Alien Sabotage
Zuron
Join Date: 2002-12-01 Member: 10349Members
<div class="IPBDescription">instead of trying to take over the map</div> I was commanding last game... and I've come up with a plan to ease up alien rampage in the first minutes.
you'll want to leave 20% of your team defending and building though, especially if you do not use turrets in your base.
this is..to send your squads not to take over resource spots or hives but to destroy enemy gorges instead. where the gorges first go is often predictable, if not, just have the team scout around until you find it. you should be fast enough so that they cannot afford offense chambers yet.
the kharaa have a much easier time countering your attempts to take over hives or resource spots at the beginning of the game than suprise attacks on their gorge. after killing 3-5 gorges, this will get seriously harder, so start taking the hives. you should have enough money for phases and a turret farm now, and the kharaa are lucky to have a defense chamber. scan for the enemy gorge, if you find it unguarded, send a squad to take it out.
your best bet is to assign a squad of people at the beginning of the game and always use those people, they will be suprised of the effectiveness of this strategy after a few raids, and will get good at it.
you'll want to leave 20% of your team defending and building though, especially if you do not use turrets in your base.
this is..to send your squads not to take over resource spots or hives but to destroy enemy gorges instead. where the gorges first go is often predictable, if not, just have the team scout around until you find it. you should be fast enough so that they cannot afford offense chambers yet.
the kharaa have a much easier time countering your attempts to take over hives or resource spots at the beginning of the game than suprise attacks on their gorge. after killing 3-5 gorges, this will get seriously harder, so start taking the hives. you should have enough money for phases and a turret farm now, and the kharaa are lucky to have a defense chamber. scan for the enemy gorge, if you find it unguarded, send a squad to take it out.
your best bet is to assign a squad of people at the beginning of the game and always use those people, they will be suprised of the effectiveness of this strategy after a few raids, and will get good at it.
Comments
But yes, if you can figure out the movement patterns of the average gorge, you can do terrible damage to the poor sap whenever he leaves the base. Knowing the maps well helps too.
After 1 or 2 RTs you get DCs and then the gorge hardly ever dies...
What I've been doing lately with relative success is RT assassinations. If the comm drops me a JP/HMG but I find out that both the hive aliens are building up and the one they started with are too well defended (lots of OCs, lerks, maybe even webs), I go on a res hunt. The idea behind this is while they will have their 2 hives, they will not have the res to afford fades.
Fly around the map, and empty a HMG clip into RTs at point blank. This is enough to kill them and gives no time for aliens to react and defend them as they will go down in about 5 seconds.
When i knew who the gorg was on an alien team, i heard building and i hid round a corner, then typed in "Boo!" and the gorg goes "eh?" then i jumped out. F**king class <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
I also tend to crouch INSTANTLY when I hear a skulk step nearby, and instead of hunting the skulks I try to bypass them if just possible, and then tease the hive again and again until they fall back and stop expanding for a while which buys time and res for my team... I recall once sneaking to Loop access in ns_eclipse and pistoling out a skulk from roof then lmging the gorg and knifing their first unbuilt RT. Then just tease away at maint hive, making those aliens furious and mad, forgetting their goal and taking hives while my fellow 'rines lock 'em down.
Also if I'm parasited, all the skulks think now I'm dead... Then I start "running away", luring even 3 to 4 lv1 skulks to a certain death. I remember in ns_hera aliens had a hive in DCD so I went in and teased it a little... One skul parasites me and then I start running around all the way to holo, own a couple of skulks from a distance while couple of others stay lurking, then to processing and 2 easy take outs again and whoops I'm at DCD harassing the again and again. On another occasion I remember our totally newbie team win because I kept getting easy lv1 skul kills and running away and picking another route back when parasited which frustrated them and they quit until the game is over <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Another good thing in harassing the hive is to sometimes make that poor gorge panic and make OC's instead of DC's... IN THE BEGINNING! Especially if you win a firefight against a few skuls near the hive. You can bet what my fellow 'rines are doing all this time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Aliens are just so damn weak in the start, maybe this changes a little in 1.1
Oh and you can bet that poor gorg won't hear it coming from meh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Spreading out as marines makes you vurnerable, even if the alien team dont realize it...
gorge hunting is good and useful... it buy you lots of time... and BTW gorges usally go for the 2nd RT first...that's atleast what i do.. and then there would be always skulk near by