6 images shalt thou view
Killtoy
Join Date: 2002-03-28 Member: 358Members
<div class="IPBDescription">...forget about the 7th, i lost it.</div>What?! You thought I gave up?! Well, I almost did.
All week I spent fruitless hours in VHE, unable to produce anything I wouldn't quickly delete. Then, my creative energy returned to me, and I finally hammered out a beta of the 2nd hive for Elysium. Behold!
...and comment as you wish.
<b>Entering from the "direct" route.</b>
All week I spent fruitless hours in VHE, unable to produce anything I wouldn't quickly delete. Then, my creative energy returned to me, and I finally hammered out a beta of the 2nd hive for Elysium. Behold!
...and comment as you wish.
<b>Entering from the "direct" route.</b>
Comments
<b>Upon stepping into the water!</b>
<b>Going around back...</b>
<b>Behind the filter?</b>
Particle systems... possible... ideas?
Now my only hope is that all those 256x256 textures didn't break the limit for me. We'll see when I put it all together and compile.
Your thoughts?
BTW, I'm not too crazy about METFLOOR as a wall texture.
I am trying to be very minimal in my custom texture use, too.
METFLOOR ... Yeah, not too keen on it myself. Hurts to toss in a 256x256 texture that you know you won't want to use 1/2 the time. It may get replaced down the road. For now it fits well enough, I think.
The rough dimensions of the room are 1200x1500x1000.
It will be unquestionably the largest room in the entire map.
If you were this hive, where would you be?
Currently, 1 hive is in the ballpark of 6500 units (about 80% of the maximum map width) away from the others, and thats a straight line not taking into account lifts and other obstacles. When a hive is under attack, that would seem like the other side of the world.
The regonfigure would lose very little of the work I have already done, and shouldn't add much more work for me to do. Overall, I think it will be needed.
Why am I posting this here? Well, considering giving a minor facelift to this hive in the process. If you have suggestions of <i>ways to <b>improve</b> the texturing</i> here, please, I'd like to hear them. <i>General negativity is not needed.</i>
Thanks!