Turrets?

GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
<div class="IPBDescription">Still useful at all?</div> When I "elite" pwn aliens, I occisionally drop a TF and 3 Turrets in hives, after I phase and send marines with mines trough it...

When siegeing(which I dont do cause its lame =) youd build a few turrets after the sige is up and revealed...depending on where though, but if its cramped and far away from base youd do it

TF is expensive and turrets are to...

Turrets hardly hit anything and carpace makes even skulks resistant to turret fire...

Turrets takes long to weld and welding is loud and disables at least one marine during that time...

Once the TF is down the Turrets and 19 res is all gone...

So, my question is:

Is it still possible to use turrets as a defensive/offensive structure with any benefit, even if you dont have lots of spare res?
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Comments

  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Yes, turrets are ok for locking down hives. If you think they can't damage skulks, you need to break out the Arms Lab and start getting weapons upgrades. Level 3 turrets are pretty good at killing skulks, really.

    and Sieging? Lame? Err... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    I know lvl 3 Turrets damage skulks, but I really dont think 2 TFs, 10 Turrets and lvl 3 Weapons should be what it takes to seal a hive with

    5 skulks can take out a TF with 5 lvl 3 turrets around in a few rounds...dual TFs and a phase, sure...and turrets covered in mines for ensureance, sure...

    but that makes 300 res to lockdown 1 hive...

    300 res = 5 HA/HMG/Welder marines ...not really equal ey?

    And sieging IS lame!!! arr!
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    Well actually welding turrets doesn't take long (cuz they don't have much health).

    Turrets are useless in early game for defending the base, but they are quite good for hive lockdowns or when securing a double res point. But the fact is that you can't leave those turrets alone. There has to be at least one marine guarding.

    Yes, sentrys are useless, if TF is placed in wrong place. For example in the middle of the room or if you can create a blind spot behind it by destroying one turret.

    And like Duff-Man said, get weapon upgrades. That is <b><u>very</u></b> important, if you have builded lots of turrets (or you are going to build).

    Siege....lame?? Whatever <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    If you were to have one marine in both ihves, base and one dual res spot you would have 1-2 marines left in a normal server and no chance against a 8 skulk rush in a large server...

    Placing 3 turrets with a TF @ lvl 3 weapons still dont hold more than a few skulks for a short while...thats still alot of res

    Lets say then, that aliens go two hives or alot of lerks...one lerk can pick off an entire base, no matter where you put it..
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--Geronimo+May 13 2003, 02:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geronimo @ May 13 2003, 02:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you were to have one marine in both ihves, base and one dual res spot you would have 1-2 marines left in a normal server and no chance against a 8 skulk rush in a large server...

    Placing 3 turrets with a TF @ lvl 3 weapons still dont hold more than a few skulks for a short while...thats still alot of res

    Lets say then, that aliens go two hives or alot of lerks...one lerk can pick off an entire base, no matter where you put it.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    In both hives?
    If you have two hives under control and there is some turrets in those hive room, then skrew the base and skrew the double res node <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> . Order all the marines to defend both of those hives, until you get some upgrades, weapons....or aliens goes for F4.

    Well of course all is about the server side.
    <b>Big server</b>
    More aliens, marines gets res much faster ----> more turrets

    <b>Small server</b>
    Less aliens, marines don't get res as fast anymore ----> less turrets

    If aliens gets two hives, then those turrets are useless. They dont have a change against lerk's and fades.
    If the game start's to look like that you can't stop aliens from building two hives, then you must stop spamming those turrets and use your res to JP/HMG/HA/GL's.
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    siegeing isnt lame all is fair in love and war <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DeathscytheHell_01D2DeathscytheHell_01D2 Join Date: 2003-05-12 Member: 16221Members
    maybe a stronger turret should be added to fight against onos or fade
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    Seiging? Lame? bahhhh.

    Turrets buy you time. Thats all they pretty much do. Like if you have turrets in two hives, they buy you lots of time. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    edited May 2003
    Thats exactly what I am talking about...


    Turrets arnt there to actually shoot anything really...

    It just keeps skulks from standing still, and maybe kills them after 10 seks or similar(count 10 seks in NS, its longer than you think)

    A moving floor would be just as good...

    -----------

    When defending home base, you drop 2-3 packs of mines (15 res) instead of a TF. The game is OVER before there is a TF in main...

    In hives you get phase, mines mines mines and then a TF, only if you have res for it...

    You NEVER use TFs in any other places than sieging positions, the occasional Doubble res and in hives ...

    Even if turrets dont get any better, they still need to be cheaper...a phase and 20 mines cost about as much as a TF and a turret...what would you use? You can mine the phase 10 times and put another 10 mines all over the floor...

    ------------

    Do you use turrets when the enemy has two hives? Lerks with adren and umbra can eat one turret per run, fades waste them from afar(lerks can to). Onos...well...

    ------------

    They are too expensive when it comes to what they actually do...a moving floor would be as good...


    ( I use turrets from time to time, but never if I got low res or really need to hold a certain location...)

    In reply to one of the posts:
    NO, turrets so strong they can kill onoses is to much...I jsut want 6 turrets to effectively seal an area, or 3-4 turrets to protect a dual res spot...
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    Yes, mines is really good way to defend base and couple outpost's. Best defence against 1 hive aliens is turrets and mines which are placed all over the floor around those turrets and TF.

    Sometimes, if you are turret farming a hive, outpost, whatever, it is a good idea to build one siege in there (or at least upgrade the TF, so you can build sieges really fast). Now you are thinking why.... what about if aliens decides to do a gorge rush? Don't laugh, the power of 5 gorges with 100 res can be devastating. Only they need is to heal spray each others and them plop as many OC's as possible. They can also easily destroy all mines in their path by spitting them.

    Btw, one pack of mines cost's 8 rp <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Any structure will go down to skulks. That is why you have marines and welders.

    A TF with lvl3 T's will stay up a long long time if you just have a marine with a welder check on it occasionally.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    turrets are handy because a lone skulk is less likely to attack the base, more likely to skip past it looking for something else to chomp on. If there's just a PG with mines near it however, it's tastey tastey marine structure for the little scamp
  • Little_HunterLittle_Hunter Join Date: 2003-01-26 Member: 12793Members, Constellation
    One skulk with the speed upgrade (or armor) can usually take out a turret as long as it isn't mined, or guarded by a marine or another turret. The main goals of turrets are to buy time. To keep the aliens away from your phase gate, so that when the marines come through they can defend the base and arn't killed right off the bat. Right now turrets are expensive, but they buy you a lot of time, and since more time = more res, they pay for them selves. Yet in 1.1 the cost of turrets will be much lower, so comms will be able to drop a tf, and electrify it for the cost of 4 mine packs (costs based off 1.1 information in the beta testing forum).
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--ThE HeRo+May 13 2003, 09:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ May 13 2003, 09:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Turrets buy you time. Thats all they pretty much do. Like if you have turrets in two hives, they buy you lots of time. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes - when an alien runs about nonchalantly in a turreted place it WILL get killed if it doesn't do something about it. So when a fade haps upon - say - Mess Hall with turrets in, it WILL acidspam to kill those turrets, else get boon down. This buys YOU enough time to sneak up behind it and shotgun its dirty arse <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Turrets buy you time. Thats all they pretty much do. Like if you have turrets in two hives, they buy you lots of time.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If you fail to get them in both hives though, or waste money on random turrets all over map, they really slow you down. The winner of any RTS is whoever can tech up fastest, be the most efficient killer, and maintain structures through either units or static defenses.

    That and come 1.1, turrets in 2 hives won't stop the onos from coming to say hi to you.
  • ZyRaxXZyRaxX Join Date: 2003-04-14 Member: 15486Members
    When I had all the rt's (in a fun game) the turrets killed many onoses. Cuzz I had 30 turrets <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .. It's impossible to kill all those turrets guarded by marines with jp and hmg! hehe, thats why I like turrets! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--ZyRaxX+May 14 2003, 11:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZyRaxX @ May 14 2003, 11:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When I had all the rt's (in a fun game) the turrets killed many onoses. Cuzz I had 30 turrets <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .. It's impossible to kill all those turrets guarded by marines with jp and hmg! hehe, thats why I like turrets! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, a <b><u>big</u></b> turret farm is really hard to destroy, even with three hive aliens.

    Once marines builded a big turret farm in ns_bast. We lost about 5 onos and lots of fades and lerks while trying to attack in there. So i decided to go up there in the vent. I managed to leap in, then i went to fade and took carapace and adren. My idea was to shoot bile bombs down the base from that vent. I kept shooting those bombs for a while behind the corner in that vent so the turret's couldn't shoot me. After a while, i wanted to see how many turret's there was left. When i looked down there, there was about 30 turrets left and all of them started to shoot at me. I didn't even manage to retreat before i died <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    The only way to kill a really big turret farm is with lots of bile bomb and lots of patience.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    The worst thing I have ever seen in my life was when they filled up the entire North Keyhole in Eclipse...against onehive aliens...

    It was a 26 player server though
  • ZanidZanid Join Date: 2003-04-03 Member: 15158Members
    <!--QuoteBegin--Paq+May 13 2003, 06:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paq @ May 13 2003, 06:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Turrets are useless in early game for defending the base, but they are quite good for hive lockdowns or when securing a double res point. But the fact is that you can't leave those turrets alone. There has to be at least one marine guarding.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Negative, you have no idea what your talking about.

    Last night I was commanding Hera on [WHO] Modified 2 server, long story short we didnt relocate and a single TF and 4 turrets kept our base alive and well defended untill the end of the round. of course i was commanding a bunch of idiots so the base was undefended at all times, the turrets held fast and i never lost a structure.

    And if you want to argue some more and tell me that mines are far superior, ill join your server and personally blow every single mine away with my face.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    mines are superior when you have decent marines and when you actually want to win against good aliens.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Does mine damage increase with weapon upgrades?? Hmm i read heaps of threads and play heaps but i have never thought about that.


    - RD
  • thejackalthejackal Join Date: 2003-02-15 Member: 13575Members
    persoanally, since someone on here suggested the stratergic placement of TF's and turrets to cover multiple res nodes, thats one of the few uses i have for them, works as well, very amusing on public servers when n00b aliens can't find the TF <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Mines although great for keeping skulks from chewing structures do just about as much as turrets do. Although mines themselves are effective at keeping skulks at bay, they don't stop gorges from spitting and wasting them.

    Turrets won't stop a gorge taking over a hive. If a skulk can go gorge in a vent, get inside your hive and spam a few OCs, then you'll have a hard time keeping that hive. Because you don't have a TF to upgrade to seige status either, you're pretty much screwed.

    Turrets are best used to protect seiges.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    <!--QuoteBegin--Zanid+May 19 2003, 07:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zanid @ May 19 2003, 07:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Negative, you have no idea what your talking about.

    Last night I was commanding Hera on [WHO] Modified 2 server, long story short we didnt relocate and a single TF and 4 turrets kept our base alive and well defended untill the end of the round. of course i was commanding a bunch of idiots so the base was undefended at all times, the turrets held fast and i never lost a structure.

    And if you want to argue some more and tell me that mines are far superior, ill join your server and personally blow every single mine away with my face. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I can tell you with 100% accuracy, that 4 turrets will only defend your base from people that try to sell you stuff...

    5 skulks with carpace can kill 4 turrets in one run, if the base is undefended, unless its fully uppgraded. Do they have one lerk if migh wipe out 2 or 3 turrets from afar before they move in, and your sold.

    Do they have 2 hives you get umbra and then 5 skulks wont even die by 4 turrets...

    Sorry but thats the truth...
  • big_fat_c0wbig_fat_c0w Join Date: 2002-12-30 Member: 11595Members
    It was said before but I think some ppl need to hear it again,,, Turrets are not meant to replace you your team.. all they are meant to do is to give you some time.. thus even in 2nd hive they are effctive since they will give those extra 10 sec that will take you to move yur HMG's jp/ha to that post... if your team won't listen to the comm yalls of go ***PG FS GO PG*** then don't bother go jp hmg and hope for luck..
    turrets are all about team work ...unlike jp/hmg
    and there for are useful..
  • NinjaStitchNinjaStitch Join Date: 2003-05-25 Member: 16703Members
    Don't depend on those rotating guns of steel! They may seem affective at first, but wait 'till a big one comes over. You'll realise that you underestimated the Kharaa.


    ...shootin', and shootin', and shootin'...

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    I think the rule of thumb is: If you can't afford to lose it, turret it.

    This means if you're going for a 2-hive lockdown, you're going to have to place turrets sooner or later... Man power can't defend base and two hives constantly without something to at least slow the enemy down. If you've relocated to some great place, but need your marines on offense (and thus base is only lightly defended), turret up. However, if it's anything less critical, like a hive you felt like taking just cuz, it's probably not worth it. You're right, turrets ARE expensive, ARE easy to kill, and ARE easy to disable. Sometimes, though, you just need more things shooting at those pesky Khaara, and you're not getting more marines.
  • Noble_FadeNoble_Fade Join Date: 2003-02-24 Member: 13931Members
    a base with mines + 1 marine is rather easily dealt with imo
    a base with turrets + 1 marine is much, much harder to deal with
    mines are only good for stopping a skulk once, because after that he's created a hole for him to walk or jump through the next time he comes
    with turrets, a skulk needs to maneuver around or over the turrets, kill the marine, the try and bite the tf
    damn near impossible unless you have level 3 cara and the marines dont have weapon upgrades
  • Skillzilla1Skillzilla1 Join Date: 2003-05-14 Member: 16282Members
    If you walk up to a turret, hold the walk key and strafe around ur in a circvle you won't get hit much at all. 1 Sulk will take out multiple turrets by itself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> > <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
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