Does Mt Still Work The Same Way?

2»

Comments

  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--Archanor+May 16 2003, 03:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Archanor @ May 16 2003, 03:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think the MT should work on the radar instead..

    Don't get what the radar is for anyways? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think that a lot of people would like to see that. Unfortuenetly, the current minimaps don't have the ability to do so.
    Perhaps later? Who knows <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Unfortuenetly, the current minimaps don't have the ability to do so.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    But it works for the commander? why wouldnt it work for us grunts? oh well? im not a programer so ill shut up <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    The commander is basically a marine hovering above the map while the minimap is sprites
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    MT on the minimap is the perfectly logical choice that would balence out MT, and give a us for the mini map.


    The mini map for the marine team should = commander's mini map, once they get MT.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Very many people have speculated about minimap fixes in 1.1. It's getting increasingly difficult to find out what was really said.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    My understanding was that the minimap was supposed to function just like the commander's overhead, in that it would show structures, motion tracking, enemy buildings ect. Whether or not this is true remains to be seen.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I think scent of fear is almost just as good as MT, because for example if you were in a hive, and anotehr alien was camping next to the marine base, YOU would see all the marines in the base on hivesite because the marines were in the range of the OTHER alien's scent of er. What this means is that every alien with the SOF upgrade becomes an obs with legs.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    I dont think that it works like that, because actualy, with the current scent of fear, only you see the marines, other aliens not.

    But it would be great if it was like that.. a alien team with one Scent of fear alien (perhaps the lerk, he is already the supporter) and then the whloe group has scent of fear.. would be nice, would make better teamwork
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    This is a quote fromt he 1.1 changelog:

    Changed behavior of "Scent of Fear". Any enemy players within range of a player show up on hive sight (as if they were parasited). Each level increases range.

    \endquote\

    I read this and interpret it as what I said above. I could be wrong though (I hope I am wrong)
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    I prefer aliens, and that being so I personally hate MT because its better then hivesite and parasite, it ruins all attempts at stealth & hiding, and it takes away my right to be a n00b and accuse people of being hackers (^.^). However on one server I played on it had an intresting mod for MT, it no longer showed up on your hud but instead let out a beeping noise, so it didnt exactly say where something was, but it let you know to keep your gaurd up.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    <!--QuoteBegin--|ds|meatshield+May 18 2003, 04:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ May 18 2003, 04:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is a quote fromt he 1.1 changelog:

    Changed behavior of "Scent of Fear". Any enemy players within range of a player show up on hive sight (as if they were parasited). Each level increases range.

    \endquote\

    I read this and interpret it as what I said above. I could be wrong though (I hope I am wrong) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It means the enemy shows up on THAT players hivesight
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    edited May 2003
    but how do you KNOW that? It could mean either.

    EDIT: And holy crapola Jower how do you have that much mroe posts than I do? You joined 2 months later than I did and I post almost daily!
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    I know all and see all

    And that would have something to do with my sig
  • Mr_EnigmaMr_Enigma Join Date: 2003-04-26 Member: 15843Members
    edited May 2003
    <!--QuoteBegin--Jower+May 17 2003, 04:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jower @ May 17 2003, 04:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The commander is basically a marine hovering above the map while the minimap is sprites <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    so i wonder if it is possible to shoot the comander by aiming "at him"..

    e/ i also wonder if this have ever been tryed..
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    The mystery tightens
Sign In or Register to comment.