SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
Which one is better...? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (If possible)
that "shell holder" ont he spas isn't a "shell holder" its the folded stock. So in other words you have 2 stocks on your gun. You just need a clip on the side for extra shells. Anyways i think the model would look great with a spas stock.
Here it is with a Spas stock. <a href='http://www.geocities.com/burncycle360/scatterspasstock.zip' target='_blank'>http://www.geocities.com/burncycle360/scat...erspasstock.zip</a> Mirror: <a href='http://www.geocities.com/absolut_tempest/scatterspasstock.zip' target='_blank'>http://www.geocities.com/absolut_tempest/s...erspasstock.zip</a>
As always, click and drag to the location bar to get the link to work.
I'm gonna have to get rid of the shotgun shells on it, either that or make them lower poly, because it's pushing 2,600 now (with hidden faces not removed).
I like my high poly cylinders <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
*Jaw drops*
Okay people! WE NEED MESHERS SKINNERS AND ANIMATORS!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I'll provide the sounds <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
By removing most of the hidden faces, and giving some of the cylinders fewer sides, I managed to reduce the polys from ~2,200 to 2,076 Without the shotgun shells on the side, it's reduced to 1,664, but I kinda like the shotgun shells.
Anyways, thats about as far as I can go as far as modelling is concerned. I can obviously do some last minute tweaks, but other than that, it's ready for the next step if anyones willing to skin/animate etc.
(I mean, how does he reload that *wordless* mofo ?) <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
BtW: U could reduce a couple of polies by simplifyin/removing the screws and the bullet-fire-selector, cuz those things are easily made (even beautifully) with a good skin... Ok?
I'll get right on it, thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> As for where do you put the shells.... I guess someone will just have to skin a hole in the bottom <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> somewhere near the back of the slide spot in front of the trigger....
here it is. Removed the holes in the stock, removed screws and safety switch, and reduced shotgun shells from 8 to 6 sides. ~1,400 polys Thanks for the help <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
sid always overreacts. like a kid in a candy store <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> *sigh* nice model btw i wonder how it'll turn out ingame
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
Dude! I swear I DID NOT "cream" my pants. I told you, I spilt coffee on them. TWICE! *cough* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
oh how me prays it doesn't die like willkins excellent skin for a sc marine heavy because no one would make the model for it. please...someone...for the sake of every thing thats holy...skin and mesh this mofo!
Comments
What is it with people and Spas 12's, anyways?
Anyways - the reason I came:
BURNCYCLE! I Just got off my lazy **** and got Milkshape. YOUR MODEL IS GREAT!!!
<a href='http://www.geocities.com/burncycle360/scatterspasstock.zip' target='_blank'>http://www.geocities.com/burncycle360/scat...erspasstock.zip</a>
Mirror:
<a href='http://www.geocities.com/absolut_tempest/scatterspasstock.zip' target='_blank'>http://www.geocities.com/absolut_tempest/s...erspasstock.zip</a>
As always, click and drag to the location bar to get the link to work.
I'm gonna have to get rid of the shotgun shells on it, either that or make them lower poly, because it's pushing 2,600 now (with hidden faces not removed).
I like my high poly cylinders <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Okay people! WE NEED MESHERS SKINNERS AND ANIMATORS!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I'll provide the sounds <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
.... Oh man... I need ANOTHER new pair of pants.
Without the shotgun shells on the side, it's reduced to 1,664, but I kinda like the shotgun shells.
Anyways, thats about as far as I can go as far as modelling is concerned. I can obviously do some last minute tweaks, but other than that, it's ready for the next step if anyones willing to skin/animate etc.
<a href='http://www.geocities.com/burncycle360/Scattergun.zip' target='_blank'>http://www.geocities.com/burncycle360/Scattergun.zip</a>
Mirror:
<a href='http://www.geocities.com/absolut_tempest/Scattergun.zip' target='_blank'>http://www.geocities.com/absolut_tempest/S.../Scattergun.zip</a>
As always, click and drag to the location bar or copy and paste to get the link to work
Where does the shells/bullets go?
(I mean, how does he reload that *wordless* mofo ?) <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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BtW: U could reduce a couple of polies by simplifyin/removing
the screws and the bullet-fire-selector, cuz those things are easily
made (even beautifully) with a good skin... Ok?
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IcELoRD speaks the truth. Small details like screws can be skinned on.
And I can't tell how complex those shells are in the screenshot, but if you origin it right, you can get away with six-sided cylinders on those.
As for where do you put the shells.... I guess someone will just have to skin a hole in the bottom <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> somewhere near the back of the slide spot in front of the trigger....
Thanks for the help <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<a href='http://www.geocities.com/burncycle360/lowpolyshotgun.zip' target='_blank'>http://www.geocities.com/burncycle360/lowp...polyshotgun.zip</a>
Mirror:
<a href='http://www.geocities.com/absolut_tempest/lowpolyshotgun.zip' target='_blank'>http://www.geocities.com/absolut_tempest/l...polyshotgun.zip</a>
...
uber "elite" model, props. give it justice.
P.S. Burncycle... lookin' gooo-ooood. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->