Phermones

JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
edited May 2003 in NS General Discussion
<div class="IPBDescription">Can a PT explain?</div> I must have missed the memo on this ability. What is it, how's it work, is it good? From what I've read, its a cross between hivesight and sense of fear... is that about right? If its not violating the NDA, info would be appreciated.

did I spell the title right?

EDIT
And before I get a chorus of "search!" from young'ns (points to member number and joined date <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) I did search and I couldn't find anything. This forum was the first place I heard about it.

Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Phermones makes every marine leave a trail of particles that hover around for a short while. Theoretically, this could allow 'fast hunter' tactics in which an alien picks an enemys trail, follows, and falls into the rines back, but right now, it's pretty much unused as the new Scent of Fear (showing all marines within a small radius) is preferable.
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    Phermones + Silence = Deadly Skulk <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Phermones, a great addition to the game I reckon.

    -psygnosis-
  • LuxLux Join Date: 2002-11-17 Member: 9078Members
    Phermones is one of the abilitys you rarley see used, it is underpowerd and will hopefuly be reworked or removed
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    Thanks, sounds cool. though SoF seems better. This will be balanced I guess... is the idea final? What if phermones added an auto aim to make it more useful in combat? Just a thought from a non pt.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    While I was and am one of the loudest supporters of the idea, I agree with Lux. My money is on Pheromones never seeing the official release.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    edited May 2003
    Hm

    maybe pheromones could change name back to enhanced hivesight, working like the new scent of fear, and create a new sensory upgrade...
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    Pheramones leaves a 10 second trail of puffs that look like spores or umbra behind where the marine walks. While initially it sounds like a good idea, the Scent of Fear far outclasses it. SoF has great range and since it is able to show you exactly where the marines are it completly negates any use that hunting the marine through pheramones may have had. It's far more accurate. Not really the great addition to the game im sure it was hoped to be.
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    edited May 2003
    So in place of Pheromones, a new ability will be put in place that acts like a Predator-view for the aliens? So that aliens can see the heat signatures coming from the marines? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <img src='http://www.scifi2000.com/Images/predator_large_02.jpg' border='0' alt='user posted image'>

    Hehe, just kidding...Toying with the idea, wishful thinking methinks tbh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    -psygnosis-
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    edited May 2003
    <span style='font-size:21pt;line-height:100%'> <span style='font-family:Geneva'> <span style='color:green'>Pheromones </span></span></span>

    FYI.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    edited May 2003
    The 2 "finished" upgrades for the sensory chamber are cloacking and scent of fear
    One upgrade makes you invisible, the other makes enemies visible, its all about visibility.
    Maybe the 3rd upgrade should be something not related to visibility.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    I've long been an exponent of the idea that the third ability should be a counter to motion tracking.

    "Porous Skeleton" or "Phase shift", doesn't matter what you call it, but an ability that either nerfs or reduces motion tracking by say, 7m per level. So a marine 13m away would not see a level 2 "Phase shifted" skulk, but a marine 8m away could see the blip of a level 1 shifted skulk.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    omg i spelled it wrong, don't kill me please.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    You mean making the alien ethereal or something like it?
    Maybe the 3rd upgrade could give a passive % chance to dodge bullets from a distance, like if the alien was on a weaker version of umbra. If the marine comes closer, however, the % chance to dodge decreases until it reaches 0.
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    edited May 2003
    I like Grendel's idea. Remove Pheromones, combine SoF and 1.04 Enhanced Hivesight into one ability (call it Hightened Senses or something), and make the third ability Phase Shift. It would provide the alien a moderate degree of transparency (maybe 35% or 50%) at all times and, as a bonus, would defeat motion tracking except at very close range.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    ....this isn't an rpg. Also, please remember this isn't the S & I forum.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    edited May 2003
    Well put Kenichi, though it's hard to recognize the fine line of suggesting and discussing about new abilities.

    Anyway, my suggestion is...

    -Keep cloaking the way it is(though im not sure how it is in 1.1, I hope it's 100% cloak and the time needed for cloaking changes with levels)
    -Combine Pheromones, Advanced Hivesight and Scent of fear. Then it might be as useful as other sensory abilities.
    -There actually is no upgrade that would make your attacks more effective. What if the third sensory upgrade would make Kharaas basic attack more effective: "Predator instincts" adds 20%, 40% and 60% more damage to Bite, Spike, Spit, Swipe and Bite.

    And silence negates mt partly.
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    Yeah, this ability seems redundant with the new scent of fear, except scent of fear is much better, making pheromones obsolete. There seem to be better, more diverse possibilities for the third sensory upgrade.

    I like the idea of the perma-clouds. A weaker version of umbra or spores that follows the player would be cool. As a backstory the gas could be released from special pores on the aliens' skin. Sweet. Or maybe it could release a weak "healing cloud." Perfect for the lerk in its new support role! But maybe healing should be left to the gorge.

    I like the constant semi-transparent idea too. Or the anti- motion tracking idea. Ah, sorry, I know this isn't the ideas forum. I haven't tried pheromones either, just sounds like a nerfed sof to me, which is a wasted upgrade option. Hopefully it will just be a placeholder until a better sens upgrade is developed.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    /me slaps Grendel for bringing his suggestions in here.

    Open a topic in the correct forums for a further discussion, please.

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.