Wallrunning Rotating Skulks
lolfighter
Snark, Dire Join Date: 2003-04-20 Member: 15693Members
<div class="IPBDescription">Am I going to get motion sick?</div> Haven't seen this one yet, so here goes:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Added new skulk rotation system, so wall-running skulks orient properly on sloped floors, walls and ceilings<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Does this only apply to the model, or is the players camera rotated as well (like in AvP)?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Added new skulk rotation system, so wall-running skulks orient properly on sloped floors, walls and ceilings<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Does this only apply to the model, or is the players camera rotated as well (like in AvP)?
Comments
thay wanted to put the cam movement in but there was something wrong.
It is a real awesome feature I might add, It really helps skulks though, since they can only take 10 bullets without cara
They wouldn't rotate the pitch and yaw when you change the wall. That was confusing. THey would just change the roll.
Of course it would be optional, some people cant tolerate it. (wimps! hehehehe)
Ned "MonsiuerEvil" Pyle, better known as MonsE.
Anyway I would really like view rotation I think i would use it even if it made me worse, I'd get used to it eventually.
MonsieurEvil posted the video <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=30134&st=15&#entry387324' target='_blank'>here</a>.
It's obvious after playing how it works at the moment, but it's not intuitive - it's similar to swiming, not walking. It's impossible to aim down while running fowards along a cealing <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->. I think you should stay stuck to the wall/ceiling until you crouch to fall or jump off(walls only) - like you do to the floor (try playing in very low gravity to get a feel for being stuck to the floor). On the other hand skulks running along the ceiling at full pelt while aiming straight down would look odd...
How would they look more odd than skulks running on the floor looking straight up?
hmm, /me pokes flay
if you still have the old code could you put this in as an option? (kinda like rottating view would be?)
yah, personaly I hope that rotating view is eventualy added <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Note the words "have to"
I agree totally on this though
Not releasing the walls/ceilings until you pressed crouch or jump would make skulklife so much easier...
hehe
And the lack of jumping of walls in 1.0x is just stupid...
I want to leap of the walls at the evil marines
Not just slide down and run at em...
That's not nearly as cool...
hehe