Do Senory Chambers Cloak Themselves, Too?

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Comments

  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    Are you allowed to tell us what it looks like? Some kind of Alice-in-Wonderland Cheshire Skulk type thing? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BelrickNZBelrickNZ Join Date: 2002-12-19 Member: 11156Members
    Hmmm doesnt cloak a hive though does it?

    Seems to me that sesnory will be a very nasty upgrade and may bump the movement out of the number 2 slot.
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--Ello+May 14 2003, 06:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ello @ May 14 2003, 06:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmmm........If cloaked buildings show up as semi-transparent to aliens won't a cloaked hive look almost like an unbuilt one? I know they could just check on the HUD but it seems like slight oversight. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, a built hive sags down. An unbuilt hive is scrunched up. You can also look in the upper right corner of your alien HUD.
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    edited May 2003
    Has a cloaking range comparable to the old siege range? Woah... that's freakin' huge! Or is it? Just seems like a pretty big range of cloakage...


    Also [edit] is anyone [/edit] actually using cloak as an upgrade now?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Sens and upgrade cloaking have distinctly different purposes. The first is more of a defensive thing (cloaking ones OCs, for example), whereas the second allows you to ambush players in unfortified areas.
  • SoralSoral Join Date: 2003-01-27 Member: 12798Members
    Is it possible to build a sensory chamber such that it's radius covers the marine base, then walk into the base completely invisible?
  • NewNameNewName Join Date: 2003-01-09 Member: 12103Members
    if that true, and sens cloaks thru walls. Buildin scs in the marine start vent in caged is seriosly going to annoy some marines.
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--NewName+May 15 2003, 01:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NewName @ May 15 2003, 01:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if that true, and sens cloaks thru walls. Buildin scs in the marine start vent in caged is seriosly going to annoy some marines. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It'll also seriously block the vent in the new version of caged <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • J2pcJ2pc Join Date: 2002-12-05 Member: 10485Members
    edited May 2003
    I guess building cs's in ANY vent is going to seriously **** the marines off <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I wanna see sc's in any vent, i suppose it's gonna work through walls, dc's do, siege does, hell, even obs uncloaks through walls

    *chuckels*

    cloaked webs ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    marine: gimme a jp, I'll take that hive out,
    *woosh* *chr* (<- web sound)
    marine: OMG tha h4x
    gorg: *chuckel* *whom* (<-uncloaks)
    marine: aaaaah noooooo not tha uber bile gorg
    oc's uncloak
    marine dies <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->


    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    what is more powerfull sc or obs??

    in other words, will an obs nock the cloak from an cs out, or will an sc nock the uncloak from an obs out?

    What will be more fun, dropping sens everywhere (obviously), but with or without silence? Marines go crazy without i guess

    *click click click*
    marine: did u hear something?
    *click click* skulk sit's on head of marine
    marine: what was that, i feel something
    skulk evolves silence
    marine:oh man, I've got a hangove, my head hurts
    skulk bites marines head of, without anyone noticing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    edited May 2003
    <!--QuoteBegin--NewName+May 15 2003, 01:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NewName @ May 15 2003, 01:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if that true, and sens cloaks thru walls. Buildin scs in the marine start vent in caged is seriosly going to annoy some marines. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I believe that observatories reveal all cloaked things within a certain radius, preventing such a thing.

    I also have a question, will players that are shot/touched/attacked be revealed momentarily too (while only cloaked by sensory chambers), or will players cloaking remain the same wether it be from upgrade or chamber?
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--Infected Marine+May 15 2003, 02:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infected Marine @ May 15 2003, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I also have a question, will players that are shot/touched/attacked be revealed momentarily too (while only cloaked by sensory chambers), or will players cloaking remain the same wether it be from upgrade or chamber? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Blood displays when a player is shot. They aren't displayed when touched. Shot is the same as attacked.
  • J2pcJ2pc Join Date: 2002-12-05 Member: 10485Members
    can a pt/dev confirm if obs > sc
  • SurroundSurround Join Date: 2003-03-25 Member: 14877Members
    OMG! Do you know what this means! Great, like flaya wanted. Obs are going to built every important place to prevent to aliens cloak. I think 1.1 is going to be Bloody good patch. Nowadays, obs are built only for motion, but soon to every turret spam place. The patch makes this game more co-op play. For both races. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    does sens still show enemys up in hive site that are near the sens cham.
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    <!--QuoteBegin--Nemesis Zero+May 15 2003, 12:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 15 2003, 12:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sens and upgrade cloaking have distinctly different purposes. The first is more of a defensive thing (cloaking ones OCs, for example), whereas the second allows you to ambush players in unfortified areas. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Aye true... but I don't see many ppl actually using the cloak upgrade when they could have SoF (almost motion tracking), and potentially have forward SCs throughout the map in key points where cloaking may be needed. If the marines have MT then cloaking becomes considerably weaker, and if they don't then most good skulks would probably be better hiding above doorways etc with SoF so they know when and how many marines are coming...

    Though cloaking would still be great for gorges and maybe oni too (if the marines are half blind) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Fades wouldn't need it if this new blink stays as is.
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