.2

- GUI redesign - horizontal layout, only one team visible, marine interface resembles comm
- marines can buy all equipment/buildings now
- research and construction takes time
- marine respawn resource drain removed because it is no longer present in the game itself
- advancing for marines
- advancing by user-specified time interval
- hotkeys for a few often used operations (see help)
- structures can be recycled or destroyed
- autokill mode kills skulks only
- help update
- my real e-mail is shown ;-)

<u>Here is the address:</u>

<a href='http://nakyveci.wz.cz/NSEcoSim.html' target='_blank'>http://nakyveci.wz.cz/NSEcoSim.html</a>

Comments

  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    edited May 2003
    Thanks, this is really great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Did you know it takes about 10 minutes to get the second hive up and running. I always thought it was shorted.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Thanks, that would really help if I actually tried it, perhaps a visual upgrade?
  • MadcapMagicianMadcapMagician Join Date: 2003-04-07 Member: 15265Members, Constellation
    edited May 2003
    NM, the gorge just has a skulk icon
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    I recycled the CC <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    Then built another one <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <!--QuoteBegin--The Real Quasar+May 11 2003, 12:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Real Quasar @ May 11 2003, 12:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I recycled the CC <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    Then built another one <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Now go try it in-game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Very cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->, if you have time it would be helpful to be able to load map layouts and then move through rooms which to see how long till your marine/marines take to get there... so you know when u start to build a rsr/stuff etc.
  • zubatazubata Join Date: 2003-02-04 Member: 13090Members
    Tseepra
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Did you know it takes about 10 minutes to get the second hive up and running. I always thought it was shorted.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hive construction is really long, it takes 3.5 minutes so you would need to start it before 6:30 to have it finished under 10 minutes. Now just imagine how long the gorge saves for the first RT ....

    The Real Quasar
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I recycled the CC. Then built another one.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Read the help, I said that I am too lazy to check such things for you ;-)
    I got a few other tips for you:
    1) Evolve to gorge at one hive, save 70 res, go onos.
    2) Build protolab without having armslab.
    3) Turret farm whole map without single TF.
    4) Get DC and MC and DC at one hive.

    I don't care, you are cheating yourself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    lagger
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it would be helpful to be able to load map layouts and then move through rooms which to see how long till your marine/marines take to get there<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Please realize that theoreticaly such precise plan would be highly unrealistic because it ignores unpleasant
    events such as all your marines geting eaten on the way, two times <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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