Alien "tech" Info...
Ello
Join Date: 2003-01-08 Member: 12017Members
<div class="IPBDescription">...cost and prereqs?</div> Just an attempt to collate info on any changes to the aliens tech tree......
I'm pretty sure that the structure and evolution costs have been changed somewhat, so does anyone have some concrete info on them?
From what I've read so far the Lerk seems to be only 30 res now and the movement chambers are now 20 res. So what else has been changed?
I'm pretty sure that the structure and evolution costs have been changed somewhat, so does anyone have some concrete info on them?
From what I've read so far the Lerk seems to be only 30 res now and the movement chambers are now 20 res. So what else has been changed?
Comments
Aliens start w/ 25 res each.
Gorge 20
Lerk 30
Fade 45
Onos 80
Offense Chamber 10
Defense 20
Movement 20
Sensory 20
Resource Tower 25
Hive 45
Upgrades still cost 2 res each, and skulks are still 4 res.
These are obviously subject to change. For instance Fade was lowered to 45 recently and Movements increased from 15 to 20.
Is this a balancing because gorges don't get double resourses anymore or was this done to speed up the game?
Is this a balancing because gorges don't get double resourses anymore or was this done to speed up the game?
But... Aliens start with 25 res? That's only 5 res away from lerk!
Check this:
2 guys go gorge, others lerk. Then they rush the marine base. There's no way to stop that!
I once played marines, we were rushed with 2 lerks and 1 gorge, and we got totally owned. We only had a weapons upgrade, because our armslab was destroyed by a skulk rush (didn't eat anything else though).
Balance issue?
Cept hive seems a lil cheap but then again it's been said hives will be easier to get...
More fragile than in 1.04? The gorges can and will take care that they don't die.
I'm sorry, who has played 1.1 and who hasn't?
Lerks are support. They support higher classes (Fades/Onos). This 2 lerk, 2 gorge attack on the marine base can easily by thwarted by 2 vanilla marines. Fragile, very, very fragile.
<finish reading post>
Oh... hives costing 45 res sounds a little too cheap.
But I'm guessing the build time won't be changed much.
But only time will tell <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The build time for a hive (1.00 - 1.04) is too long, IMO.
Marines can "power build" any building with multiple marines. Hive, on the other hand, can't even be speed-built. A 80 res loss usually means defeat.