Someone Care To Explain...
<div class="IPBDescription">to me...</div> Just what a particle physics engine is?
I've been wandering what one is for ages, and I am completly confused.
When answering please try to keep your answers sort, i unfortunatly have a short attention span <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
You can use scientific mum-bo-jumbo if you want, I have quite a good understanding of the sciences.
I've been wandering what one is for ages, and I am completly confused.
When answering please try to keep your answers sort, i unfortunatly have a short attention span <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
You can use scientific mum-bo-jumbo if you want, I have quite a good understanding of the sciences.
Comments
HL doesn't come standard with a particle system, so coding one in is sort of a "big deal".
A point of specified radiance and radiance radius which has a specified lifespan and path which is either pre determined or calculated according to the rules of physics programmed into the game.
A point of specified radiance and radiance radius which has a specified lifespan and path which is either pre determined or calculated according to the rules of physics programmed into the game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
so..... globby things that float around and look pretty! right?
A point of specified radiance and radiance radius which has a specified lifespan and path which is either pre determined or calculated according to the rules of physics programmed into the game. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
so..... globby things that float around and look pretty! right? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
From what I understand, yes.
Perhaps someone who has worked with a particle engine could elaborate a little more.
Or i could be completely wrong and influencing you in teh wrong way.
<img src='http://hlpbm.free.fr/fs/fleur.jpg' border='0' alt='user posted image'>
Or i could be completely wrong and influencing you in teh wrong way. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Pretty sure CS smoke grenades are drawn as sprites.
The speites use more CPU time and using a lot of them at a time drops your fps.
now that was a useless post
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
^you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
ok.....so its just a fancy sprite engine?
You see its all very simple. You reverse the polarity of the hyper tension plasma manafold, hit it with gamma rays, wait for the Kool-Aid man to come busting through the walls causing a loop in the space-time continuum, then stab yourself with shards from a broken Deer Hunter CD.
fancy sprite engine then.