Ns Forge Preliminary Layout
erendor
Join Date: 2003-02-06 Member: 13180Members
<div class="IPBDescription">come on in...</div> This is my layout for my new map- Ns_forge! Its a Map centered round a manufacturing centre, lots of lava round one hive(The Forge!) Big smashing things around stamping hive, and a lot of boxes and things around Packaging. I got the idea off a map on Turok 2(n64) called vulcans forge, which had a huge area in the middle with lots of lava. anyway, here it is, i'm open to suggestions.
Comments
i like to draw some of my maps in them
some things though
huge areas = bad r's if constructed wrong
other then that i'll be looking for some screens soon of this map i t looks promising
amckern
Edit: also, where do you think i should start building it? I just opened up hammer, then realised i had no idea where i should start <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
if you end up with a big square room, addsome deatil, then think what hive, or start ares its gona be, get some halls, then think about putting a new square room in a random spot
amckern
The layout looks decent overall. The connection from the marine spawn to the bottom left hive (that's top left if you don't mentally flip the picture) seems to be a bit linear, with little to no room to cross over or double back in the least. The rest looks fine, although I'm not sure about having a double node so much closer to a hive than the marine base.
I don't know if I'd reccomend starting your building with your favorite room. It might be better to leave it as something to look forward to, to keep yourself pushing forward with the boring stuff. Your call, though, and could be good to get an idea of what the map will look like at its best. Go for it.
Can't wait to see some screens of that forge.... possibly the particle system could help in making everything look sooty and dingy. (or it could simply throw out some embers in specific areas of the room)
Edit: also, in forge, i'm going for a <i>Intense Battle over Molten Lava against super-speedy aliens!!!</i> kinda feel, only light would be from the lava, giving it an orangey glow... Mmmmm Sinistery...
amckern
PS watch out as the hole brush is rendered from any part of the map once its funk_watter, so r's might go over the 800 limit