Phermones
Jammer
Join Date: 2002-06-03 Member: 728Members, Constellation
<div class="IPBDescription">Can a PT explain?</div> I must have missed the memo on this ability. What is it, how's it work, is it good? From what I've read, its a cross between hivesight and sense of fear... is that about right? If its not violating the NDA, info would be appreciated.
did I spell the title right?
EDIT
And before I get a chorus of "search!" from young'ns (points to member number and joined date <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) I did search and I couldn't find anything. This forum was the first place I heard about it.
did I spell the title right?
EDIT
And before I get a chorus of "search!" from young'ns (points to member number and joined date <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) I did search and I couldn't find anything. This forum was the first place I heard about it.
This discussion has been closed.
Comments
Phermones, a great addition to the game I reckon.
-psygnosis-
maybe pheromones could change name back to enhanced hivesight, working like the new scent of fear, and create a new sensory upgrade...
<img src='http://www.scifi2000.com/Images/predator_large_02.jpg' border='0' alt='user posted image'>
Hehe, just kidding...Toying with the idea, wishful thinking methinks tbh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
-psygnosis-
FYI.
One upgrade makes you invisible, the other makes enemies visible, its all about visibility.
Maybe the 3rd upgrade should be something not related to visibility.
"Porous Skeleton" or "Phase shift", doesn't matter what you call it, but an ability that either nerfs or reduces motion tracking by say, 7m per level. So a marine 13m away would not see a level 2 "Phase shifted" skulk, but a marine 8m away could see the blip of a level 1 shifted skulk.
Maybe the 3rd upgrade could give a passive % chance to dodge bullets from a distance, like if the alien was on a weaker version of umbra. If the marine comes closer, however, the % chance to dodge decreases until it reaches 0.
Anyway, my suggestion is...
-Keep cloaking the way it is(though im not sure how it is in 1.1, I hope it's 100% cloak and the time needed for cloaking changes with levels)
-Combine Pheromones, Advanced Hivesight and Scent of fear. Then it might be as useful as other sensory abilities.
-There actually is no upgrade that would make your attacks more effective. What if the third sensory upgrade would make Kharaas basic attack more effective: "Predator instincts" adds 20%, 40% and 60% more damage to Bite, Spike, Spit, Swipe and Bite.
And silence negates mt partly.
I like the idea of the perma-clouds. A weaker version of umbra or spores that follows the player would be cool. As a backstory the gas could be released from special pores on the aliens' skin. Sweet. Or maybe it could release a weak "healing cloud." Perfect for the lerk in its new support role! But maybe healing should be left to the gorge.
I like the constant semi-transparent idea too. Or the anti- motion tracking idea. Ah, sorry, I know this isn't the ideas forum. I haven't tried pheromones either, just sounds like a nerfed sof to me, which is a wasted upgrade option. Hopefully it will just be a placeholder until a better sens upgrade is developed.
Open a topic in the correct forums for a further discussion, please.
<span style='color:red'>***Locked.***</span>