Are These Issues Being Addressed?
Maian
Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
1) Evolution upgrade levels. In 1.0, level 1 and 2 upgrades are mostly meaningless except very early game. What about the cost of evolving upgrades? (IMO, if upgrades were more costly, aliens would meet a new dilemma: should I morph into a new form or evolve an upgrade? I really like <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=28306' target='_blank'>Calantus' radical alien tech idea</a>.)
2) Evolution chamber redundance. DC makes regeneration very redundant. MC makes adrenaline somewhat redundant. SC makes cloaking somewhat redundant.
3) Alien defense. In 1.1, aliens can no longer build WoLs and OCs remain very crappy. Web, now a hive 3 ability, cannot supplement defenses for the majority of the game.
4) Fade/Onos similarity. Admittedly, the fade's new blink ability makes it more unique. However, both are good tanks AND deal a lot of damage. I've read that playtesters are unwilling to morph into a fade because they rather wait to onos. (IMO, the onos shouldn't be able to deal much damage. It should just serve as an automate damage soaker. With it's stomp ability, it's already bound to "taunt" enemies into attacking it.)
Anybody else want to add anything?
2) Evolution chamber redundance. DC makes regeneration very redundant. MC makes adrenaline somewhat redundant. SC makes cloaking somewhat redundant.
3) Alien defense. In 1.1, aliens can no longer build WoLs and OCs remain very crappy. Web, now a hive 3 ability, cannot supplement defenses for the majority of the game.
4) Fade/Onos similarity. Admittedly, the fade's new blink ability makes it more unique. However, both are good tanks AND deal a lot of damage. I've read that playtesters are unwilling to morph into a fade because they rather wait to onos. (IMO, the onos shouldn't be able to deal much damage. It should just serve as an automate damage soaker. With it's stomp ability, it's already bound to "taunt" enemies into attacking it.)
Anybody else want to add anything?
Comments
Fades are VERY good in the current patch... and onos seems somewhat balanced after they changed stomp. *In our scrims we ushally get 2-3 fades before we have someone save for ono's*
The new OC is deadly. They can kill very fast and deal alot of damage. Fear the oc. Since you cant jump over them anymore, if you have a wall of them only waste high, dont expect to go and just jump over them and survive and move on.
The new fade ability is amazing and makes them far more usefull as compared to before. I can see good fades becoming what the lerk was in 1.04. One of those skills that once truly mastered really rules everything else. We shall see though.
Have you seen cinderous? He's so good with a fade.