What Are These Entities For?

Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
I was browsing thru a list of entities (this inludes weapons, buildings, etc.) when I came upon the following-
team_chemlab
team_medlab
team_nukeplant
weapon_flamegun
weapon_nukegun
I just wanted to know what they are. All the details please <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    Leftovers that Flayra forgot to delete.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    not sure what the chemlab did
    the medlab researched, or possibly even gave out medpacks
    the nuke plant researched the nuke i believe,
    The flamegun...well...lets not go into that...
    the nuke exploded and PwN3d 4LL T3h 4li3nZ!!!
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    edited May 2003
    Ok we got two left. The chemlab and the nukegun. Oh and btw I know Flayra forgot to delete them. I just wanted to know what they did while they were in use or what they were planned to do.

    EDIT - Forgot to say, there is a nuke entity and a weapon_nukegun, so I don't think they are same thing.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    the chemlab probably made the flame gun. alll the nuke entities have something to do with nukes.... is there a way you can use them in Hammer or anything you mappers??? or is it impossible <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    Its possible to spawn it if you precache all of its models.


    But it probally wont work.
  • fat_alfat_al Join Date: 2003-01-03 Member: 11759Members
    edited May 2003
    <!--QuoteBegin--supernorn2000+May 10 2003, 07:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ May 10 2003, 07:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the medlab researched, or possibly even gave out medpacks <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Get HL Model Viewer and look in your ns/models folder for some visual treats, their is a medlab model that looks like a rusted hand grenade from CS, and some alien arms from the beta Fade (the blue-pink things).
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    edited May 2003
    Flamegun: Flamethrower. Not done, might not be going in. See S/I forums for info (SEARCH!)
    Nukelab: Commander used to be able to build nukes of some sort, taken out for balance reasons. The graphics for them still exsist (see Ollij's profile).
    Nukegun: Once dropped, marines had to carry it, detonate it.

    NS Weapons are all 'guns'- bitegun, machinegun, etc.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    <!--QuoteBegin--voogru+May 11 2003, 02:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru @ May 11 2003, 02:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its possible to spawn it if you precache all of its models.


    But it probally wont work. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah he must have deleted it.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Some misinformation going around here:

    <li>team_chemlab: Corresponds to the 'stimpacks' people asked about a few months ago. The idea was thrown out before the PTs even started.
    <li>team_medlab: Norn got it right.
    <li>team_nukeplant: The structure that was needed to research nukes. Placeholder model was the nuke you defuse in Opposing Force.
    <li>weapon_flamegun: Placeholder for the ever popular flamethrower. Note that at no point so far, there was one in, it's a relic of the planning stages.
    <li>weapon_nukegun: In the very original design docs (and the titles.txt for NSPT 1), there was mention of a portable rocket launcher that shot a baby nuke. Taken out of planning for obvious reasons.
  • Scum_of_the_UniverseScum_of_the_Universe Join Date: 2003-02-06 Member: 13174Members
    edited May 2003
    <!--QuoteBegin--Nemesis Zero+May 11 2003, 11:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 11 2003, 11:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><li>weapon_flamegun: Placeholder for the ever popular flamethrower. Note that at no point so far, there was one in, it's a relic of the planning stages.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.ns.jolt.co.uk/index.php?page=&action=show&id=2832' target='_blank'>But the word "Flame Thrower" is a dead giveaway...(click on first screenshot)</a> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    lol
    i think they may have been slightly misinformed...looks more like a grenade gun explosion to me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    And I'm guessing that using the give comand with these would crash NS?
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Its not just the Entities he forgot to delete, if u look in your NS models folder, b_chemlab and b_medlab are there.
    makes you think what hes going to do <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    it doesnt really matter what flayra will do. 1.1 is a client release. that means we will all have to download it to play it. all the unused things will be obselete or replaced
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