The Dread Of Marines

KarriNKarriN Join Date: 2002-11-03 Member: 6617Members
<div class="IPBDescription">Auto-reload?</div> I didn't see this in the changes list - PLEASE TAKE THE WEAPON AUTORELOAD AWAY, or at least make it possible to instantly change weapon during the reloading animation. I'm sure everything knows about this - in 1.04:

1. You empty your LMG clip. The autoreload starts
2. Since you've probably also played some other games, you might (like me) almost automatically hit the next weapon button
3. The former causes you - not to instantly change to the pistol - but to wait for the autoweapon animation to finish and THEN
change to the pistol
4. If you haven't died at this point yet, you empty the pistol at your target(s) and manage to kill it - whew!
5. Another skulk runs through the doorway - you quickly change back to LMG and - click click! Even though you wasted several
seconds watching the reload animation finish, dodging skulks, the game DIDN'T RELOAD THE LMG.
6. You die.

I just fail to see the logic of this. (And, off topic, I really don't understand [among other things] why the hell did they implement autoreload into Day of Defeat 1.0 either)

Anyway, the rest of the change list looked quite fine and interesting, though, and I'm sure to be waiting for 1.1 as eagerly as the rest of you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--KarriN+May 15 2003, 05:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KarriN @ May 15 2003, 05:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> at least make it possible to instantly change weapon during the reloading animation. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Weapon fastswitch allows you to change weapon at any point during the reload animation. The behaviour is fine you just need to work on your config.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    You rang? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I don't have problem changing my weapon even if reloading but it wouldn't harm either to have autoreload taken away.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Heh, whats worse is when you auto switch to a welder....
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    edited May 2003
    Whilst talking about auto-??, auto-pickup is more of a problem TBH but Flays already said hes fixing it.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    don't suppose anyone wants to hijack this thread for a bit of a frolic?
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--Roobubba+May 15 2003, 12:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roobubba @ May 15 2003, 12:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> don't suppose anyone wants to hijack this thread for a bit of a frolic? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Don't know, depends if Nem Z locks it or not...
  • criogenicscriogenics Join Date: 2003-01-13 Member: 12248Members, Constellation
    you can always bind pistol to "q" or something and turn on hud_fastswitch 1 so that you can switch whenever
  • SpeedKilledSpeedKilled Join Date: 2003-03-29 Member: 15012Members, Constellation
    <!--QuoteBegin--Future+May 15 2003, 06:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Future @ May 15 2003, 06:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you can always bind pistol to "q" or something and turn on hud_fastswitch 1 so that you can switch whenever <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's what I've done, it's bound as "slot2." I use it to switch to pistol quickly, and as a skulk I can quickly parasite a marine and then attack him without fumbling around too much.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    <!--QuoteBegin--Roobubba+May 15 2003, 11:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roobubba @ May 15 2003, 11:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->don't suppose anyone wants to hijack this thread for a bit of a frolic?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What kind of frolicking did you have in mind ?

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->

    See them dance!
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <img src='http://www.paradisedayspa.com/images/frolic.gif' border='0' alt='user posted image'>
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    ok.... I'll make this easy to understand:

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> + <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <drops lmg when he runs out of ammo>

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <pistols> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

    -----------------------------------------------------------------------
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> = <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    If you missed it, my suggestions is to simply bind "drop weapon" to a key, *I prefere the "c" key* and u drop weapon when u run out of ammo, and it switched to pistol quicker than if u switched normally! It's loads of fun!
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    That's entirely unnecessary
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    the magical button located to the left (of most people's) forward button = Q!

    as standard with almost all halflife mods, Q comes bound to "Flashback Weapon"

    as soon as you spawn, press 2 (whip out ya pistol). then press Q, and u back to LMG. you go off and pick a fight.. and because of your terrible aim, you miss with most of the lmg clip. !!! IT STARTS RELOADING!!! so you press Q. BAM! out comes the pistol, along with the cs h4x and w00hap. 1 dead skulky (assuming you havn't left this empty aswell? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)


    Q... button of kings.


    Remember Rule One
  • Mjr_BeatingsMjr_Beatings Join Date: 2002-12-21 Member: 11283Members
    I prefer to use the bind "lastinv" as this is handy for switching weapons both ways (You might fancy weakening with pistol and killing with a bit of lmg spray <b>and</b> it makes leap/biting easier)

    I also have this bound to mouse2 so I don't even need to stop moving (my menu is on CAPS)
  • NSCypherNSCypher Join Date: 2003-01-26 Member: 12758Members
    Is the 'Rule One' referred to here the Terry Pratchett's "Thief of Time" one? Just wondering, cos it sounds like it mght be...
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    How would you write a script to leap and switch to bite for a skulk?
    Or how to fade (without crouching first) and switch to slash?

    I know there is a way to make these sequence of button presses automatic. I just don't know how to do that.

    Anyway, if you knew how to do these things, you could easily have your lmg drop and pistol loaded at the press of a button as well.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--Hawkeye+Jun 3 2003, 10:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hawkeye @ Jun 3 2003, 10:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How would you write a script to leap and switch to bite for a skulk?
    Or how to fade (without crouching first) and switch to slash?

    I know there is a way to make these sequence of button presses automatic. I just don't know how to do that.

    Anyway, if you knew how to do these things, you could easily have your lmg drop and pistol loaded at the press of a button as well. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    practice. It's easy, and IMHO those who <i>need</i> scripts to do these things shouldn't be playing online games at all. Trouble is people are lazy, the vast majority of people don't NEED such scripts.

    Just practice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Roo

    oh, and hud_fastswitch 1 and binding a few keys to particular weapons will make it unbelievably easy btw <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--Hawkeye+Jun 3 2003, 10:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hawkeye @ Jun 3 2003, 10:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How would you write a script to leap and switch to bite for a skulk?
    Or how to fade (without crouching first) and switch to slash?

    I know there is a way to make these sequence of button presses automatic.  I just don't know how to do that.

    Anyway, if you knew how to do these things, you could easily have your lmg drop and pistol loaded at the press of a button as well.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Or as a fade, BLINK, then switch to SLASH with 1 button!
    (you turn through a hallway, see a Fade @ the other end, all of a sudden he's right in front of you and before you can scream "Sernity Now!" you have be cut in two like a peice of fresh toast from the bakers oven)
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> __________________________________ <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> (insert, sexy purple engery after flash)
    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
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