1.1 Wallpaper
Supernorn
Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
<div class="IPBDescription">Stop reading this and click it!!</div> i basically altered the classic "Onos marine" wallpaper (quite old) for a 1.1 wallpaper.
the Onos-Devour image was by Battousai^^x's clan mate, not sure who exactly but its so dam cool i thought i'd put it in the wallpaper.
the marine's visor had a green hue to it, but thats now blue. Also the hands holding the gun were replaced by the view model hands, and they certainly look better than the square ones <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The muzzle flash is from an in-game screenie i took, and the shotgun shell was added for effect. mucked around with the logo to create "1.1"
(no that doesn't say NS2, note the dot in the middle)
EDIT: <b>Updated the wallpaper! The dot in 1.1 is now more substantial, so you wont go on thinking this is NS2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
also, the quality of the wallpaper has been enhanced, so it now looks nice and sharp!</b>
If the image doesnt fit you're resolution, just chop off some of the background until its suitable <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
below is the new version, just right-click and save as.
the Onos-Devour image was by Battousai^^x's clan mate, not sure who exactly but its so dam cool i thought i'd put it in the wallpaper.
the marine's visor had a green hue to it, but thats now blue. Also the hands holding the gun were replaced by the view model hands, and they certainly look better than the square ones <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The muzzle flash is from an in-game screenie i took, and the shotgun shell was added for effect. mucked around with the logo to create "1.1"
(no that doesn't say NS2, note the dot in the middle)
EDIT: <b>Updated the wallpaper! The dot in 1.1 is now more substantial, so you wont go on thinking this is NS2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
also, the quality of the wallpaper has been enhanced, so it now looks nice and sharp!</b>
If the image doesnt fit you're resolution, just chop off some of the background until its suitable <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
below is the new version, just right-click and save as.
Comments
The host doesnt seem to enjoy "direct" linking to files, so <a href='http://groups.yahoo.com/group/supernorns_stuff/files/' target='_blank'>go here,</a> then click on the file named "ohnos!.jpg" and save it to desktop.
*drools*
aahhhhh
-GF
It seems the quality of the wallpaper varies on different computers. It looks terrible on my school comp, so i may do a higher-quality one soon, mainly to get rid of the horrible Jpeg gunk. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
It seems the quality of the wallpaper varies on different computers. It looks terrible on my school comp, so i may do a higher-quality one soon, mainly to get rid of the horrible Jpeg gunk. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I bet the school computer is simply only set to 256-colors. Most school computers are truly baaaaad.
<span style='color:lime'>*edit: </span>
And if you want me to convert your image .jpg I would be happy to. I have a converter that is twice as good as the one you get with aps and psp. Just give me a holler on irc.
(The one on your web page is only 60kb and that gives quite **** quality (should be about 130kb) , the one you have on your comp is most likely top notch and the one at school is downloaded and ****) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
this is the current 1.1 changelog (off the main page)
<i>NS v1.1 changelog
- More diversity of tactics, along with more play-time at the 2 and 3 hive stages
- Fewer stalemates
- Simpler resource model (multiple gorges will be viable)
- Faster and more intense gameplay (average game time in v1.04 is 22 minutes, v1.1 target is around half that, though epic games still possible)
- Commander improvements
- Hotgroups for soldiers and structures (soldiers are notified, "You are squad four"). Hotgroup icons blink when under attack.
- Warcraft III style "idle peon" messages
- Always draw player names for commander
- Much better hotkey support (fully customizable)
- Select all players button/bind
- Alien upgrade improvements (all paths viable)
- Sensory chambers are now automatically cloaked, and they cloak other alien structures in range (including hives, resource towers, offensive chambers, etc.)
- Movement chambers now give aliens energy, like defensive chambers give health. Unsure if teleport ability will stay.
- Silence upgrade now silences movement and attacks (it's incredibly eerie)
- HLTV support (including first-person view while waiting to respawn)
- VALVe Anti-Cheat (VAC) and Cheating Death (CD) support
- Changes to tournament mode to support CAL
- Collision improvements (no "jittering" when crouching on structures, structure hitboxes much more accurate, etc.)
- Skulk bite and machine gun muzzle flash obscure view less
- Improved demo record/playback functionality (particles, scoreboard, etc.). Demos recorded before v1.1 will still work in v1.1.
- Improved alien pop-up menu is simpler and more intuitive, context-sensitive cursor
- All known exploits fixed (frame-rate advantage, etc.)
- Fewer "stuck" issues with Onos and blink
- New Onos abilities allow him to stomp the ground to stun nearby enemies, then devour enemies whole (they are slowly digested, during which time they can be saved by killing the creature)
- Skulk model orients properly when running on wall! Possible option for transforming first-person view
- Lerk physics changes to make him easier to control
- Huge server performance improvements (should be around half the CPU usage)
- New marine technology: electrified turret factory upgrade, does damage to enemies touching factory
- New effects: sentries smoke when they fire, alien structures splatter goo when destroyed
- Updated existing maps for balance, performance and flow, and new maps (at least three)
</i>
I am not sure if this is all that is going in, i think there may be some extra bits and pieces.....
that would be cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->