Question About Number Of Players In Clan Matches?

JekJek Join Date: 2003-02-07 Member: 13241Members
<div class="IPBDescription">still 6v6?</div> I wonder if it will still be 6v6?And will it be 6v6 in CPL or WCG if NS is one of the games playing in these events...
What is your opinion?
Thanks for your answers...

Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited May 2003
    [disclaimer]I'm not a vet and have thus no damn idea of their scrimming policy.[/disclaimer]

    It seems to me as if most scrims are based on the traditional 6vs6, however, as the resource model scales much better this time, bigger matches should remain balanced.
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    Thats a good question. I personally would love a little bigger of a standard match size, and with the new res model..it sounds possible. 10vs10 or even just 8v8 would be great. I am a huge fan of the bigger battles with NS.
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    Old habits die hard. I think some clueless guy just pulled that number out of his posterior. Later it turned out that economy isnt so borked in 6v6 as it is in 12v12 - but really, since when did economy decide who won a clan game? No I think that clan games are still seen as a 6v6 deal, out of old bad habit rather than anything else.
  • EshockEshock Join Date: 2003-02-12 Member: 13462Members
    Althought I'd like to see 8v8 matches, we have enough trouble fielding 6 for each match as it is.
  • SootySooty Join Date: 2002-12-23 Member: 11416Members
    I thinking making it viable for 6-9 would be perfect. I mean... the more the merrier <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->, plus you get to see more diversity in the alien team.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    Yeah at the moment it is 6 v 6 due to old habits. Back when i was vet i believe there was talk that it might possibly change in cal, and if cal changes its minimum then everyone will conform to that.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    Well hopefully itll be a big plus for pub games cause smaller numbers had a tendency to make comming dull.
  • EatsEats Join Date: 2002-10-24 Member: 1582Members
    edited May 2003
    It started out as 6v6 cause servers couldn't handle ns so well then. 6v6 was also more balanced I suppose. Also it's easier to get 6 guys together then 10.


    As of now I imagine 10v10 would still be pretty imbalanced in 1.1.
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    another factor is still servers cant run a 22 person server unless its totally dedicated (this is hopefully changing in 1.1) tuhs server providers are still pricing NS server much higher than other mods and even a 16 player server will run you an even $100, so there is that to take into effect. plus by my opinion, 6 vs 6 is just dandy not too big not too small, just right <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • philmcnealphilmcneal Join Date: 2002-10-24 Member: 1585Members
    6 on 6 is just perfect don't change!
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    6v6 isn't quite perfect. But it works pretty well.

    I'm pretty sure CAL at least already allows 7v7 or 8v8 games, but only if both teams agree. I suspect that, if enough players show up, it will be more common now that the res system is more balanced.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Whether or not it works perfect or not, the amount of players will always and <i>forever</i> be a preference.

    Although, I wouldn't be surprised if any number of players was viable.
  • JekJek Join Date: 2003-02-07 Member: 13241Members
    So only time will show the exact number of players in clan matches for 1.1 (:
    Thanks anyways...
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--Immacolata+May 14 2003, 12:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Immacolata @ May 14 2003, 12:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Old habits die hard. I think some clueless guy just pulled that number out of his posterior. Later it turned out that economy isnt so borked in 6v6 as it is in 12v12 - but really, since when did economy decide who won a clan game? No I think that clan games are still seen as a 6v6 deal, out of old bad habit rather than anything else. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually 6v6 was decided on because the mod just came out Large Clan size requirements could have killed the NS Clan scene. It is best to have the smallest teamsize with the game still being intresting. 6v6 seems to be that perfect number.
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