Are These Issues Being Addressed?

MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
1) Evolution upgrade levels. In 1.0, level 1 and 2 upgrades are mostly meaningless except very early game. What about the cost of evolving upgrades? (IMO, if upgrades were more costly, aliens would meet a new dilemma: should I morph into a new form or evolve an upgrade? I really like <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=28306' target='_blank'>Calantus' radical alien tech idea</a>.)

2) Evolution chamber redundance. DC makes regeneration very redundant. MC makes adrenaline somewhat redundant. SC makes cloaking somewhat redundant.

3) Alien defense. In 1.1, aliens can no longer build WoLs and OCs remain very crappy. Web, now a hive 3 ability, cannot supplement defenses for the majority of the game.

4) Fade/Onos similarity. Admittedly, the fade's new blink ability makes it more unique. However, both are good tanks AND deal a lot of damage. I've read that playtesters are unwilling to morph into a fade because they rather wait to onos. (IMO, the onos shouldn't be able to deal much damage. It should just serve as an automate damage soaker. With it's stomp ability, it's already bound to "taunt" enemies into attacking it.)

Anybody else want to add anything?

Comments

  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    edited May 2003
    As the new rsr system stands... most clans dont even get upgrades because its not worth building rsr nodes vs getting a spawn fade/ono setup at an emptry nozzle. Evolution chambers dont seem to make things redundant... the cost on all chambers have been moved up so you dont see 10 dc's anymore.. its more like 3 in a safe place AWAY from the fighting *except for sensory sense they can hide from the enemy*. ALIEN DEFENSE IS 50x better, they made oc's VERY good!!!!

    Fades are VERY good in the current patch... and onos seems somewhat balanced after they changed stomp. *In our scrims we ushally get 2-3 fades before we have someone save for ono's*
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    lagger pretty much hit the nail on the head.

    The new OC is deadly. They can kill very fast and deal alot of damage. Fear the oc. Since you cant jump over them anymore, if you have a wall of them only waste high, dont expect to go and just jump over them and survive and move on.

    The new fade ability is amazing and makes them far more usefull as compared to before. I can see good fades becoming what the lerk was in 1.04. One of those skills that once truly mastered really rules everything else. We shall see though.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    thats another thing i forgot to mention* they changed all alien build models so that they are taller ie: no more stacking, jumping on, or hiding in rsr towers oc's and other random stuff <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--Kenichi+May 13 2003, 11:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kenichi @ May 13 2003, 11:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One of those skills that once truly mastered really rules everything else. We shall see though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Have you seen cinderous? He's so good with a fade.
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